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Arcen Games, LLC
Indie game development studio since 2009. AI War, Calling The Rain, and more.
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  • News
  • Games
    • Heart of the Machine
    • AI War 2
    • AI War: Fleet Command
      • AI War: The Zenith Remnant (Expansion 1)
      • AI War: Children of Neinzul (Expansion 2)
      • AI War: Light of the Spire (Expansion 3)
      • AI War: Ancient Shadows (Expansion 4)
      • AI War: Vengeance of the Machine (Expansion 5)
      • AI War: Destroyer Of Worlds (Expansion 6)
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      • The Last Federation: Betrayed Hope (Expansion 1)
      • The Last Federation: The Lost Technologies (Expansion 2)
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      • Skyward Collapse: Nihon no Mura (Expansion 1)
    • A Valley Without Wind
    • Tidalis
    • Shattered Haven
    • In Case of Emergency, Release Raptor
  • Wiki
  • Idea/Bug Tracker
  • Discussion
  • $ Tips
  • About
    • Basics About Arcen (Ar-ken) Games
    • How To Buy Our Stuff
    • Company History “Novella”
      • Part 1: 2009-2010, AI War And Tidalis
      • Part 2: 2011-2012, A Valley Without Wind, etc
      • Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen
      • Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3D
    • The Arcenverse
    • Contact Us

Recent News

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AI War Beta 3.711 Released, Remaster/CoN Music Released!

AI War, MusicBy Chris McElligott ParkOctober 13, 20102 Comments

This release is just a bugfix version that resolves some important issues (including a crash bug in the prior release).  There will be another release tonight with actual new stuff. However, today is already exciting because the long-awaited release of the remastered music — and the new Children of Neinzul tracks — is today!  We…

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Oct122010

AI War Beta 3.710 Released

AI WarBy Chris McElligott ParkOctober 12, 2010Leave a comment

Second release in one day!  This release has a ton of good stuff.  There are a bunch more performance improvements (and tools for gauging your performance), the force fields have been updated and look awesome, more of the context menu is now in place, and the rest of the new “niche images” to tell the…

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AI War Beta 3.709 Released

AI WarBy Chris McElligott ParkOctober 12, 2010Leave a comment

This one is just a small release, overall, with some key bugfixes to the last version.  That said, however, there is a new implementation of the context menu, which we know a lot of people have been waiting for — so yay!  There’s also a couple of smaller balance tweaks in there. This is a…

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AI War Beta 3.708, “The Salve,” Released

AI WarBy Chris McElligott ParkOctober 12, 2010Leave a comment

I don’t know why these prerelease names keep coming to me, but I imagine they won’t keep up.  If the last release was the sledge hammer, where we burst through a bunch of walls and floors and started remodeling, this release is continuing the remodeling work — and, even more importantly, healing some of those…

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Oct102010

AI War Beta 3.707, “The Sledge Hammer,” Released

AI WarBy Chris McElligott ParkOctober 10, 2010Leave a comment

We normally aren’t in the habit of naming our beta releases — they come too frequently, and generally have too little individually to warrant such a thing.  However, this particular release is an exception.  We basically took a sledge hammer to a goodly number of parts of the game (kitchen, dining room, you know), and…

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Oct82010

AI War Beta 3.704 and 3.705 Released.

AI WarBy Chris McElligott ParkOctober 8, 20102 Comments

A new version of the full installer, with all the full music tracks for Children of Neinzul plus the new/remastered tracks for AI War and The Zenith Remnant, will be forthcoming soon.  However, that takes a while to upload and prepare, and in the meantime we have a non-music-bearing patch that you can download of…

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The Reticule: Chris Park On Finances and Games

A Valley Without Wind, AI War, Interviews, TidalisBy Chris McElligott ParkOctober 8, 2010Leave a comment

“Chris Park is the wonderfully open and honest chap who heads up indie studio Arcen Games, he has been extremely open about the financial troubles the company has been going through recently, excellently detailed here on PC Gamer.  I knew I had to talk to him about everything that was going on both financially and…

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AI War Beta 3.703 Released.

AI WarBy Chris McElligott ParkOctober 6, 20104 Comments

Lots and lots of good stuff in this one.  To whit: Some of the not-yet-ported galaxy map controls have now been ported. New options for unloading transports have been created (people have wanted that for a while) The tutorials are now back in place and the first two have been updated content-wise. A bunch of…

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Oct52010

Update On Children Of Neinzul Donations For Child’s Play

AI WarBy Chris McElligott ParkOctober 5, 2010Leave a comment

It’s that time again!  As of September 31st, 2010, we have so far raised and donated $1090.38 for the Child’s Play charity via sales of our Children of Neinzul micro-expansion for AI War — and that’s just with preorders! We look to be well on our way to hitting our goal of $14,000.00 for the…

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AI War Beta 3.702 Released.

AI WarBy Chris McElligott ParkOctober 5, 2010Leave a comment

Lots of bugfixes and balance tweaks in this one.  Also a number of performance improvements, especially to cutting out the lag in the lobby from the last few releases.  A few GUI tweaks also made it in, hopefully making the interface easier than ever to visually parse and use.  Enjoy! P.S. — This is a…

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