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Arcen Games, LLC
Indie game development studio since 2009. AI War, Calling The Rain, and more.
  • News
  • Games
    • AI War 2
    • AI War: Fleet Command
      • AI War: The Zenith Remnant (Expansion 1)
      • AI War: Children of Neinzul (Expansion 2)
      • AI War: Light of the Spire (Expansion 3)
      • AI War: Ancient Shadows (Expansion 4)
      • AI War: Vengeance of the Machine (Expansion 5)
      • AI War: Destroyer Of Worlds (Expansion 6)
    • The Last Federation
      • The Last Federation: Betrayed Hope (Expansion 1)
      • The Last Federation: The Lost Technologies (Expansion 2)
    • Starward Rogue
    • Bionic Dues
    • Skyward Collapse
      • Skyward Collapse: Nihon no Mura (Expansion 1)
    • A Valley Without Wind
    • Tidalis
    • Shattered Haven
    • In Case of Emergency, Release Raptor
  • Wiki
  • Idea/Bug Tracker
  • Discussion
  • $ Tips
  • About
    • Basics About Arcen (Ar-ken) Games
    • How To Buy Our Stuff
    • Company History “Novella”
      • Part 1: 2009-2010, AI War And Tidalis
      • Part 2: 2011-2012, A Valley Without Wind, etc
      • Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen
      • Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3D
    • The Arcenverse
    • Contact Us
Search:
  • News
  • Games
    • AI War 2
    • AI War: Fleet Command
      • AI War: The Zenith Remnant (Expansion 1)
      • AI War: Children of Neinzul (Expansion 2)
      • AI War: Light of the Spire (Expansion 3)
      • AI War: Ancient Shadows (Expansion 4)
      • AI War: Vengeance of the Machine (Expansion 5)
      • AI War: Destroyer Of Worlds (Expansion 6)
    • The Last Federation
      • The Last Federation: Betrayed Hope (Expansion 1)
      • The Last Federation: The Lost Technologies (Expansion 2)
    • Starward Rogue
    • Bionic Dues
    • Skyward Collapse
      • Skyward Collapse: Nihon no Mura (Expansion 1)
    • A Valley Without Wind
    • Tidalis
    • Shattered Haven
    • In Case of Emergency, Release Raptor
  • Wiki
  • Idea/Bug Tracker
  • Discussion
  • $ Tips
  • About
    • Basics About Arcen (Ar-ken) Games
    • How To Buy Our Stuff
    • Company History “Novella”
      • Part 1: 2009-2010, AI War And Tidalis
      • Part 2: 2011-2012, A Valley Without Wind, etc
      • Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen
      • Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3D
    • The Arcenverse
    • Contact Us

Recent News

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AI War: Fleet Command is now available!

AI WarBy Chris McElligott ParkMay 9, 2009Leave a comment

If you’re into smart, fun indie games for the PC, check out the website for Arcen Games, my new indie games development company. Our first title, a space-based RTS game called AI War: Fleet Command, is now available for demo or purchase! AI war has vast numbers of ships in every game — 30,000 or…

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May82009

AI War Demo And “Advance Release” Now Available

AI WarBy Chris McElligott ParkMay 8, 2009Leave a comment

Arcen Games is pleased to announce the general availability of AI War: Fleet Command! You can now download a trial version of the game, as well as purchase a license key to unlock the full version. Our release date for version 1.0 of the software remains May 15, one week from today, but the current…

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May52009

Release Date Moved Forward Again!

AI WarBy Chris McElligott ParkMay 5, 2009Leave a comment

Our beta testing has proceeded exceptionally well, and at this stage we are hovering at or around zero known issues.  Things have been going so well, in fact, that we’ve decided to bump up the release date once again — at present our target is May 15th, just ten days away.  Not all digital distribution…

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Apr32009

Updated AI War Information

AI WarBy Chris McElligott ParkApril 3, 2009Leave a comment

We’re pleased to announce that development work on AI War is proceeding ahead of schedule!  We now expect to hit closed beta in late May, with a target for release to the public in late June or July.  These dates are still subject to change, of course, but all indications are presently positive. In light…

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Announcing Arcen Games

AI War, Game Design, Shattered HavenBy Chris McElligott ParkFebruary 17, 2009Leave a comment

Since January of 2008, I’ve been working on a computer game called Alden Ridge — it was originally meant to be something of a promotional item for my novel of the same name, but it’s taken on a life of its own. Starting in November 2008, I’ve also been working on a game called AI…

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