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Arcen Games, LLC
Indie game development studio since 2009. AI War, Calling The Rain, and more.
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    • Heart of the Machine
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      • AI War: The Zenith Remnant (Expansion 1)
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      • The Last Federation: Betrayed Hope (Expansion 1)
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    • In Case of Emergency, Release Raptor
  • Wiki
  • Idea/Bug Tracker
  • Discussion
  • $ Tips
  • About
    • Basics About Arcen (Ar-ken) Games
    • How To Buy Our Stuff
    • Company History “Novella”
      • Part 1: 2009-2010, AI War And Tidalis
      • Part 2: 2011-2012, A Valley Without Wind, etc
      • Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen
      • Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3D
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Recent News

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AI War Beta 5.020, “Nanoswarm Fortress,” Released!

AI WarBy Chris McElligott ParkNovember 3, 2011Leave a comment

This one has a couple of pretty significant balance tweaks that folks should really appreciate.  Firstly, the Fallen Spire exogalactic strike forces are a bit better tuned.  Secondly, the youngling nanoswarms now really are better at their job of hitting a lot of targets.  And thirdly, the AI fortress health has been halved, making them…

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AVWW Beta 0.537, “Elemental Resistance,” Released!

A Valley Without WindBy Chris McElligott ParkNovember 3, 2011Leave a comment

This one is a pretty sizable one in terms of what it changes about the “feel” of the game.  The big new thing for existing players is the elemental damage system: spells each belong to one of six elements (fire, water, earth, air, light, and entropy), matching the colors of the gems used to create…

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AVWW Beta 0.536, “Snake In The Window,” Released!

A Valley Without WindBy Chris McElligott ParkNovember 1, 2011Leave a comment

This one is another one that has been several days in the making because of the intense number of internal changes that have been a part of it.  The recently-revised multiplayer model is continuing to get further along, and as a part of that we’ve done some refactors to help make for (longer-term) fewer bugs…

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AVWW Beta 0.535, “Audio Epitaph,” Released!

A Valley Without WindBy Chris McElligott ParkOctober 28, 2011Leave a comment

This one has been a couple of days in the making, and the release notes are still pretty short even so, but it’s been a busy few days for sure!  Keith has been hard at work on the multiplayer stuff, and that’s coming along well although it’s still an uphill thing. For my part I’ve…

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AVWW Beta 0.534, “Settlements Ahoy,” Released!

A Valley Without WindBy Chris McElligott ParkOctober 26, 2011Leave a comment

This one is our third and final release of the day.  The thing I’m most excited about it is the work that’s been done on the intro mission framework.  The mission-as-implemented-so-far is just a tiny cave that you walk out of (yay), but what that tiny cave represents is pretty substantial for my ability to…

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AVWW Beta 0.533, “Rockslide and Meteor Shower,” Released!

A Valley Without WindBy Chris McElligott ParkOctober 26, 2011Leave a comment

This one is our second of what looks to be three releases for today.  There were a couple of bugfixes in it that we wanted to get out to players ASAP, so here we are. Also included in this release, aside from the bugfixes, are a whopping 24 new stairwell-type room templates and 2 new…

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More Reflections After A Month Of A Valley Without Wind’s Beta

A Valley Without Wind, Game DesignBy Chris McElligott ParkOctober 26, 2011Leave a comment

Has it really been a whole month since beta came out?  How time flies.  It’s been a while since I wrote my two-week “thoughts on the beta” post, so I thought I’d do another such post The game is still growing at a hefty rate, but we’re no longer in that period where we’re spending…

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AVWW Beta 0.532, “Bugfix Collection,” Released!

A Valley Without WindBy Chris McElligott ParkOctober 26, 2011Leave a comment

This one simply has some bugfixes that we wanted to go ahead and get released before tonight’s later release. More to come soon.  Enjoy! This is a standard update that you can download through the in-game updater itself, if you already have 0.500 or later. When you launch the game, you’ll see the notice of…

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AVWW Beta 0.531, “Glyph Transplants and Abandoned Settlements,” Released!

A Valley Without WindBy Chris McElligott ParkOctober 25, 2011Leave a comment

This one doesn’t have hugely long feature list, but it includes several things that have been on my to-do list for what seems like forever. First up is the new Glyph Transplant spell scroll, which basically lets you do a body swap with any NPC you like.  You become them, and they become you, and…

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AVWW Beta 0.530, “EXP Containers and Map Editor Extensions,” Released!

A Valley Without WindBy Chris McElligott ParkOctober 24, 2011Leave a comment

This one is back to having a more regular sort of file size, but it’s a real biggie in terms of the new things added in it.  First of all, if you’re someone who is getting into the map editor, there’s a number of key additions in the map editor that make designing things like…

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