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Arcen Games, LLC
Indie game development studio since 2009. AI War, Calling The Rain, and more.
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  • News
  • Games
    • Heart of the Machine
    • AI War 2
    • AI War: Fleet Command
      • AI War: The Zenith Remnant (Expansion 1)
      • AI War: Children of Neinzul (Expansion 2)
      • AI War: Light of the Spire (Expansion 3)
      • AI War: Ancient Shadows (Expansion 4)
      • AI War: Vengeance of the Machine (Expansion 5)
      • AI War: Destroyer Of Worlds (Expansion 6)
    • The Last Federation
      • The Last Federation: Betrayed Hope (Expansion 1)
      • The Last Federation: The Lost Technologies (Expansion 2)
    • Starward Rogue
    • Bionic Dues
    • Skyward Collapse
      • Skyward Collapse: Nihon no Mura (Expansion 1)
    • A Valley Without Wind
    • Tidalis
    • Shattered Haven
    • In Case of Emergency, Release Raptor
  • Wiki
  • Idea/Bug Tracker
  • Discussion
  • $ Tips
  • About
    • Basics About Arcen (Ar-ken) Games
    • How To Buy Our Stuff
    • Company History “Novella”
      • Part 1: 2009-2010, AI War And Tidalis
      • Part 2: 2011-2012, A Valley Without Wind, etc
      • Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen
      • Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3D
    • The Arcenverse
    • Contact Us

Recent News

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Sep112012

Back Home After A Fun And Busy PAX

A Valley Without WindBy Erik JohnsonSeptember 11, 2012Leave a comment

The emotional roller coaster that is exhibiting at PAX is behind us for the second time this year. I was able to snap/dig up a handful of photos at the event showing the Indie Megabooth crew, our indie dev talk, the Arcen station, and one shot of me looking particularly frowny (think that was near the…

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AI War Beta 5.077-5.079 “Cap Tectonics” Released!

AI WarBy Keith LaMotheSeptember 4, 20121 Comment

This one finally implements a change that’s been on the table in the forums for a month or so: fleet ship caps no longer go down at higher marks. This will help them be more attractive to human players and more useful for both players and the AI (previously a cap of mkV fleet ships…

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AI War Beta 5.076 “Clusters Of Pain” Released!

AI WarBy Keith LaMotheSeptember 1, 2012Leave a comment

This one is out tonight instead of Monday because a recent change broke the tutorial. But it also contains two significant bits of content for the Ancient Shadows expansion: a variant of the Clusters map type with more outlandish intra-cluster arrangement, and a new minor faction: the Dark Spire. Some of you may be thinking…

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AI War Beta 5.074-5.075 “Focused Forces” Released!

AI WarBy Keith LaMotheAugust 30, 2012Leave a comment

This one includes some key enhancements to the base game we wanted to get in with enough testing time left before 6.0. Players have been telling us for a while that the AI’s Special Forces units were basically… irrelevant. They used to be far more significant but many changes over the years have resulted in…

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Shattered Haven Website Page And First Teaser Video

Shattered HavenBy Chris McElligott ParkAugust 30, 20121 Comment

We’ve now launched the Shattered Haven page on our site, which has a variety of new information about the game that we’ve not revealed before.  For one thing, it includes a bit more of the story of what is going on with the family at the center of the plot of the game. Also out…

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AI War Beta 5.072-5.073 “A Revised Experience” Released!

AI WarBy Keith LaMotheAugust 28, 2012Leave a comment

This one adds another nebula scenario that the game can pick to throw at you. “Throw” is somewhat literal, as you will see. Also added some more champion toys to the potential-scenario-reward toybox, and the last modular fortress (Zenith), for your AI-smashing pleasure. More important than another scenario (though that is cool) are several important…

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Aug282012

Shattered Haven Artwork Preview

Art, Shattered HavenBy Chris McElligott ParkAugust 28, 20123 Comments

So, you may remember that we’re currently working on a project called Shattered Haven: Heavy Cat Studios, who are also doing the art revamp for A Valley Without Wind, have been hard at work on the graphics for Shattered Haven as well.  The two games have a very different in-game style, as SH is a…

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AVWW Post-Release 1.207 “Double Lightning” Released!

A Valley Without WindBy Chris McElligott ParkAugust 24, 2012Leave a comment

This one is the next in our series of adding a new spell and other new tweaks each week while the game is undergoing its art revamp for the next few months. There are really a lot of good things in this one.  For one, the new spell is just made of awesomesauce: it’s easily…

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AI War Beta 5.070 “The Once And Fortress King” Released!

AI WarBy Keith LaMotheAugust 23, 2012Leave a comment

This one adds two new bonus ship types: the Zenith Reprocessor, and the much-anticipated Zenith Siege Engine. The latter has to stay immobile for 15 seconds before firing, but it hits like a truck once it does. A truck loaded with plasma torpedoes, that is. Another long-requested change, from the top of the mantis voting…

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Aug222012

Arcen Games Heading To PAX Prime With Indie Mega Booth

A Valley Without WindBy Erik JohnsonAugust 22, 20122 Comments

We had a lot of fun exhibiting at PAX East earlier this year in Boston. So much so we decided we just couldn’t pass up the chance to do the same at PAX Prime next week in Seattle. So if you’re attending, keep an open spot in your schedule to stop by! (Or even better,…

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