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Arcen Games, LLC
Indie game development studio since 2009. AI War, Calling The Rain, and more.
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  • News
  • Games
    • AI War 2
    • AI War: Fleet Command
      • AI War: The Zenith Remnant (Expansion 1)
      • AI War: Children of Neinzul (Expansion 2)
      • AI War: Light of the Spire (Expansion 3)
      • AI War: Ancient Shadows (Expansion 4)
      • AI War: Vengeance of the Machine (Expansion 5)
      • AI War: Destroyer Of Worlds (Expansion 6)
    • The Last Federation
      • The Last Federation: Betrayed Hope (Expansion 1)
      • The Last Federation: The Lost Technologies (Expansion 2)
    • Starward Rogue
    • Bionic Dues
    • Skyward Collapse
      • Skyward Collapse: Nihon no Mura (Expansion 1)
    • A Valley Without Wind
    • Tidalis
    • Shattered Haven
    • In Case of Emergency, Release Raptor
  • Wiki
  • Idea/Bug Tracker
  • Discussion
  • $ Tips
  • About
    • Basics About Arcen (Ar-ken) Games
    • How To Buy Our Stuff
    • Company History “Novella”
      • Part 1: 2009-2010, AI War And Tidalis
      • Part 2: 2011-2012, A Valley Without Wind, etc
      • Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen
      • Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3D
    • The Arcenverse
    • Contact Us

Recent News

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AI War 2 v1.022 Released! “Slaying The Asymptote”

AI War 2, Dev DiaryBy Chris McElligott ParkDecember 19, 2019Leave a comment

Release notes here.  All the achievements are now live on Steam, and we’ve also fixed up the build speed changes that were really bugging people in the prior build. What’s new? All 139 achievements are now live on Steam, so you can check out what those look like. The build speeds for higher-mark ships last…

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AI War 2 v1.018-1.021 Released! “Methodical Achievement”

AI War 2, Dev DiaryBy Chris McElligott ParkDecember 18, 2019Leave a comment

Release notes here.  This one is pretty huge!  And it does finally have achievements — 139 of them — although not all of them will be visible on Steam for a few days. So what’s new? Achievements come with a few caveats, such as not having an in-game list to view them yet, and not…

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AI War 2 v1.017 Released! “Random AI Types”

AI War 2, Dev DiaryBy Chris McElligott ParkDecember 16, 2019Leave a comment

Release notes here.  Lots of good fixes and tweaks in this one! There are finally random AI types that you can select in the lobby (Random Easier, Random Moderate, Random Hard, Random Brutal, Random Any), which is a long-requested feature that the first game had. The lobby now also sorts the AI types by difficulty…

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AI War 2 v1.016 Released! “Back From Beta”

AI War 2, Dev DiaryBy Chris McElligott ParkDecember 13, 2019Leave a comment

It’s nice to do a beta when needed, but it’s also nice to keep that period brief.  We found a number of problems in 1.015 that we fixed and pushed in two non-version-incrementing releases that we just wrapped into the older release notes. Release notes for the new build are here.  They’re very small by…

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AI War 2 BETA v1.015 Released! “Testing The Outguard Waters”

AI War 2, Dev DiaryBy Chris McElligott ParkDecember 12, 2019Leave a comment

Sometimes when we introduce changes that are sufficiently large, we like to run it through a beta branch first.  This is one of those releases, with the changes to the Outguard.   We’d love it if lots of folks would give this a try, so that we can feel confident bringing this back off the beta…

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AI War 2 v1.014 Released! “High AIP Playstyle Viability”

AI War 2, Dev DiaryBy Chris McElligott ParkDecember 10, 2019Leave a comment

Release notes here. This one has a lot of cool stuff that should make more playstyles viable.  It may make the game a little easier than we want, but one step at a time.  Balance Swinging Your Direction A Bit For Once Next release will have some exciting changes to the outguard that StarKelp has designed…

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AI War 2 v1.013 Released! “Menacing Messages From The Machine”

AI War 2, Dev DiaryBy Chris McElligott ParkDecember 6, 2019Leave a comment

Release notes here. Lots more stuff, and there was an intermediate hotfix build as well in here.  Main new things: The AI now writes you a chat message as well as giving you the voice taunt.  So if you have sound off, or voice off, or just have trouble understanding it in the din of battle……

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AI War 2 v1.011 Released! “SuperCat Swats Back”

AI War 2, Dev DiaryBy Chris McElligott ParkDecember 3, 2019Leave a comment

Release notes here. This is a big one, in terms of having a lot of items.  They fall into six main categories: Continued UI polish. Some experimental changes to group-move from a new volunteer dev. Tweaks to the Intel screen and some new beginner objectives for ARS, GCA and flagship capturing to teach people that those…

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AI War 2 v1.010 Released! “Extracting Those Archives”

AI War 2, Dev DiaryBy Chris McElligott ParkNovember 18, 2019Leave a comment

Release notes here. Relatively small release, and honestly the largest improvements are to the  metal flows detail screen.  But something about hacking, and in particularly spire archives, always makes me think of this scene from Star Trek TNG. “I just love scanning for life forms” pops into my head in daily life much more often than…

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AI War 2 v1.008 Released! “Golems And Arks Come Marching In”

AI War 2, Dev DiaryBy Chris McElligott ParkNovember 14, 2019Leave a comment

Release notes here. Lots of stuff in this one!  Also, there’s a new interview with me and Rob chatting over at the eXplorminate’s podcast, if you’re interested. There’s a new option under the debug settings that lets you forcefully change the difficulty of the AIs if you want to, after having already started the game.  Later…

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