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Arcen Games, LLC
Indie game development studio since 2009. AI War, Calling The Rain, and more.
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  • News
  • Games
    • Heart of the Machine
    • AI War 2
    • AI War: Fleet Command
      • AI War: The Zenith Remnant (Expansion 1)
      • AI War: Children of Neinzul (Expansion 2)
      • AI War: Light of the Spire (Expansion 3)
      • AI War: Ancient Shadows (Expansion 4)
      • AI War: Vengeance of the Machine (Expansion 5)
      • AI War: Destroyer Of Worlds (Expansion 6)
    • The Last Federation
      • The Last Federation: Betrayed Hope (Expansion 1)
      • The Last Federation: The Lost Technologies (Expansion 2)
    • Starward Rogue
    • Bionic Dues
    • Skyward Collapse
      • Skyward Collapse: Nihon no Mura (Expansion 1)
    • A Valley Without Wind
    • Tidalis
    • Shattered Haven
    • In Case of Emergency, Release Raptor
  • Wiki
  • Idea/Bug Tracker
  • Discussion
  • $ Tips
  • About
    • Basics About Arcen (Ar-ken) Games
    • How To Buy Our Stuff
    • Company History “Novella”
      • Part 1: 2009-2010, AI War And Tidalis
      • Part 2: 2011-2012, A Valley Without Wind, etc
      • Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen
      • Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3D
    • The Arcenverse
    • Contact Us

Recent News

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A Week Without Updates!? An AVWW Status Report.

A Valley Without Wind, Game DesignBy Chris McElligott ParkNovember 16, 2011Leave a comment

Ever since beta started, we’ve hardly gone a business day without updates, but here we’ve now gone a week since the last AVWW update.  Fear not!  This isn’t the start of some new trend.  It’s just been a confluence of events. First of all, I was out of the office last Thursday and Friday due…

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Nov162011

A Valley Without Wind Getting Started Guide – Take Two!

A Valley Without WindBy Chris McElligott ParkNovember 16, 2011Leave a comment

Note: Even this second guide is now hugely out of date, and we’ve written a replacement that you can view here. It’s been a month and a half since our first Getting Started Guide for the game, and so much has changed since then!  The old version is now confusingly wrong, as it refers to…

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Nov142011

Show Me The Games Indie Sale

AI War, Other Indies, TidalisBy Erik JohnsonNovember 14, 20112 Comments

Our friend Cliff Harris has launched an awesome sale over on Show Me The Games. Aptly titled Show Me The Sales, you’ll find Tidalis, AI War, and over a dozen other excellent indie games for a fraction of their standard price tag. The cool thing about the sale, other than the nice discounts, is that…

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AVWW Beta 0.541, “Plasma Bolt,” Released!

A Valley Without WindBy Chris McElligott ParkNovember 9, 2011Leave a comment

This one has some pretty major internal changes in terms of how the AI functions for the monsters in the game.  I’m not completely done with those upgrades yet, but already the AI has some cool new capabilities.  For one thing, enemies can now change behaviors as their level gets higher.  So, for instance, now…

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Steam Daily Deal: AI War, Alien Bundle, And All DLC 75% Off

AI WarBy Erik JohnsonNovember 8, 2011Leave a comment

A quick note that our massive co-op space strategy title AI War is 75% off as Steam’s Daily Deal. That means today only the base game runs just $5 instead of $20, expansions run just $2.50/$1.00 instead of $10/$4 each, and the Alien Bundle (which contains all of the aforementioned) goes for a paltry $7.50 instead of the standard…

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AVWW: New Intro Mission, MineCon Exhibiting, And IGF

A Valley Without WindBy Erik JohnsonNovember 8, 20113 Comments

Arcen Games is excited to pass along new information and details surrounding A Valley Without Wind, the game of infinite procedurally-generated 2D sidescrolling and so much more. The title has reached a sizable milestone, wrapping up series one of the beta patch releases. During the period the game saw 40 individual updates over 43 days,…

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AVWW Beta 0.540, “Whips, Bursts, And Insects,” Released!

A Valley Without WindBy Chris McElligott ParkNovember 7, 2011Leave a comment

This one has two new spell scrolls and one new spellgem.  It also has a couple of tweaks and bugfixes. The most interesting thing about these new spell scrolls is that these are the first two that are offensively-oriented in a direct fashion.  Previously scrolls were all logistical, healing, or movement type effects, except for…

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AVWW Beta 0.539, “In-Game Reference Window,” Released!

A Valley Without WindBy Chris McElligott ParkNovember 6, 2011Leave a comment

This one isn’t what I’d planned on doing today, but I’m really glad that I took this detour — and I think that even experienced AVWW players will be, too.  The big new feature in this version is the “reference window,” which lets you get at full stats for crafting, civ-level unlocks, and materials.  No…

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AVWW Beta 0.538, “Intro Mission At Last,” Released!

A Valley Without WindBy Chris McElligott ParkNovember 5, 2011Leave a comment

This one is one that I’ve really been looking forward to ever since beta began: the intro mission for the game is now complete!  Pending feedback and further testing, of course, but so far it seems pretty good to me. Intro Mission Notes The goal for the intro mission is to give new players a…

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AI War Beta 5.020, “Nanoswarm Fortress,” Released!

AI WarBy Chris McElligott ParkNovember 3, 2011Leave a comment

This one has a couple of pretty significant balance tweaks that folks should really appreciate.  Firstly, the Fallen Spire exogalactic strike forces are a bit better tuned.  Secondly, the youngling nanoswarms now really are better at their job of hitting a lot of targets.  And thirdly, the AI fortress health has been halved, making them…

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