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Arcen Games, LLC
Indie game development studio since 2009. AI War, Calling The Rain, and more.
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  • News
  • Games
    • AI War 2
    • AI War: Fleet Command
      • AI War: The Zenith Remnant (Expansion 1)
      • AI War: Children of Neinzul (Expansion 2)
      • AI War: Light of the Spire (Expansion 3)
      • AI War: Ancient Shadows (Expansion 4)
      • AI War: Vengeance of the Machine (Expansion 5)
      • AI War: Destroyer Of Worlds (Expansion 6)
    • The Last Federation
      • The Last Federation: Betrayed Hope (Expansion 1)
      • The Last Federation: The Lost Technologies (Expansion 2)
    • Starward Rogue
    • Bionic Dues
    • Skyward Collapse
      • Skyward Collapse: Nihon no Mura (Expansion 1)
    • A Valley Without Wind
    • Tidalis
    • Shattered Haven
    • In Case of Emergency, Release Raptor
  • Wiki
  • Idea/Bug Tracker
  • Discussion
  • $ Tips
  • About
    • Basics About Arcen (Ar-ken) Games
    • How To Buy Our Stuff
    • Company History “Novella”
      • Part 1: 2009-2010, AI War And Tidalis
      • Part 2: 2011-2012, A Valley Without Wind, etc
      • Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen
      • Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3D
    • The Arcenverse
    • Contact Us

Recent News

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Sep182009

AI War 1.301 (Co-Op Enhancements, UDP Networking, Supply)

AI WarBy Chris McElligott ParkSeptember 18, 2009Leave a comment

Arcen Games is pleased to announce the release of AI War: Fleet Command version 1.301. You can download a trial version of the game, as well as purchase a license key to unlock the full version. If you already have the game or demo installed, just hit “Check For Updates” inside the game to get…

Details

Why Rebalance A Released Game?

Game DesignBy Chris McElligott ParkSeptember 16, 20092 Comments

The main reason for making these changes (and balance changes in general, you don’t have to click those links to understand this article) in AI War is to increase the opportunity cost for a number of actions, and to provide a more rich set of strategic options in general. Some expert players had concerns with…

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Monday Depression In A Job You Love

Game DesignBy Chris McElligott ParkSeptember 8, 20093 Comments

I’m not a doctor, obviously, and I’m not an expert on the human mind or all the various chemical and psychological processes that are ongoing in our bodies and brains. However, like a lot of people, I’ve noticed that humans in general seem to be pretty cyclical in many of our moods. Obviously this is…

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On Writing For Games

Game DesignBy Chris McElligott ParkSeptember 2, 2009Leave a comment

A few players and reviewers have commented on the fact that AI War does not have much lore, or much story to it. Some players see this as a detriment, or at the very least as a noncritical oversight that they wish I would fix. Most players don’t care either way, of course, and some…

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Sep12009

AI War 1.201 (Major Economic, AI, and Graphical update with 16 new ship types)

AI WarBy Chris McElligott ParkSeptember 1, 2009Leave a comment

Arcen Games is pleased to announce the release of AI War: Fleet Command version 1.201. You can download a trial version of the game, as well as purchase a license key to unlock the full version. If you already have the game or demo installed, just hit “Check For Updates” inside the game to get…

Details

Preparation and Luck: Marketing Your Indie Game

Game DesignBy Chris McElligott ParkAugust 31, 20092 Comments

AI War has been gathering a fair bit of publicity recently, and I’ve recently run up against the question of how one markets an indie game from several people. Well, the short answer is this: you do whatever you can. That might sound flippant, but it’s not. You use whatever tools you have available to…

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Independent Gaming Article At Gaming Daily

AI War, Other Indies, ReviewsBy Chris McElligott ParkAugust 29, 2009Leave a comment

David from Gaming Daily has written a nice article about the state of independent gaming. The discussion is on how and why indie games differ from their AAA counterparts, and cites AI War as an example in several spots: Independent Gaming

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AI War Versus RPS Part 1

AI WarBy Chris McElligott ParkAugust 28, 2009Leave a comment

The folks over at Rock, Paper, Shotgun have been having a go in three player co-op against the AI in AI War. This is part one of a series in which they try to kick a level 7 AI off of a 15-planet map: Officially Unintelligent: AI War Versus RPS Part 1

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GamersGate Games of the Weekend: 30% Off On AI War!

AI WarBy Chris McElligott ParkAugust 27, 2009Leave a comment

This weekend (the 27th through the 30th), you can get AI War: Fleet Command for 30% off the regular price at the GamersGate store. AI War is already an incredible value, but this is a great chance to get it at an even lower price ($13.95 instead of the usual $19.99). Don’t forget to rate…

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Delegation In Game Design

Game DesignBy Chris McElligott ParkAugust 27, 20094 Comments

An interesting conversation from the Arcen Games forums that I thought I’d just post here, because I thought it expressed an interesting point about game design for truly huge RTS games like AI War. A lot of people wonder how on earth you can manage thousands of ships simultaneously — well, this is how. Me…

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