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Arcen Games, LLC
Indie game development studio since 2009. AI War, Calling The Rain, and more.
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  • News
  • Games
    • AI War 2
    • AI War: Fleet Command
      • AI War: The Zenith Remnant (Expansion 1)
      • AI War: Children of Neinzul (Expansion 2)
      • AI War: Light of the Spire (Expansion 3)
      • AI War: Ancient Shadows (Expansion 4)
      • AI War: Vengeance of the Machine (Expansion 5)
      • AI War: Destroyer Of Worlds (Expansion 6)
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      • The Last Federation: Betrayed Hope (Expansion 1)
      • The Last Federation: The Lost Technologies (Expansion 2)
    • Starward Rogue
    • Bionic Dues
    • Skyward Collapse
      • Skyward Collapse: Nihon no Mura (Expansion 1)
    • A Valley Without Wind
    • Tidalis
    • Shattered Haven
    • In Case of Emergency, Release Raptor
  • Wiki
  • Idea/Bug Tracker
  • Discussion
  • $ Tips
  • About
    • Basics About Arcen (Ar-ken) Games
    • How To Buy Our Stuff
    • Company History “Novella”
      • Part 1: 2009-2010, AI War And Tidalis
      • Part 2: 2011-2012, A Valley Without Wind, etc
      • Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen
      • Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3D
    • The Arcenverse
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Recent News

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AVWW Beta 0.521, “Storm Dash,” Released!

A Valley Without WindBy Chris McElligott ParkOctober 7, 2011Leave a comment

This one is surprisingly large for being our second release of the day.  First up is a new spellgem, called “Storm Dash.”  You can use this to increase your movement speed by 500% briefly, but you’ll also take twice as much damage while you do so.  This is particularly great for the overland segments if…

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AVWW Beta 0.520, “Shields Up!” Released!

A Valley Without WindBy Chris McElligott ParkOctober 7, 2011Leave a comment

This one is packed to the gills with good stuff.  First off, the boring: boss stats have really been rejiggered again so that the difficulty isn’t overblown like it has been the last couple of releases.  That’s super important, but not that exciting.  There’s also some changes to the amount of health you get depending…

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Some Reflections After Two Weeks Of A Valley Without Wind’s Beta

A Valley Without Wind, Game DesignBy Chris McElligott ParkOctober 7, 20114 Comments

If you’ve been following the main Arcen News Blog, or the AVWW Forum, or any of our social media, then I’m sure you’ve seen that we’ve put out a few metric tons of releases for A Valley Without wind in the last two weeks.  We’re presently working on update #20, actually. So, how have things…

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AVWW Beta 0.519, “Mysterious Pylons,” Released!

A Valley Without WindBy Chris McElligott ParkOctober 6, 20111 Comment

This one is packed with more cool stuff.  Probably the biggest new thing is the new “pylons” on the world map.  These are basically magical barriers that prevent you from crossing certain region tiles.  These barriers have a fairly temporary graphic for now, but it’s clear where the barriers are, anyhow.  To bring down a…

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AVWW Beta 0.518, “Eagle Tiers,” Released!

A Valley Without WindBy Chris McElligott ParkOctober 5, 2011Leave a comment

This one is another really big release in terms of balance.  And also: first new enemies since beta!  The new Eagle, and the upgraded Eagle Diver, are two variants off the same enemy which you can now encounter in the forests.  There’s even a new bird’s nest monster spawner for them. The next big balance…

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AI War Beta 5.019 (Minor Bugfix) Released!

AI WarBy Chris McElligott ParkOctober 5, 2011Leave a comment

This one is too small to warrant a name for the release.  However, it does fix on divide by zero error that is well worth getting a fix into your hands for post-haste. Enjoy! This is a standard update that you can download through the in-game updater itself, if you already have 4.000 or later.…

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AVWW Beta 0.517, “Primary Inversion,” Released!

A Valley Without WindBy Chris McElligott ParkOctober 5, 20114 Comments

This one is a smaller bugfix/balance release, but it’s got a lot of really important stuff in there.  For one thing, there was a gaffe in the prior version that had monster health scaling the opposite of what it should have been.  For another, the MP costs of spells were still scaling in the old…

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AVWW Betas 0.515-0516, “It’s All Relative,” Released!

A Valley Without WindBy Chris McElligott ParkOctober 4, 2011Leave a comment

This one is yet another really huge release, and yet again it was sparked by player commentary.  The work on new spells and enemies and such got pushed back a day, but this release basically marks a complete rebalancing of all the enemies and spells and player stats, and most importantly how they progress over…

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AVWW Beta 0.513-0514, “Previously Pernicious Particles,” Released!

A Valley Without WindBy Chris McElligott ParkOctober 3, 2011Leave a comment

This one is a really big release, in a lot of respects.  It changes a huge amount of stuff about the visuals of the various particle effects, without actually doing any new graphics.  But to the average player it’s really going to look like a bunch of new graphics, especially with something like the fireball,…

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AVWW Beta: Week One At A Glance

A Valley Without WindBy Erik JohnsonOctober 3, 20114 Comments

We’re not even a week into beta for A Valley Without Wind, and already a whopping 12 patches have been released for the game thanks in great part to all the community feedback. It’s been an amazing start! Beta Updates 5.001-5.012 Released (What A Week!) We’ve compiled some interesting stats and notes across those dozen…

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