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Arcen Games, LLC
Indie game development studio since 2009. AI War, Calling The Rain, and more.
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  • News
  • Games
    • AI War 2
    • AI War: Fleet Command
      • AI War: The Zenith Remnant (Expansion 1)
      • AI War: Children of Neinzul (Expansion 2)
      • AI War: Light of the Spire (Expansion 3)
      • AI War: Ancient Shadows (Expansion 4)
      • AI War: Vengeance of the Machine (Expansion 5)
      • AI War: Destroyer Of Worlds (Expansion 6)
    • The Last Federation
      • The Last Federation: Betrayed Hope (Expansion 1)
      • The Last Federation: The Lost Technologies (Expansion 2)
    • Starward Rogue
    • Bionic Dues
    • Skyward Collapse
      • Skyward Collapse: Nihon no Mura (Expansion 1)
    • A Valley Without Wind
    • Tidalis
    • Shattered Haven
    • In Case of Emergency, Release Raptor
  • Wiki
  • Idea/Bug Tracker
  • Discussion
  • $ Tips
  • About
    • Basics About Arcen (Ar-ken) Games
    • How To Buy Our Stuff
    • Company History “Novella”
      • Part 1: 2009-2010, AI War And Tidalis
      • Part 2: 2011-2012, A Valley Without Wind, etc
      • Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen
      • Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3D
    • The Arcenverse
    • Contact Us

Recent News

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Aug222014

The Dirty Dozen Sale on Showmethegames.com

Bionic Dues, Other IndiesBy Erik JohnsonAugust 22, 2014Leave a comment

Bionic Dues and 11 other indie titles are on discount this week direct from the developers, thanks to the inaugural Dirty Dozen sale collaboration with Show Me The Games. Speaking on Bionic Dues, Keith and forum user nas1m (among others) have really helped breathe new life into the game over the past couple months. New options, new…

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Aug202014

AI War Official 8.001 “Oiling The Engine” Released!

AI WarBy Chris McElligott ParkAugust 20, 20141 Comment

This one is our first post-8.0 update.  It’s an intentionally small one, as we’re trying to wait and see if there are any serious things that crop up before going through other kinds of bugfixing or balancing. In this particular case, some of the Unity 3D engine upgrades that we did between versions 7.0 and…

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Aug192014

TLF Version 1.031-1.032 Released (Tonight We Dine On Turret Soup)

The Last FederationBy Chris McElligott ParkAugust 19, 20141 Comment

Version 1.031 is out, despite some slowdowns on my part from helping get the awesome new expansion for AI War out the door. This new version improves the art in particular for the turrets, as well as the other stationary centerpieces, to match the newer style of ships that was introduced back in July.  There…

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Aug192014

Spectral Empire Teaser Video

Stars Beyond ReachBy Chris McElligott ParkAugust 19, 20142 Comments

Spectral Empire is our upcoming 4X title, which is slated for release in April 2015.  This is something that we’ve been working on in tandem with the current expansions for AI War and The Last Federation, as well as the general ongoing work on those two games, and the linux ports of all our other…

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Aug192014

Bionic Dues Beta 1.016 “Next Official’s Release Candidate 2” Released!

Bionic DuesBy Keith LaMotheAugust 19, 2014Leave a comment

This one is a bit more tidying up in preparation for the next official release. I’m hoping that will be later this week; we’ll see. If any of you have been getting sniped by BlasterBots in range of your spawn point, you’ll be pleased by the change that makes BlasterBots not be able to fire…

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Aug182014

AI War 8.0 Launches alongside Expansion 6: Destroyer of Worlds (and Linux Support!)

AI War, NewsworthyBy Keith LaMotheAugust 18, 20145 Comments

AI War’s run from 7.0 to 8.0 took a long break during our development of The Last Federation, but still contained over 60 new releases in 425 days. Thanks to player feedback (some new, some from years ago) the game is now better than ever. Biggest on the radar is the addition of the new…

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Aug152014

TLF Version 1.030 Released (Birth Control)

The Last FederationBy Chris McElligott ParkAugust 15, 2014Leave a comment

Version 1.030 is out, and is a relatively smallish update that is nonetheless the start of a lot more goodness to come.  This one fixes some issues surrounding massive numbers of births and clonings that could cause issues in certain savegames.  Also a fix for selling resources if you have fewer than 800. By the…

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Aug142014

Welp, Apparently I Can Retire Now

Game Design, Most Popular, The Last FederationBy Chris McElligott ParkAugust 14, 20142 Comments

Not really, and certainly not financially.  But apparently we’ve hit a point where My Work Here Is Done. Let me explain.  Ever since I was introduced to Boatmurdered, which is an epic LP (Let’s Play) for Dwarf Fortress, I’ve wanted to create a game that could inspire something similar.  To me, Boatmurdered is one of…

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Aug122014

Bionic Dues Beta 1.014-1.015 “Next Official’s Release Candidate 1” Released!

Bionic DuesBy Keith LaMotheAugust 12, 2014Leave a comment

This one is just tidying up so the new goodies can be officially released. If there’s no major issues with this version it will probably be functionally what’s released as the official. For this specific beta it’s mainly that’s the new achievements for the new conducts, a few balance changes (which do rather alter the…

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Aug72014

Bionic Dues Beta 1.013 “Explosive Refinement” Released!

Bionic DuesBy Keith LaMotheAugust 7, 2014Leave a comment

This one is largely some quality-of-life UI improvements, but also fixes a few bugs and makes some AOE changes with substantial balance implications. In general I’m trying to polish this up a bit more so we can do an official update with the new goodies for the rest of the folks playing Bionic (that aren’t…

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