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Indie game development studio since 2009. AI War, Calling The Rain, and more.
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    • Heart of the Machine
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    • AI War: Fleet Command
      • AI War: The Zenith Remnant (Expansion 1)
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    • In Case of Emergency, Release Raptor
  • Wiki
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  • Discussion
  • $ Tips
  • About
    • Basics About Arcen (Ar-ken) Games
    • How To Buy Our Stuff
    • Company History “Novella”
      • Part 1: 2009-2010, AI War And Tidalis
      • Part 2: 2011-2012, A Valley Without Wind, etc
      • Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen
      • Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3D
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Recent News

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AI War 2 Video – Debugging Shot Lerping With Chris

AI War 2, Chris Talks, Technical DiscussionsBy Chris McElligott ParkApril 13, 20171 Comment

Just thought that this was a fun video to do, since a bug in the shot lerping made this an ideal case to show what the shot lerping IS and how it makes a difference in the final visuals of the game. The video came out longer than I had intended, but it’s a neat…

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Apr52017

AI War 2 Alpha v0.116 “Sprite Text / Forklift Full Of Design Work” released!

AI War 2By Chris McElligott ParkApril 5, 2017Leave a comment

Oy, I’m tired.  So I’ll mostly let the release notes speak for themselves.  😉  Also, here’s a screenshot: Enjoy! Cheers, Chris  

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Apr42017

AI War 2 Alpha v0.115 “Icon Refinement, And Shapes” released!

AI War 2By Chris McElligott ParkApril 4, 2017Leave a comment

The release notes are fairly lengthy, but mainly because they go into a lot of detail.  There’s a lot of cool stuff in here, but nothing like the last release in terms of scale. Keith added a couple of buttosn and menu commands to make things easier on players, and extended part of the modding interface…

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Mar312017

AI War 2 Alpha v0.114 “Major GUI And Icons Overhaul” FINALLY released!

AI War 2By Chris McElligott ParkMarch 31, 2017Leave a comment

Chris here.  This is the largest single release we’ve done since starting the alpha with folks, and by a fair margin.  The release notes are nuts, but worth a read. That said, right off the bat: “seriously Chris??  TWO WEEKS since the last build for the game?”  Don’t worry, that’s not something we’re going to…

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Tutorial – New “Simple Culling” Feature In LOD System

AI War 2, Chris Talks, Technical DiscussionsBy Chris McElligott ParkMarch 22, 2017Leave a comment

March 22nd, 2017 – Notes for Cinth (or modders!) on how to use the new functionality in our custom LOD system that allows for you to do simple culling on child renderers that already dynamically batch from LOD0 onwards.

Tutorial – New “Base Offset Positions” On Model LODs

AI War 2, Chris Talks, Technical DiscussionsBy Chris McElligott ParkMarch 22, 2017Leave a comment

March 22nd, 2017 – Notes for Cinth (or modders!) on how to use the new functionality in our custom LOD system that allows for you to compensate for bad anchor points in models (meshes). You can always update the mesh itself, or now you can do this too.

Tutorial – New IBL Shader Process For AI War 2

AI War 2, Chris Talks, Technical DiscussionsBy Chris McElligott ParkMarch 21, 2017Leave a comment

March 21st, 2017 – Detailed notes for Cinth (or modders!) on using the custom IBL shaders that we’re now transitioning the ships in the game to using. The visual look evolves!

Mar202017

Recent Hacking Attempt

ProgrammingBy QuinnMarch 20, 2017Leave a comment

Hello everyone, Quinn here. Quick Reminder! We will NOT request any passwords, emails addresses, or other personal information via PM. If any information is requested via PM, please report it and do not respond. With that out of the way, on to the meat of the post: Hacking Round 1 Sometime yesterday, some of the arcengames.com…

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Mar172017

AI War 2 Alpha v0.113 “The One Thanks To Cinth” released!

AI War 2By Chris McElligott ParkMarch 17, 2017Leave a comment

I have basically no time left today, so I’ll just point you to this blog post from today about IBL in the game, and then these release notes.  Just in case this blows up for whatever reason, there’s a new alpha0112 beta branch in Steam that lets you roll back if you need to. Also: fantastic…

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IBL in AI War 2!

AI War 2, Chris Talks, Technical DiscussionsBy Chris McElligott ParkMarch 17, 20171 Comment

Pics lower down. 🙂 The Problem I Wanted To Solve One of the frustrations I’ve had with the ship graphics in AI War 2 is that it’s hard to make sure that they’re both vibrant AND nicely reactive to the environmental colors and similar while being so hugely restricted in terms of how many truly-PBR…

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