AI War 2 — v2.999 DLC Eve

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:Finalizing_Multiplayer#2.999_DLC_Eve (Reminder that if you have trouble with the build, you can always go into betas and choose most_recent_stable to go one build back. This is how I sleep at night after making some major changes.) Lots of last minute fixes and tweaks, a lot of them the sort of thing where we […]

2.815 Polishing And Bugfixing

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:Finalizing_Multiplayer#2.815_Polishing_And_Bugfixing  We are back from beta, and this new version includes a lot of polishing and bugfixing, improvements to the bastille turret, and many various items for our DLC2 testers to bang on.  This also has another raft of multiplayer fixes, although thankfully the number of those required is going down quite a […]

Beta 2.813 Golem Relations

New beta build! https://wiki.arcengames.com/index.php?title=AI_War_2:Finalizing_Multiplayer#Beta_2.813_Golem_Relations You need to use the current_beta build on Steam or GOG to see it.  Assuming that all seems sane with this build, this is the end of the current beta period. What’s new in this one?  There are a few bugfixes and QoL improvements (thanks to donblas for several of those).  […]

AI War 2: 2.809 Self Optimization

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:Finalizing_Multiplayer#2.809_Self_Optimization This one is mostly multiplayer-focused, but it has some core speed improvements to the singleplayer simulation as well as some bugfixes that also benefit everyone (particularly those with really fast AMD processors). This also sees a number of improvements and updates to the SirLimbo suite of mods, and Space Planes and Expatriates […]

AI War 2 v2.802 Multiplayer Steams Onward

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:Finalizing_Multiplayer#2.802_Multiplayer_Steams_Onward We briefly had a v2.801, but had to revert that because it had a couple of critical bugs. The changes from that have been included in this new build, which runs great. Overall this is just a laundry list of bugfixes and tweaks that people reported, but most of them are centered […]

AI War 2 v2.800 Released! “The New Paradigm”

It’s been one hundred and twenty-nine days since the last major release writeup, with forty-nine releases in all (all on the public beta branch), and notes starting here and spanning a further… one hundred and four thousand words. That is literally midsize novel-length.  If you haven’t been reading as it went, I’m not sure that […]

AI War 2 v2.701 Released! “Multiplayer Shared-Faction Reaches Beta”

It’s been sixty-six days since the last major release writeup, with THIRTY-FIVE releases in all, and notes starting here and ending here. We are now in a mix of multiplayer alpha and beta!  (Depends on how you play, some methods are feature-complete and others are not.) If you want the full info on multiplayer’s current […]

AI War 2 v2.604 Released! “A Thousand Screaming Idiots”

It’s been six days since the last major release writeup, with four releases in all, and notes starting here and ending here. We are in multiplayer alpha!  If you want the full info on multiplayer’s current status, the place to look at that from now on is here.  We’ve had the first victory over the […]

AI War 2 v2.600 Released! “Multiplayer Alpha”

Can you hop into multiplayer and play now?  Why… yes, you can!  There will be bugs, at this point, but we’re well into alpha now, and the first waves of testers have helped us fix a lot of things. Since the last update post fifty-seven days ago (WHOAH), we’ve had thirty releases, starting with notes […]

AI War 2 v2.112 Released! “Steam Networking Complete” (Multiplayer Alpha Approaches)

Multiplayer is not ready yet — but this is a big milestone on that path.  We expect to be into the alpha for multiplayer sometime next week. Since the last update post sixteen days ago, we’ve had ten releases, starting with notes here and ending here. I recently talked a lot about multiplayer and our […]

AI War 2 v2.099 Released! “Last Rabbit Holes”

Since the last update post twelve days ago, we’ve had six releases, starting with notes here and ending here. Last time I talked a lot about multiplayer and our plans for that in the short and middle term.  You can read the details, but in order to keep things organized our current release notes page […]

AI War 2 v2.090 Released! “Returning From Beta”

Since May 22nd, we’ve been working hard on the game in the beta branch, and now we’re back onto the main branch for everyone to enjoy the new items.  The full release notes start here and finish here.  Let’s see if I can’t summarize that down a bit, though. The TLDR is that this is […]

AI War 2 v2.073 Released! “Filesize Finalization”

This is on the beta branch, as there are still a lot of unstable changes that we are working through.  The more testers the better, please!  Full notes here. How To Play A Beta Branch Build To play this on Steam, please go under betas and choose current_beta from the drop-down list. We would really […]

AI War 2 v2.062 Released! “Savegame/Networking Data Compaction”

This is on the beta branch, as it’s a freaking huge number of changes.  The more testers the better, please!  Full notes here. How To Play A Beta Branch Build To play this on Steam, please go under betas and choose current_beta from the drop-down list. We would really appreciate some testers on this so […]

AI War 2 v2.048 Released! “Bugfixes”

This one is nothing but a collection of bugfixes, but there are some very welcome ones.  Full notes here. What’s new? You can upgrade forcefield frigates beyond mark 4, as they now use the heavy hull tech type. Fleet Research Stations, new in the last version, now properly charge you AI Progress (AIP) for the […]

AI War 2 v2.047 Released! “Perks By Another Mother”

Only a day later, but this is a big one!  Full notes here. What’s new? First off, Badger found a bug in some of the fire teams code that had been leading them to be less efficient with their forces (using overwhelming force where it was not needed).  This was actually a really cool behavior […]

AI War 2 v2.045 Released! “Scientific Emergence”

Very similarly to the prior release, it’s been 24 days since the last writeup (and in this case, the last non-beta build).  This new version is only the fifth public build since then, though most of them were hefty and were in beta.   Full notes here. What’s new? First up, there is a brand new […]

AI War 2 v2.031 Released! “Faction Color Choice”

The last release I did a writeup on was 25 days ago, an eternity.  This new version marks the twelfth public build since then, although the most recent stretch were in beta.   Full notes here. What’s new? First up, we got GOG Galaxy support fully working, and also improved some of our Steamworks integration.  Both […]

AI War 2 v2.016 Released! “Thunderchild”

Wowzers.  This one has been a marathon, even though it hasn’t been that many days since the last release.   Notes here. A ton of under-the-hood bits have been overhauled for how to load savegames and the lobby, and everything moves a lot more smoothly now.  Specifically: The functionality for loading an existing savegame or quick […]

AI War 2 v2.012 Released! “Populous”

It’s been 17 days since the last build, but there’s a whole lot of goodness in this new one.  Release notes here. Also: I got married last week!  It was supposed to be next month, but on account of pandemic we had to adjust our plans.  My wife is a physician, and in the spirit […]

AI War 2 v2.009 Released! “Plenty Of Tuning”

We had one smaller hotfix, and then now this bigger one. The first hotfix corrected a bug that was happening with transports in the prior version with all the performance updates. There are a variety of general fixes and tweaks in both releases. The new release makes sure that you can always see your cripple […]

AI War 2 v2.007 Released! “Speed Boost”

We’ve had a series of hotfixes since 2.001 launched, and now we’ve got a more meaty release. This one includes a variety of bugfixes and balance tweaks for both the expansion and the base game. The way that engineers do repairs or assist other ships is now in a more intelligent hierarchy, which avoids some […]

AI War 2 v2.001 Released! “Expansion 1: The Spire Rises!”

The first expansion for AI War 2 is out!  It’s time for a little retrospective of how things have been going since the October 1.0 launch of the base game. Base Game Updates Put most simply, we’ve had 47 patches to the base game since 1.01, which is about one every 3 days.  There have […]

AI War 2 v1.332 Released! “The Extragalactic War Nears”

Several minor versions and a couple of beta versions have happened since Light and Shadow, the last one with a big writeup. Release notes for the most recent one are here.  So what’s been going on? The visual updates for the game have continued apace.  There are still lot of videos on that, even more […]

AI War 2 v1.328 Released! “Light and Shadow”

We’ve had three beta-branch releases that add and improve a LOT, and now this fourth one brings us back onto the main branch.  Release notes here. First up, we’re working on some visual upgrades to the ships and how we light them.  It’s not any work on their models, but the effect is still notable […]

AI War 2 v1.321 Released! “Enjoy Your Break, Voice Lady”

It’s rare that I include a joke in the title of a release, but this one was a comment by StarKelp on discord and was too good to pass up.  He helped find a really annoying QoL bug with the voice lines playing repetitively in certain cases, so here we are.  Full release notes here. […]

AI War 2 v1.320 Released! “Intelligence Intensifies”

Another week, another six beta releases which now are officially out here.  This is a big one!  For the full story, you’ll want to start reading at 1.310, if you haven’t been on the beta branch. First up, the Warden fleet of the AI now uses fire teams.  This is… a complete game-changer for them.  […]

AI War 2 v1.309 Released! “Instigator Cheekiness”

Release notes here.  This is a small one, mainly hotfixes. The Devourer now eats the Trader, as it should. Instigator bases now spawn much closer to you until 600 AIP, after which they can get fully cheeky again.  Previously they could really mess with you at random starting at only 300 AIP. There were a […]