New version! Release notes here. They are long, and in parts technical if you’re interested in the innards of our new sound mixing system. If you’d like a quicker look at the results of the sound mixing system, as well as a brief video-based overview of it, then here you go: I had, naturally, hoped to…Details
New version! Release notes are… here on the forums? More on that a bit later. First up, there’s a new video where I do a bit of show and tell relating mostly to performance and some of the visual things: Regarding the sprite compound-batching thing, I wrote about that in the last release post, and…Details
Working notes, and a bit of a tutorial of sorts (as well as a request for help) for Keith. Also includes essentially some working notes for Blue, our artist. And there’s some technical tidbits that an avid modder could pick up here, if they’re so inclined.
New version! Release notes are here. There are also two new videos, one of which was for Keith, and the other of which is for Blue. You might also find them interesting if you like the dev diary videos that we’ve been doing. 7 Days Between Releases Again? Yeah, that bit isn’t my favorite. But…Details
Notes for Blue (or modders), given that we’ve switched to a completely new GUI system (the unity built-in one) for this project, and there are some hidden settings that are easy to overlook.
Internal notes between developers on how we’re handling some of the text stuff in version 0.302 and great. Figured others would also be interested!
As of two days ago, actually. Please see our latest kickstarter update for all the news on what’s going on at the moment. There’s also a ton of info on our recent release notes, which has just had a page split from the first release notes wiki page. Cheers!Details
As of two days ago, actually. Please see our latest kickstarter update for all the news on what’s going on at the moment. Cheers!
A how-to guide for modders or other players who want to create nebula backgrounds for either their own use, or to send in for official inclusion in the game. This requires version 0.302 or greater of the game.Details
For the various folks that work on one or both of the games, showing how to get both of them compiled and ready for people to use. AI War 2 is waaaaay more complicated, which is pretty interesting to see.