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Arcen Games, LLC
Indie game development studio since 2009. AI War, Calling The Rain, and more.
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    • Heart of the Machine
    • AI War 2
    • AI War: Fleet Command
      • AI War: The Zenith Remnant (Expansion 1)
      • AI War: Children of Neinzul (Expansion 2)
      • AI War: Light of the Spire (Expansion 3)
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      • AI War: Vengeance of the Machine (Expansion 5)
      • AI War: Destroyer Of Worlds (Expansion 6)
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      • The Last Federation: Betrayed Hope (Expansion 1)
      • The Last Federation: The Lost Technologies (Expansion 2)
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      • Skyward Collapse: Nihon no Mura (Expansion 1)
    • A Valley Without Wind
    • Tidalis
    • Shattered Haven
    • In Case of Emergency, Release Raptor
  • Wiki
  • Idea/Bug Tracker
  • Discussion
  • $ Tips
  • About
    • Basics About Arcen (Ar-ken) Games
    • How To Buy Our Stuff
    • Company History “Novella”
      • Part 1: 2009-2010, AI War And Tidalis
      • Part 2: 2011-2012, A Valley Without Wind, etc
      • Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen
      • Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3D
    • The Arcenverse
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Recent News

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AI War 2 v0.880 Released! “Belatedly Finding Friends… And Enemies”

AI War 2, Dev DiaryBy Chris McElligott ParkAugust 9, 2019Leave a comment

Release notes here. I took a break from the tutorials work, and instead focused on performance when it comes to big background battles between warring other factions that you might run across. There’s more that we can probably make even more performant in that area, but we need to do more profiling and figure out things…

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AI War 2 v0.879 Released! “Many Fixes and the Tutorial Rework Starts”

AI War 2, Dev DiaryBy Chris McElligott ParkAugust 7, 2019Leave a comment

Release notes here. A smaller one, while we get a lot of work done on the new tutorial framework.  But still some exciting fixes, and other tweaks. Hacking no longer freezes flagships in place, and doesn’t have bugs related to canceling hacks anymore, and also shows a message explaining why your flagships can’t leave that planet.…

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AI War 2 v0.878 Released! “Fleet Customization”

AI War 2, Dev DiaryBy Chris McElligott ParkAugust 3, 2019Leave a comment

Release notes here. Dang this one is big!  Lots of long-awaited features in here: You can now swap ship lines between mobile fleets you control, thus letting you mix and match your forces better and have themed fleets. A lot of the fleets are more themed now in general. There are some new and improved “game…

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AI War 2 v0.877 Released! “The Strikecraft Goldilocks Zone”

AI War 2, Dev DiaryBy Chris McElligott ParkJuly 30, 2019Leave a comment

Release notes here. The nanocaust have seen a big revision as part of this one, and I was definitely tempted to name the build after that. But the strikecraft being better-balanced compared to everything else probably affects more people, so here we are.  The list of short-term general annoyances is getting much smaller, and the discussion…

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AI War 2 v0.876 Released! “Counterattacks Ate My Waves”

AI War 2, Dev DiaryBy Chris McElligott ParkJuly 16, 2019Leave a comment

Release notes here. This one refines a lot of things from the prior build, and fixes up neutering, waves, and counterattacks all in one fell swoop.  The list of short-term general annoyances is getting much smaller, and the discussion that started it all is here. So what’s new? Counterattacks were working well in the prior build,…

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AI War 2 v0.875 Released! “Counterattacks You Can Taste”

AI War 2, Dev DiaryBy Chris McElligott ParkJuly 12, 2019Leave a comment

Release notes here. This is a big one!  The list of short-term general annoyances is getting much smaller, and the discussion that started it all is here. So what’s new? You can FINALLY turn off construction on individual ship lines in your mobile fleets. There’s a bunch of other stuff you can see about fleets that…

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AI War 2 v0.874 Released! “Basic Fleet Management”

AI War 2, Dev DiaryBy Chris McElligott ParkJuly 9, 2019Leave a comment

Release notes here. Finally!  The first tiny bits of the fleet management screen.  Lots more to come. The list of things that are planned for the short term to address general annoyances is here, and the discussion that started it all is here. So what’s new? You can now rename your mobile and battlestation fleets. You…

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AI War 2 v0.873 Released! “Battlestation Overhaul”

AI War 2, Dev DiaryBy Chris McElligott ParkJuly 5, 2019Leave a comment

Release notes here. This works with existing savegames, but has the biggest impact on new ones.  This gets at another big batch of most-annoying-recently issues. The list of things that are planned for the short term to address those bits is here, and the discussion that started it all is here. So what’s new? First up,…

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AI War 2 v0.872 Released! “Supply and Control”

AI War 2, Dev DiaryBy Chris McElligott ParkJuly 3, 2019Leave a comment

Release notes here. This took a bit of extra time because I was moving house and moving my office, but also because we realized that there’s a lot of new cool stuff that we really do need to work on, beyond what I had indicated last release, in order to get this where we want. The…

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AI War 2 v0.871 Released! “More Control, Part 1”

AI War 2, Dev DiaryBy Chris McElligott ParkJune 25, 20192 Comments

Release notes here. Hey, we’re finally exiting the beta branch for our updates for the first time since… mid April?  Wow, that was a long stretch, but it was definitely worth it.  Things aren’t perfect yet in the new mechanics set, but we’re getting there and we’re definitely streets ahead compared to the old mechanics from…

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