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Arcen Games, LLC
Indie game development studio since 2009. AI War, Calling The Rain, and more.
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  • News
  • Games
    • Heart of the Machine
    • AI War 2
    • AI War: Fleet Command
      • AI War: The Zenith Remnant (Expansion 1)
      • AI War: Children of Neinzul (Expansion 2)
      • AI War: Light of the Spire (Expansion 3)
      • AI War: Ancient Shadows (Expansion 4)
      • AI War: Vengeance of the Machine (Expansion 5)
      • AI War: Destroyer Of Worlds (Expansion 6)
    • The Last Federation
      • The Last Federation: Betrayed Hope (Expansion 1)
      • The Last Federation: The Lost Technologies (Expansion 2)
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    • Skyward Collapse
      • Skyward Collapse: Nihon no Mura (Expansion 1)
    • A Valley Without Wind
    • Tidalis
    • Shattered Haven
    • In Case of Emergency, Release Raptor
  • Wiki
  • Idea/Bug Tracker
  • Discussion
  • $ Tips
  • About
    • Basics About Arcen (Ar-ken) Games
    • How To Buy Our Stuff
    • Company History “Novella”
      • Part 1: 2009-2010, AI War And Tidalis
      • Part 2: 2011-2012, A Valley Without Wind, etc
      • Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen
      • Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3D
    • The Arcenverse
    • Contact Us

Recent News

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AVWW Beta 0.573 “Vital Signs Improving” Released!

A Valley Without WindBy Chris McElligott ParkFebruary 9, 2012Leave a comment

This one is mostly a bugfix/balance release, but it includes a lot of helpful items.  It also introduces three new “diluter” enchants that are helpful for getting the specific kinds of tier orbs you need.  The biggest change in this version is a host of shifts to how vitality stones work: basically making them less…

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Feb82012

Before And After Screenshots Of AVWW With The Recent Visual Improvements

A Valley Without Wind, Art, Game DesignBy Chris McElligott ParkFebruary 8, 20123 Comments

Since the game has gone through so many graphical improvements in the last few weeks — first GUI, then the skies, and now the HUD — I thought I’d post some before and after screenshots. Here’s the first pair: This one I managed to get pretty close between the two versions:  both in grasslands areas,…

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AVWW Beta 0.572 “Enchanted Gills” Released!

A Valley Without WindBy Chris McElligott ParkFebruary 8, 20125 Comments

This one is absolutely preposterously large in terms of its affect on the overall game experience.  First of all, perhaps least interestingly from a gameplay perspective, the HUD graphics have been completely overhauled.  Man does it look better now! Enchants At Last! Finally those little blue enchant containers have a purpose again.  And if you’ve…

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Arcen Games Quoted in Game Developer Magazine

AI WarBy Erik JohnsonFebruary 8, 2012Leave a comment

Chris is quoted in the opening of Soren Johnson’s excellent game design article “Design success means knowing what to do with feedback.” Johnson goes in depth on how taking in feedback properly from a development team, testers, and/or player community is critical toward reaching success in a game’s design — specifically touching on how important…

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AI War Beta 5.024, “Carrier Rules Of Engagement,” Released!

AI WarBy Chris McElligott ParkFebruary 6, 2012Leave a comment

This one has another big batch of fixes and tweaks, on a variety of ships and parts of the interface.  Some welcome changes to the Plasma Siege Starships as well as the Spirecraft Shield Bearers, for instance, as well as Spider Turrets. The biggest bunch of changes, however, is to the AI Carriers: how you’re…

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AVWW Beta 0.570/0.571 “The Guardian City” Released!

A Valley Without WindBy Chris McElligott ParkFebruary 4, 2012Leave a comment

This one has a huge, huge number of miscellaneous fixes and tweaks; far too many to even try summarizing.  Well, normally I would try, but it’s really late and I’m incredibly tired.  So I’ll just point you to the link above, for most of it. Guardian Powers And Citybuilding Structures Are In! But the big…

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Feb32012

Just Press Start Podcast And Gnome’s Lair Interview

A Valley Without Wind, AI War, Interviews, TidalisBy Erik JohnsonFebruary 3, 2012Leave a comment

With A Valley Without Wind emerging out of over a month of heavy construction and significant changes, we’re entering a phase where the game is settling into a stable enough state for us to start chatting with the press about it once more. This week we’ve had a couple new interviews hit: Chris and I had an excellent…

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AVWW Beta 0.569 “Water Cushion ” Released!

A Valley Without WindBy Chris McElligott ParkFebruary 1, 2012Leave a comment

This one is a very small maintenance release that fixes two bugs — the more serious of which that falling very far in water could be death.  We didn’t want people to have to work around that for very long! It also includes a great new battlefield music track for the battlefield missions, though, as…

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AVWW Beta 0.568 “The Sky That Fell” Released!

A Valley Without WindBy Chris McElligott ParkFebruary 1, 2012Leave a comment

This one has a whole bunch of fixes and tweaks to a lot of random parts of the game, first of all.  There’s also quite a bit of minor polish that has been applied, which will hopefully make the experience smoother both for experienced and for new players alike. The first big thing in this…

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AI War Beta 5.023, “Plasma Siege Starships,” Released!

AI WarBy Chris McElligott ParkJanuary 30, 2012Leave a comment

This one has a bunch of tweaks and fixes that should be really welcome (almost all of them were player requests, after all).  There’s actually quite a bit that is significant in here, such as many golems getting tweaks and turrets getting energy costs rebalanced almost across the board. But of course none of these…

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