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Indie game development studio since 2009. AI War, Calling The Rain, and more.
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    • Heart of the Machine
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      • AI War: The Zenith Remnant (Expansion 1)
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    • Company History “Novella”
      • Part 1: 2009-2010, AI War And Tidalis
      • Part 2: 2011-2012, A Valley Without Wind, etc
      • Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen
      • Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3D
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Recent News

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Next release likely on Monday — but check this out!

AI War 2, Planning and SchedulesBy Chris McElligott ParkMarch 3, 20171 Comment

Hey all, Chris here.  As I wrote earlier today, I’ve taken a tangent into some other work.  This was work that was on my todo list anyhow, but it’s stuff that is coming up much earlier than I had expected because Cinth thought of a few things and I then wanted to try those out…

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Sometimes you just gotta ignore the priority list.

AI War 2, Chris Talks, Planning and SchedulesBy Chris McElligott ParkMarch 3, 2017Leave a comment

One of the things that will become apparent for those in the alpha is that I don’t really work in a linear fashion. 😉 I have a todo list of things that is long, and there are things of relative priority in there even within priority categories. One of the things that is funny about…

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Fuel Generator Model (WIP) Becomes Reactor Model

AI War 2, Art DiscussionsBy Chris McElligott ParkMarch 3, 2017Leave a comment

Remarking on the last WIP for this, forumite MHB noted that it looked more battery/electrical-like than fuel-styled.  I kind of brushed that off with “yeah, you’re right, but wait until you see it with paint, since that tends to change things a lot.” Well, paint is in progress (still WIP), and it looks even more electrical…

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Mar22017

AI War 2 Alpha v0.103 released!

AI War 2, ProgrammingBy Chris McElligott ParkMarch 2, 2017Leave a comment

Here are the release notes, which are mostly bugfixes and more quality of life adjustments. A Tale About Linux Okay, so — Linux support, grr.  Mostly that has been going fantastically, and we have a lot of folks playing the game on linux machines with no issues.  That said, we’ve had a few problems with…

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Fuel Generator Model (WIP)

AI War 2, Art Discussions, Chris TalksBy Chris McElligott ParkMarch 2, 20171 Comment

Blue’s current work, with the model completed for the fuel generators, but no textures on them yet:

Mar12017

AI War 2 Alpha v0.102 released!

AI War 2By Chris McElligott ParkMarch 1, 20171 Comment

New to Arcen?  Strap in. 😉  Here are the release notes, which are voluminous as usual. You folks have given us a wealth of excellent feedback and bug reports already, which is has been super useful.  There will be a lot of other releases coming in the next days, weeks, and months — and already…

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Blue’s WIP tachyon arrays.

AI War 2, Art Discussions, Chris TalksBy Chris McElligott ParkMarch 1, 2017Leave a comment

Figured I’d share these shots she took of her work in Maya: I’m really excited about how this is coming along, too! 😀

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Cinth plays around with wormhole graphics.

AI War 2, Art Discussions, Chris TalksBy Chris McElligott ParkMarch 1, 2017Leave a comment

He’s been doing some pretty slick stuff. 🙂 And then… Granted, visibility would be too low with this to really use it in the game, I think.  But it’s the start of something really neat. 🙂

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Rethinking the icons…

AI War 2, Chris TalksBy Chris McElligott ParkFebruary 28, 2017Leave a comment

I already complained about the icons today, and there are a few things going on with them that are definitely moving in the right direction.  And I’ve figured out the math on how to handle them even better. However, Blue and Cinth and I were talking today, and there may be a better, more attractive…

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Thanks, Amazon…

AI War 2, Planning and Schedules, Technical DiscussionsBy Chris McElligott ParkFebruary 28, 2017Leave a comment

We’ve been using repositoryhosting.com for years (since 2011 I think), and I can count the number of times they’ve had downtime on one hand…ish. But today, the day after our alpha starts… naturally we get this: Keith notes: “I’m particularly fond of We have now repaired the ability to update the service health dashboard.” From…

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