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Arcen Games, LLC
Indie game development studio since 2009. AI War, Calling The Rain, and more.
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  • News
  • Games
    • Heart of the Machine
    • AI War 2
    • AI War: Fleet Command
      • AI War: The Zenith Remnant (Expansion 1)
      • AI War: Children of Neinzul (Expansion 2)
      • AI War: Light of the Spire (Expansion 3)
      • AI War: Ancient Shadows (Expansion 4)
      • AI War: Vengeance of the Machine (Expansion 5)
      • AI War: Destroyer Of Worlds (Expansion 6)
    • The Last Federation
      • The Last Federation: Betrayed Hope (Expansion 1)
      • The Last Federation: The Lost Technologies (Expansion 2)
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      • Skyward Collapse: Nihon no Mura (Expansion 1)
    • A Valley Without Wind
    • Tidalis
    • Shattered Haven
    • In Case of Emergency, Release Raptor
  • Wiki
  • Idea/Bug Tracker
  • Discussion
  • $ Tips
  • About
    • Basics About Arcen (Ar-ken) Games
    • How To Buy Our Stuff
    • Company History “Novella”
      • Part 1: 2009-2010, AI War And Tidalis
      • Part 2: 2011-2012, A Valley Without Wind, etc
      • Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen
      • Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3D
    • The Arcenverse
    • Contact Us

Recent News

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AVWW Beta 0.531, “Glyph Transplants and Abandoned Settlements,” Released!

A Valley Without WindBy Chris McElligott ParkOctober 25, 2011Leave a comment

This one doesn’t have hugely long feature list, but it includes several things that have been on my to-do list for what seems like forever. First up is the new Glyph Transplant spell scroll, which basically lets you do a body swap with any NPC you like.  You become them, and they become you, and…

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AVWW Beta 0.530, “EXP Containers and Map Editor Extensions,” Released!

A Valley Without WindBy Chris McElligott ParkOctober 24, 2011Leave a comment

This one is back to having a more regular sort of file size, but it’s a real biggie in terms of the new things added in it.  First of all, if you’re someone who is getting into the map editor, there’s a number of key additions in the map editor that make designing things like…

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AVWW Beta 0.529, “The Awful Truth About Fairies,” Released!

A Valley Without WindBy Chris McElligott ParkOctober 21, 2011Leave a comment

In terms of file size, this one is by far the largest update we’ve done to any of our games, ever.  In terms of release notes length, not so much.  Why the huge file size?  Well, there’s some new art, but that’s really only a few megs. Further-Processed Character (And Some Monster) Graphics The thing…

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AVWW Beta 0.528, “The Overlord Experience,” Released!

A Valley Without WindBy Chris McElligott ParkOctober 20, 2011Leave a comment

This one is really a pretty small release in terms of what is publicly ready in it, but there were enough player-requested tweaks in there that I felt like it was worth getting out tonight rather than waiting for a larger batch of stuff tomorrow.  The minimap has a few more options and works a…

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AVWW Beta 0.527, “Greater Teleport and Lightning Rocket,” Released!

A Valley Without WindBy Chris McElligott ParkOctober 19, 20114 Comments

This one is a quite a lengthy set of release notes, because I decided to make today a “mantis day” and just plow through a ton of the higher-priority bug reports, feature suggestions, and so on.  I also added a couple of random smaller spells and scrolls that I’ve been meaning to add for a…

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AVWW Beta 0.526, “Telegraphing Crates,” Released!

A Valley Without WindBy Chris McElligott ParkOctober 18, 2011Leave a comment

This one is a longer set of release notes again, but it’s been a couple of days since the last beta update.  What gives?  Well, at the moment we’re simply sinking a lot of time into some larger features rather than focusing on vast amounts of smaller stuff. Multiplayer Status Multiplayer is one gargantuan feature,…

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New Interviews, Previews, and LP Videos

A Valley Without Wind, InterviewsBy Erik JohnsonOctober 18, 20112 Comments

So much has happened since we launched public beta for A Valley Without Wind back in late September. In some respects it feels like it’s been out forever, when really we’ve just reached three weeks. It’s been fantastic to have anyone interested finally able to play the game. We’ve received both a wonderful response as well as…

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Oct172011

AI War 2 Featured Spot

Top RotatorBy Chris McElligott ParkOctober 17, 2011Leave a comment

AI War 2 is a grand strategy/RTS hybrid against a galaxy that has already been conquered by rogue artificial intelligence. It’s also “a sequel to [Arcen’s] enormo-space RTS AI War, which we called ‘one of this year’s finest strategy games‘ back in 2009″ (Tom Sykes, PC Gamer) The most devious and acclaimed artificial intelligence in strategy…

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AVWW Beta 0.525, “Rushing Minis,” Released!

A Valley Without WindBy Chris McElligott ParkOctober 15, 2011Leave a comment

This one is again a shorter release notes, and again there’s some… extra something in this release not noted.  But this time, pretty well everyone should find that extra stuff because it’s so darn pervasive in most any building now. The two big things in this release, aside from the various tweaks and the “extra…

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AVWW Beta 0.524, “Lieutenant Battle Rock,” Released!

A Valley Without WindBy Chris McElligott ParkOctober 13, 2011Leave a comment

This one is a much shorter-than-average set of release notes, so for the most part I’m just going to point you to them.  But it’s been a busy day indeed!  Yesterday and today a lot of my and Josh’s time has been spent on… something.  Sometimes it’s just more fun if you find it for…

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