Stars Beyond Reach: Release Date Now 2016, and Tales of Woe Part 3 of 3


First up the good news.  You may recall that we were doing  a series of visual shorts set in the world of Stars Beyond Reach.  Well, the final part of that is now here! Since it’s been a while, here are all three parts of the video in one series: “Tales of Woe” is a […]

Stars Beyond Reach Release Date Pushed Back To September 25th.


First of all, the TLDR: the time has come to push back the release date yet again, this time to September 25th. Finances (Just Because I know People Will Ask) So, yet another month — whew.  This is now our most expensive-to-make game except for Valley 1, and our most time-consuming-to-make game in terms of man-months by […]

Interview with SpaceSector about Stars Beyond Reach!


Interview with Arcen Games, By Edward Varfalvy This was a great Q&A with Edward about the game — he asks some really great questions that get at not just what the game is, but what the motivations were behind it.  Some of the questions get at future intent as the current beta progresses, as well, […]

Better a Memorable Defeat than a Forgettable Victory


Chris: This was written by Sean Johnson, one of our beta testers for Stars Beyond Reach, and I’ve only added formatting and images. Sean: I have never had so much fun losing at a strategy game and have certainly never felt compelled to write something about it. Sean: All seemed well in our budding Zenith settlement […]

Podcast with eXplorminate about Stars Beyond Reach!


StraX #17 – Interview with Arcen Games Rob and Nate speak with founder of Arcen Games, Chris Park, about their upcoming 4X hybrid, Stars Beyond Reach. They learn about how the game plays, what their time line is for release, hints about the story connection between SBR and AI War and The Last Federation and […]

Stars Beyond Reach Release Pushed To Early July.


First off, the news: the release date for the game is shifting to early July rather than early June.  Why?  More time for polish, mainly.  Our first wave of beta testers (the redshirts) have been awesome, but there have been enough things going on that we haven’t even brought in the next round of testers […]

Stars Beyond Reach: Beta Begins, and Tales of Woe Part 2 of 3


Two exciting things yet again!  First of all, the beta has started.  The beta is absolutely free (though tips are appreciated if you want to give them), and we are taking people in groups.  Right now our first group has gone in, but we still do have room in later groups if you are interested. Last time […]

Fun With Procedurally Generated Market Item Names


So our players have been (and continue to be) a huge help with working on a system where we’re able to procedurally generate literally hundreds of thousands of names of items in various categories.  “Items” include things like sports broadcasts, entertainment broadcasts, different categories of poetry (romantic, crude, epic, angsty, etc), scientific periodicals, military equipment, […]

Stars Beyond Reach: First Video and Tales of Woe Part 1 of 3


Two exciting things for you today!  First of all, here’s the first video of the game: I know it’s very short and skips through things pretty fast, but I wanted to keep this under a minute and give you an overview of a number of things without getting bogged down in details.  It’s a sort […]

Stars Beyond Reach Beta Approaches! Have some screenshots. :)


  How did you enjoy our accidental pre-April-Fool’s day prank on ourselves?  I’m not really a fan of how the internet turns into a big pile of mostly-unfunny jokes one day out of the year, but this time the joke was unintentional and on ourselves.  Gremlins with the servers! Anyway, it’s been a while since […]

Server interruptions over the next day or two.

Hey guys, we are still hard at work on Stars Beyond Reach, and as the forumites know there have been a number of update posts there.  I’ll be sure to do a bigger blog post sometime soon. That said, this particular post is about some server stuff that we’re working on.  The awesome Quinn is […]

Re: Incident on the previous Thursday


Memorandum ————————————————- From: Skylaxian Diplomatic Corps HQ, Betamax To: Skylaxian Embassy, Burlustia Subject: Re: Incident on the previous Thursday ————————————————- Under no circumstances whatsoever should any of our personnel ever walk in to a Burlustian bar again. . P.S. surveillance indicates that all of their buildings are actually bars. . .

Stars Beyond Reach: What we’re working on, plus spotlight on the Zenith aliens.


Apologies again for my slowness regarding Stars Beyond Reach updates at the moment.  I’ve been active in the forums since this project answering questions here and there if you haven’t been there.  But carving out the time for organized posts sometimes is a bit tricky. The last week or so has seen Keith working like crazy on implementing […]

No Multiplayer For Stars Beyond Reach.


Some things that I’ve been thinking about regarding Stars Beyond Reach, adapted from an email I originally sent to Keith. In my testing at the moment, despite all the early-alpha things that either Keith or I need to fix up before we bring in more players (ETA still hopefully the start of March), I’m finding […]

Hey, the Arcen wiki is now open for all to edit!


 Well hello!  I’ll have more information on Stars Beyond Reach later in the week.  But for the moment, I wanted to give a quick important announcement about our wiki.  Previously it was invite-only, and mainly edited by staff.  Consequently it was often out of date. Now it’s open to anyone to edit, although you do […]

For shame! No cookie for Chris, lots of Stars Beyond Reach screenshots for you.


Are you kidding me, self?  It’s really been since December 4th that you last posted an update? Sorry about that, me.  I, uh, have been really busy.  First of all, we’ve been working like crazy on the game itself.  Plus some other fun stuff related to the game.  And, you know, Christmas and New Years. […]

Who says dead bodies and smog can’t be fun? (Stars Beyond Reach Teaser)


Keith and I were emailing back and forth about some of the design specs for the internal Stars Beyond Reach prototype that we’re working toward having done in the next week-ish. Cemeteries and crematoriums have been a part of the roster of buildings since way back, and I had the design for them in my […]

TLF Version 2.008 (Cumulative Hotfixes)


Version 2.008 is the latest in a series of post-expansion-release hotfixes.  We’ve been posting about these on our forums, but individually these releases weren’t really worth doing a full blog/announcement post about.  So let’s talk about these cumulatively! First of all, for those who have been following along already, here’s what is new in the very latest […]

A note about “no units” in Stars Beyond Reach.


A bit ago, I announced Stars Beyond Reach, which you can read a lot more about at that link. The very-short explanation is that this is Arcen’s first true 4X title: think Civilization meets SimCity meets AI War meets New Stuff.  More recently, I posted some updated screenshots and some portraits of some of the […]

The Last Federation 2.0 and Betrayed Hope Expansion Arrive Today


We’re happy to announce The Last Federation’s first expansion Betrayed Hope has officially released on Steam, and other digital storefronts. To celebrate, the new content will extend its beta discount of 10% through launch week, and the base game is on sale for 55% off as well. The expansion includes 17 new ships, 2 new solar system backgrounds, […]

Let’s Play The Last Federation: Delivering Spacefaring Tech 2.0


Delivering spacefaring tech has recently seen a large update, and this video is a brief LP for The Last Federation that shows off missions and how to go about navigating them.  It also shows off a number of mistakes and how to avoid making those mistakes hurt more than they have to. Enjoy!

Launch Trailer for The Last Federation: Betrayed Hope (Plus info on the free 2.0 upgrade).


The first expansion to The Last Federation, titled Betrayed Hope, arrives this Friday along with the free version 2.0 upgrade for the base game. TLF has been a huge hit for us this year, with its unique blend of 4x strategy, simulation, and turn-based tactics. Betrayed Hope is perhaps the most massive expansion we have […]

TLF Version 1.900 (Tutorial And Story Touches)


Version 1.900 is final touches in preparation for the launch of version 2.0 and the full release of the expansion this Friday the 14th (just a couple of days from now!). The big things in this new version are that the tutorials have all been extensively updated for the new modes, and the story segments […]

Sneak Peek At 5 Leaders In Stars Beyond Reach (Plus A Couple Of Screenshots)


New details for you, and some new art! A bit more than a week ago, I announced Stars Beyond Reach, which you can read a lot more about at that link.  The very-short explanation is that this is Arcen’s first true 4X title: think Civilization meets SimCity meets AI War meets New Stuff. A much […]

TLF Version 1.702 Released (Obscura Rising)


Version 1.702 is all about polish and balance for the Obscura.  This includes some of the Obscura ships at the individual-battle level, and then a bunch of balance changes to the way the Obscura grow and expand during Invasion mode. Invasion mode started out as this kind of impossible thing, then the Obscura became a […]

TLF Version 1.701 Released (Itinerant Obscura and Probe Density)


Version 1.701 has polish for the base game and the expansion. The Obscura ships now behave a bit better with their AI — previously, in some cases they could act kind of funky in groups, but that should no longer be the case. Spy probes in the deliver spacefaring tech missions have been tuned some […]

TLF Version 1.700 Released (Spied, Probed, And Proven)


Version 1.700 is all goodies for the base game, not the expansion. The spy probes have been completely re-imagined, and I’m super happy with how those are turning out.   To some extent these missions can be very easy to “win” now, but I say win in quotes because that can be with the collateral damage […]

TLF Version 1.611 Released (Smuggling Out The Moody Queens)


Version 1.611 is a collection of refinements, both for the base game and the expansion. The neatest thing for the base game is that now there is a way to restore order to a race that has devolved into a smuggler empire.  Previously all you could do was kill that race if you wanted to […]