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Arcen Games, LLC
Indie game development studio since 2009. AI War, Calling The Rain, and more.
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  • News
  • Games
    • Heart of the Machine
    • AI War 2
    • AI War: Fleet Command
      • AI War: The Zenith Remnant (Expansion 1)
      • AI War: Children of Neinzul (Expansion 2)
      • AI War: Light of the Spire (Expansion 3)
      • AI War: Ancient Shadows (Expansion 4)
      • AI War: Vengeance of the Machine (Expansion 5)
      • AI War: Destroyer Of Worlds (Expansion 6)
    • The Last Federation
      • The Last Federation: Betrayed Hope (Expansion 1)
      • The Last Federation: The Lost Technologies (Expansion 2)
    • Starward Rogue
    • Bionic Dues
    • Skyward Collapse
      • Skyward Collapse: Nihon no Mura (Expansion 1)
    • A Valley Without Wind
    • Tidalis
    • Shattered Haven
    • In Case of Emergency, Release Raptor
  • Wiki
  • Idea/Bug Tracker
  • Discussion
  • $ Tips
  • About
    • Basics About Arcen (Ar-ken) Games
    • How To Buy Our Stuff
    • Company History “Novella”
      • Part 1: 2009-2010, AI War And Tidalis
      • Part 2: 2011-2012, A Valley Without Wind, etc
      • Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen
      • Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3D
    • The Arcenverse
    • Contact Us

Recent News

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Complexity for the sake of complexity.

Game DesignBy Chris McElligott ParkJanuary 18, 20104 Comments

Recently an IGF judge accused me of seemingly adding “complexity for the sake of complexity” to AI War. Naturally I disagree with him/her, but I think that it does raise some interesting design questions that are very much worth exploring. So here we are. The Merits of SimplicityFirst of all, let’s talk about simplicity. Simplicity…

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What Makes For An Expert Indie Developer?

Game DesignBy Chris McElligott ParkJanuary 17, 2010Leave a comment

Last month, I wrote about a hypothetical funding model for indie games development. In it, I posited the question: is there such a thing as an “expert indie developer?” I quickly answered with my belief: yes, it’s possible, and there are examples all around you. This post is about what makes for an expert indie…

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Jan132010

AI War 3.0 Released!

AI WarBy Chris McElligott ParkJanuary 13, 2010Leave a comment

Arcen Games is pleased to announce the release of AI War: Fleet Command version 3.000. You can download a trial version of the game, as well as purchase a license key to unlock the full version. If you already have the game or demo installed, just hit “Check For Updates” inside the game to get…

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AI War: The Zenith Remnant Now Available!

AI WarBy Chris McElligott ParkJanuary 13, 2010Leave a comment

Arcen Games is pleased to announce the release of The Zenith Remnant, the first expansion to their hit RTS/4X hybrid, AI War! You can download a trial version or purchase a license key on the details page for the expansion.  Thanks to all of our fans who have helped to make this game possible with…

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Trailer For AI War: The Zenith Remnant!

AI WarBy Chris McElligott ParkJanuary 11, 2010Leave a comment

Work on The Zenith Remnant is finally coming to a close, and the game will be officially released tomorrow — it extends the base game even more than we had planned when we set out to create it. Thanks so much to all of the AI War players whose suggestions really helped take things to…

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Holiday Roundup

AI War, ReviewsBy Chris McElligott ParkDecember 23, 2009Leave a comment

It’s been an incredibly busy time here at Arcen in the last two months, what with Pablo and Chris coming on fulltime and all the paperwork and business stuff that entails, the ongoing development of The Zenith Remnant, our further pre-development of art and design for our next two titles (the first two previews for…

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Previews Of Upcoming Arcen Titles

A Valley Without Wind, TidalisBy Chris McElligott ParkDecember 23, 2009Leave a comment

Work is still in progress on The Zenith Remnant, AI War’s first expansion (due out in the second week of January), but Arcen is finally ready to show some previews of their upcoming projects for 2010. The first preview is a bit brief, but gives you a sneak peek mainly at the art of the…

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Fire Sales In Digital Distribution

Game DesignBy Chris McElligott ParkDecember 23, 20092 Comments

Right now there’s a huge sale going on at Steam, with many games (including AI War) being on large discount. In a recent comment thread over at Rock, Paper Shotgun, some people were wondering how these sorts of sales affect the profits made by indie developers. I commented there, but thought I’d also turn this…

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Gaming Dead: Chris Park Talks AI War, Indie Strategy and Post-Launch Support

AI War, InterviewsBy Chris McElligott ParkDecember 10, 2009Leave a comment

Gaming Dead: “In a recent interview with Gaming Dead, Arcen Games’ Chris Park, developer of the eight player co-op massive RTS title AI War: Fleet Command elaborated on how he’s implementing a post-launch support model in the form of free monthly DLC updates in the interest of seeing the game become the largest strategy title…

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Gaming Nexus: Chris Park Interviewed About Design And Development of AI War

AI War, InterviewsBy Chris McElligott ParkDecember 10, 2009Leave a comment

Gaming Nexus recently conducted an interview with Chris Park about AI War, the Arcen Games design philosophy, and a lot of interesting questions about the development/distribution/support of the game itself. Read The Interview

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