Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work

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This one is rather big!  Nothing too giant individually, but there’s a whole heck of a lot of things in this one.  First of all, there’s 14 new rooms from community members, boss updates and additions, new enemies, updated and overhauled drones, and balance to feats.  Among many, many other things. More to come soon! […]

Starward Rogue Update 1.011-1012: 4 New Enemies, Performance Fixes

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Another two updates!  These one have four enemies, three of which are community-created.  This also fixes the performance-eating aspects of our own recently-added Demesne enemy.  And there was a performance regression in 1.010 in general that is now fixed.  Sorry about all the hitching that was causing — it was worst on linux, but happening on […]

Starward Rogue Update 1.010: New Enemy, Faster Unlocks

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Another update!  This one has bugfixes, a new community-made enemy, a variety of balance tweaks, and more.  This also reduces the number of runs you must win before you get the full 7-floor runs instead of the shorter 5-floor runs. More to come soon! Official forum thread on this post. . .

Starward Rogue Update 1.009: Two New Enemies

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Another day, another update.  This one is a bit sparse, since it was a… challenging day.  That said, this adds two new enemies for you to battle, switches an inept sacrifice room item into an excellent new incredibility, and has a number of bugfixes. More to come tomorrow! Official forum thread on this post. . […]

Great work on Starward Rogue, team! Now you’re all laid off…?

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Well @#$#@%$.  The TLDR is that almost all the Arcen staff are going to lose their jobs, effective Monday. The Good Starward Rogue is out now, and it’s getting glowing steam reviews (76, all positive, as of this writing) as well as a lot of positive youtube and twitch coverage.  Mostly from smaller channels with […]

Starward Rogue Update 1.008: Items? What Items?

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A really big update for you today.  First of all, this clears out a ton of our mantis bugtracker issues.  This also allows deadzone setting for your analog sticks, and sets the default back slightly higher again, which is good for your average well-loved 360 controller. More interestingly, perhaps, is that the game is now […]

XBox One Controllers, Other Fixes And Tweaks

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Two more updates for you today — thanks for everyone who was giving us feedback with these! 1.006 and 1.007 are, in a lot of respects, not the most exciting releases. However, they do completely rework the underlying input system to have greater compatibility with more gamepads, and in particular the XBox One. There are […]

First 5 Updates To Starward Rogue!

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Hey everybody, First of all, thanks for you support of the game. It’s really a good feeling to see all those positive steam reviews, I have to say. :D Secondly, we’ve been doing a laundry list of small updates and tweaks to the game based on feedback from the new, expanded group of players for […]

Update: Starward Rogue Launches, Arcen and Humble Celebrate with Catalog-wide Sale

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Update: The Bionic Dues free gift promotion has now ended — though our whole library will continue to carry major discounts on Humble store through this week. Original Post: We’ve teamed up with Humble to offer a special free download of Bionic Dues in celebration of our new release, Starward Rogue — out now on […]

Starward Rogue 1.0 is now live! (Also: trailer!)

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Starward Rogue is a passion project designed not just by myself, but by a team of other hardcore fans of this subgenre. We have several thousand hours in similar games, and we wanted to do something excitingly new without being completely alien. We had a very tight timeline, so as far as the rest of […]

Last Call For Starward Rogue Testers

We’re in need of testers for Starward Rogue’s push toward release. If you want to help us with this game, please post in this thread, and we’ll get a build sent over. Thanks in advance to anyone willing to help.

Starward Rogue – First Video Preview (Alpha v0.201)

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Starward Rogue is the name we finally settled on for our roguelike/PDL shmup-like… thing.  It’s really fun, but video is better at describing it than I am. The game is currently in alpha version 0.2, but we’re looking for more volunteer testers all the time (email arcengames at gmail dot com).  It’s still in early […]

The Last Federation – The Lost Technologies & TLF Collection Out Now (Along with TLF 3.0!)

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We’re happy to announce the launch of The Last Federation’s second expansion: The Lost Technologies! The new release brings new features and mechanics to TLF — such as the new Ring World planet type, Champion enemies, a ton of new additions and modifications to racial techs, and more. Along with the expansion, today sees the release of […]

TLF Version 2.021 (The New v3.0 Base Game Features — Early!)

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Version 2.021 is another cumulative update to the base game and the first expansion, and it also has the new “free v3.0 content” (3 new events and 3 new alliance types) in early.  Lots of good stuff in the release notes since the last main post about this, which was apparently version 2.008. Enjoy! This is a […]

Coming Soon: The Last Federation: The Lost Technologies (Expansion 2)

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What’s this now?  A new expansion, you say? Indeed!  The Lost Technologies.  We’ve been working with Draco18s, a long-time community member here, to bring this one to life.  This is quite an exciting expansion for us, because we hadn’t even thought we’d be able to do something like this this year (what with Stars Beyond […]

Stars Beyond Reach: Release Date Now 2016, and Tales of Woe Part 3 of 3

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First up the good news.  You may recall that we were doing  a series of visual shorts set in the world of Stars Beyond Reach.  Well, the final part of that is now here! Since it’s been a while, here are all three parts of the video in one series: “Tales of Woe” is a […]

Stars Beyond Reach Release Date Pushed Back To September 25th.

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First of all, the TLDR: the time has come to push back the release date yet again, this time to September 25th. Finances (Just Because I know People Will Ask) So, yet another month — whew.  This is now our most expensive-to-make game except for Valley 1, and our most time-consuming-to-make game in terms of man-months by […]

Interview with SpaceSector about Stars Beyond Reach!

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Interview with Arcen Games, By Edward Varfalvy This was a great Q&A with Edward about the game — he asks some really great questions that get at not just what the game is, but what the motivations were behind it.  Some of the questions get at future intent as the current beta progresses, as well, […]

Better a Memorable Defeat than a Forgettable Victory

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Chris: This was written by Sean Johnson, one of our beta testers for Stars Beyond Reach, and I’ve only added formatting and images. Sean: I have never had so much fun losing at a strategy game and have certainly never felt compelled to write something about it. Sean: All seemed well in our budding Zenith settlement […]

Podcast with eXplorminate about Stars Beyond Reach!

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StraX #17 – Interview with Arcen Games Rob and Nate speak with founder of Arcen Games, Chris Park, about their upcoming 4X hybrid, Stars Beyond Reach. They learn about how the game plays, what their time line is for release, hints about the story connection between SBR and AI War and The Last Federation and […]

Stars Beyond Reach Release Pushed To Early July.

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First off, the news: the release date for the game is shifting to early July rather than early June.  Why?  More time for polish, mainly.  Our first wave of beta testers (the redshirts) have been awesome, but there have been enough things going on that we haven’t even brought in the next round of testers […]

Stars Beyond Reach: Beta Begins, and Tales of Woe Part 2 of 3

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Two exciting things yet again!  First of all, the beta has started.  The beta is absolutely free (though tips are appreciated if you want to give them), and we are taking people in groups.  Right now our first group has gone in, but we still do have room in later groups if you are interested. Last time […]

Fun With Procedurally Generated Market Item Names

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So our players have been (and continue to be) a huge help with working on a system where we’re able to procedurally generate literally hundreds of thousands of names of items in various categories.  “Items” include things like sports broadcasts, entertainment broadcasts, different categories of poetry (romantic, crude, epic, angsty, etc), scientific periodicals, military equipment, […]

Stars Beyond Reach: First Video and Tales of Woe Part 1 of 3

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Two exciting things for you today!  First of all, here’s the first video of the game: I know it’s very short and skips through things pretty fast, but I wanted to keep this under a minute and give you an overview of a number of things without getting bogged down in details.  It’s a sort […]

Stars Beyond Reach Beta Approaches! Have some screenshots. :)

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  How did you enjoy our accidental pre-April-Fool’s day prank on ourselves?  I’m not really a fan of how the internet turns into a big pile of mostly-unfunny jokes one day out of the year, but this time the joke was unintentional and on ourselves.  Gremlins with the servers! Anyway, it’s been a while since […]

Server interruptions over the next day or two.

Hey guys, we are still hard at work on Stars Beyond Reach, and as the forumites know there have been a number of update posts there.  I’ll be sure to do a bigger blog post sometime soon. That said, this particular post is about some server stuff that we’re working on.  The awesome Quinn is […]

Re: Incident on the previous Thursday

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Memorandum ————————————————- From: Skylaxian Diplomatic Corps HQ, Betamax To: Skylaxian Embassy, Burlustia Subject: Re: Incident on the previous Thursday ————————————————- Under no circumstances whatsoever should any of our personnel ever walk in to a Burlustian bar again. . P.S. surveillance indicates that all of their buildings are actually bars. . .

Stars Beyond Reach: What we’re working on, plus spotlight on the Zenith aliens.

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Apologies again for my slowness regarding Stars Beyond Reach updates at the moment.  I’ve been active in the forums since this project answering questions here and there if you haven’t been there.  But carving out the time for organized posts sometimes is a bit tricky. The last week or so has seen Keith working like crazy on implementing […]