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Arcen Games, LLC
Indie game development studio since 2009. AI War, Calling The Rain, and more.
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    • Heart of the Machine
    • AI War 2
    • AI War: Fleet Command
      • AI War: The Zenith Remnant (Expansion 1)
      • AI War: Children of Neinzul (Expansion 2)
      • AI War: Light of the Spire (Expansion 3)
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      • AI War: Vengeance of the Machine (Expansion 5)
      • AI War: Destroyer Of Worlds (Expansion 6)
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      • The Last Federation: Betrayed Hope (Expansion 1)
      • The Last Federation: The Lost Technologies (Expansion 2)
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      • Skyward Collapse: Nihon no Mura (Expansion 1)
    • A Valley Without Wind
    • Tidalis
    • Shattered Haven
    • In Case of Emergency, Release Raptor
  • Wiki
  • Idea/Bug Tracker
  • Discussion
  • $ Tips
  • About
    • Basics About Arcen (Ar-ken) Games
    • How To Buy Our Stuff
    • Company History “Novella”
      • Part 1: 2009-2010, AI War And Tidalis
      • Part 2: 2011-2012, A Valley Without Wind, etc
      • Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen
      • Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3D
    • The Arcenverse
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Recent News

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AI War Beta 5.008, “Bad Robot, No Cookie,” Released!

AI WarBy Chris McElligott ParkMarch 25, 2011Leave a comment

This one is pretty minor, just with a few balance tweaks and a bugfix related to minor factions and zombies going off their leashes too far.  Since that one in particular is really important to some folks, we’re going ahead and releasing the patch for this today.  Enjoy! This is a standard update that you…

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Mar252011

A Valley Without Wind Pre-Alpha #7 — Lighting, Lava, Deserts, and Interiors

A Valley Without Wind, Game DesignBy Chris McElligott ParkMarch 25, 20113 Comments

Here’s the latest video: The latest screens are collected on the A Valley Without Wind page. What’s New In This VideoThis is the game after 10 weeks of development — we missed a few weeks in there for videos because we were really tangled up with it!  Quite a number of the things in this…

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Mar252011

Horizontal vs Vertical Game Development Phases

A Valley Without Wind, Game Design, Most Popular, ProgrammingBy Chris McElligott ParkMarch 25, 20113 Comments

This is going to be a three-post day, to hopefully. make up for having neglected the blog for three weeks.  In the last post, I talked about the design process for A Valley Without Wind, at least at a high level — that’s a complex topic, so I might write more on that in the…

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Mar252011

The A Valley Without Wind Design Process (And “Where Have The Videos Been?”)

Game Design, ProgrammingBy Chris McElligott ParkMarch 25, 2011Leave a comment

Keith LaMothe and I are working together on the design and programming of A Valley Without Wind, him with the greater share of programming, me with the greater share of design, though we both do both.  This is a bit of a new process for me, despite the fact that I’ve worked with teams on…

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AI War Beta 5.007, “Zombies Are For Eating My Neighbors,” Released!

AI WarBy Chris McElligott ParkMarch 24, 2011Leave a comment

Well!  I’ve been so focused on A Valley Without Wind for the last month and a half that I really wanted to make sure AI War was getting the love it needs.  Keith has been doing updates for the game the last while, but we haven’t had any really big burn-throughs of the mantis idea…

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AI War Beta 5.006, “Raiders Of The Lost Desync,” Released!

AI WarBy Chris McElligott ParkMarch 23, 2011Leave a comment

This one fixes a desync that has been haunting my nightmares for months.  It’s been incredibly, incredibly rare, to the point that only a few players have ever even seen it.  But those players could reproduce it reliably, while almost nobody else could reproduce it at all.  Knock on wood, today that saga ends.  One…

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AI War Review on i-luv-games.com

AI War, ReviewsBy Erik JohnsonMarch 22, 2011Leave a comment

AI War 5.0 has received a glowing review from John over on i-luv-games.com. Here’s some of our favorite words: “I love that AI War is so different from every other Real-Time strategy out these days…No other strategy game that I’ve played treats the player to battles of such epic proportions…AI War: Fleet Command is a…

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AI War Beta 5.005, “The Balancer,” Released!

AI WarBy Chris McElligott ParkMarch 17, 2011Leave a comment

This one fixes a bug with savegames in 5.004, and also includes a large selection of balance tweaks requested by players since 5.0.  Enjoy! This is a standard update that you can download through the in-game updater itself, if you already have 4.000 or later. When you launch the game, you’ll see the notice of…

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AI War Beta 5.004, “The RAMinator,” Released!

AI WarBy Chris McElligott ParkMarch 17, 2011Leave a comment

This one is very exciting for me personally, because it addresses one of the hugest bugbears for me with the post-Unity-porting version of the game, which is RAM use.  As long-time players will know, we’ve already gone through a huge number of gyrations to get the per-frame RAM usage down, with great success, but the…

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AI War Beta 5.003 Released!

AI WarBy Chris McElligott ParkMarch 8, 2011Leave a comment

This one has a couple of small fixes and tweaks, but mostly focuses on the top-requested ideas from players.  Since it’s been a couple of weeks since the last release, we have a triple-dose of free DLC for you today: the ability to save and load the “controls screen” settings to your disk; a new…

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