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Arcen Games, LLC
Indie game development studio since 2009. AI War, Calling The Rain, and more.
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  • News
  • Games
    • Heart of the Machine
    • AI War 2
    • AI War: Fleet Command
      • AI War: The Zenith Remnant (Expansion 1)
      • AI War: Children of Neinzul (Expansion 2)
      • AI War: Light of the Spire (Expansion 3)
      • AI War: Ancient Shadows (Expansion 4)
      • AI War: Vengeance of the Machine (Expansion 5)
      • AI War: Destroyer Of Worlds (Expansion 6)
    • The Last Federation
      • The Last Federation: Betrayed Hope (Expansion 1)
      • The Last Federation: The Lost Technologies (Expansion 2)
    • Starward Rogue
    • Bionic Dues
    • Skyward Collapse
      • Skyward Collapse: Nihon no Mura (Expansion 1)
    • A Valley Without Wind
    • Tidalis
    • Shattered Haven
    • In Case of Emergency, Release Raptor
  • Wiki
  • Idea/Bug Tracker
  • Discussion
  • $ Tips
  • About
    • Basics About Arcen (Ar-ken) Games
    • How To Buy Our Stuff
    • Company History “Novella”
      • Part 1: 2009-2010, AI War And Tidalis
      • Part 2: 2011-2012, A Valley Without Wind, etc
      • Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen
      • Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3D
    • The Arcenverse
    • Contact Us

Recent News

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The Wargamer Review of AI War

AI War, ReviewsBy Chris McElligott ParkJuly 28, 2009Leave a comment

 On the surface, AI War seems to be a traditional real-time strategy, not unlike its similar space-based cousin, Sins of a Solar Empire, with large numbers of units across huge, mostly empty, maps. However, this assumption would largely be inaccurate. Instead, AI War is a rather novel blend of RTS, tower defense, grand strategy, and,…

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Thoughts on Piracy and DRM

Game DesignBy Chris McElligott ParkJuly 22, 200941 Comments

First, DRM StinksI try to make it known that AI War doesn’t contain any DRM — there’s a license key to transform the demo version into the full version, and that’s it. No phoning home, no usage tracking, no limited numbers of installs, no crazy drivers that take over your system. DRM sucks, in so…

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UK Gamer Interview with Chris Park about AI War

AI War, Game Design, InterviewsBy Chris McElligott ParkJuly 22, 2009Leave a comment

UK Gamer interviews Chris Park, the developer of AI War, about design decisions made in the game, promotion methods for indie developers, and the future of AI War and Arcen Games. Read The Interview

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Designing Emergent AI, Part 4: Asymetrical Goals

AI War, Game Design, Most Popular, ProgrammingBy Chris McElligott ParkJuly 19, 20095 Comments

The first part of this article series was basically an introduction to our AI design, and the second part of this article series took a look at some of the LINQ code used in the game, as well as discussing danger levels and clarifying a few points from the first article. The third part of…

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Range Checks – Approximation vs Accurate

ProgrammingBy Chris McElligott ParkJuly 19, 200912 Comments

Range checking is a hugely important topic for AI War, since it is relevant for targeting, movement, and calculation of other values such as danger levels, etc. So some of the key optimizations that I talked about in the past had to do with using distance approximation methods instead of more highly accurate distance calculations.…

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techZing 10 – AI War

AI War, Game Design, Interviews, ProgrammingBy Chris McElligott ParkJuly 18, 2009Leave a comment

“Justin and Jason talk with Christopher Park, founder of Arcen Games and developer of a space-based RTS game called AI War: Fleet Command, about how he was able to release a sophisticated computer game in under seven months and create a formidable artificial intelligence in only a matter of weeks. The discussion also covers the…

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Jul162009

AI War 1.010 Released (Free DLC & Player Suggestions)

AI WarBy Chris McElligott ParkJuly 16, 2009Leave a comment

Arcen Games is pleased to announce the release of AI War: Fleet Command version 1.010. You can download a trial version of the game, as well as purchase a license key to unlock the full version. If you already have the game or demo installed, just hit “Check For Updates” inside the game to get…

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Jul82009

AI War 1.009 Released (Free DLC & Player Suggestions)

AI WarBy Chris McElligott ParkJuly 8, 2009Leave a comment

Arcen Games is pleased to announce the release of AI War: Fleet Command version 1.009. You can download a trial version of the game, as well as purchase a license key to unlock the full version. If you already have the game or demo installed, just hit “Check For Updates” inside the game to get…

Details
Jun292009

AI War 1.008 Released (Free DLC & Player Suggestions)

AI WarBy Chris McElligott ParkJune 29, 2009Leave a comment

Arcen Games is pleased to announce the release of AI War: Fleet Command version 1.008. You can download a trial version of the game, as well as purchase a license key to unlock the full version. If you already have the game or demo installed, just hit “Check For Updates” inside the game to get…

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Jun292009

AI War Soundtrack Now Available Through iTunes!

AI War, MusicBy Chris McElligott ParkJune 29, 2009Leave a comment

The soundtrack from AI War has been widely praised, and with good reason. If you can’t get enough of the music while playing the game, or you love the music but RTS games just aren’t your thing, you’re in luck: iTunes is now carrying the original soundtrack (OST) for the game!   In the iTunes…

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