Reviews For AI War
AI War breaks most of the genre’s rules. Which is precisely why it’s incredible.
– Alec Meer, PC Gamer UK, November 2009
It’s big, different, entirely unprecedented and an exciting way to play an RTS.
– Tom Chick, Crispy Gamer
AI War is, quite simply, the best experience you could have with co-op or single-player real-time strategy in this or any year.
– James Murff, Big Download
Features Added In The Expansion
- 180 new ships, including massive “spirecraft” (larger than starships, smaller than golems).
- Nine new bonus ship classes featuring oversized starship-like spire ships.
- New Defender campaign type that allows for a way to play shorter sessions.
- New AI weapons: Beachheads AI Plot, 4 core guard posts, and 10 guardians.
- Exciting Fallen Spire story-based campaign-within-a-campaign. Alternate way to win!
- New in-game music tracks.
About The Expansion
The Spire are coming…
Ravaged by their recent encounters with the same AIs that pushed humanity to the brink of extinction, the Spire are an alien race that have also been all but destroyed. However, while the AIs were successful in their surprise attack against the Spire, the Spire are far more powerful than even the AIs seem to have realized. The Zenith were broken-down and ancient when humanity encountered them, but the Spire were at the height of their deadly power until quite recently.
Now the splintered remains of their race are regrouping, and entering the galaxy with a vengeance. Their attitude toward humanity, who spawned the AIs that harmed the Spire, is unclear. Proceed with caution.
For the exhaustive list of features, please see this page on the wiki.
This Is An Expansion To AI War: Fleet Command
The Base AI War Game Is Required To Play This!
About Updating To An Expansion
If you have the base game and install an expansion, you will go into trial mode of the expansion. Feel free to explore the expansion that way, but if you want to go back to full mode without buying the expansion, simply click “License / Expansions” on the main menu, and turn off the expansion. If you have bought the expansion, simply enter your license key via that same window.
If you want to update an old savegame to the expansion, simply type “cmd:activate expansion X” (without quotes), with the “X” being the number of the expansion you want to enable. So, to enable The Zenith Remnant, it would be “cmd:activate expansion 1” without quotes. This includes enabling the expansion ship classes, as well as enabling other new capturables and AI weapons to be found in the galaxy, although the population of those capturables is likely to be different from what it would have been if the expansion had been turned on from the start of the campaign given the same seed and other settings. There is no way to disable the expansion for an existing game, however, so be sure not to save over your existing file if you want to go back to the non-expansion version of the game.