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Arcen Games, LLC
Indie game development studio since 2009. AI War, Calling The Rain, and more.
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  • News
  • Games
    • Heart of the Machine
    • AI War 2
    • AI War: Fleet Command
      • AI War: The Zenith Remnant (Expansion 1)
      • AI War: Children of Neinzul (Expansion 2)
      • AI War: Light of the Spire (Expansion 3)
      • AI War: Ancient Shadows (Expansion 4)
      • AI War: Vengeance of the Machine (Expansion 5)
      • AI War: Destroyer Of Worlds (Expansion 6)
    • The Last Federation
      • The Last Federation: Betrayed Hope (Expansion 1)
      • The Last Federation: The Lost Technologies (Expansion 2)
    • Starward Rogue
    • Bionic Dues
    • Skyward Collapse
      • Skyward Collapse: Nihon no Mura (Expansion 1)
    • A Valley Without Wind
    • Tidalis
    • Shattered Haven
    • In Case of Emergency, Release Raptor
  • Wiki
  • Idea/Bug Tracker
  • Discussion
  • $ Tips
  • About
    • Basics About Arcen (Ar-ken) Games
    • How To Buy Our Stuff
    • Company History “Novella”
      • Part 1: 2009-2010, AI War And Tidalis
      • Part 2: 2011-2012, A Valley Without Wind, etc
      • Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen
      • Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3D
    • The Arcenverse
    • Contact Us

Recent News

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Nov202010

AI War Beta 4.038 Released!

AI WarBy Chris McElligott ParkNovember 20, 20102 Comments

This release is a ridiculously massive one; two days’ worth of stuff is a ton in Arcen land.  The big new stuff here is twofold: the last of the episodes for the Fallen Spire minor faction scripted story campaign (say that five times fast), and the first of the new Spirecraft ships. For the Fallen…

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It Rocks When Indies Cooperate

Game Design, Other IndiesBy Chris McElligott ParkNovember 19, 2010Leave a comment

The article UK Dev Gets Off Arse – Makes Indie Portal on Spong talks about showmethegames.com, something that Arcen — and 19 other indie developers, including Positech, 2D Boy, and many others — have been quietly working on for the last month or two.  Time flies, I forget exactly how long it’s been. And I…

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Nov182010

AI War Beta 4.037 Released!

AI WarBy Chris McElligott ParkNovember 18, 2010Leave a comment

This release is another biggie.  Where to even begin…  Well, for one thing the Fallen Spire minor faction has seen yet more updates, balance tweaks, and bugfixes, and now also has episode 8 in place.  Getting near to the end on that story-based campaign arc, now! There are also six new map types for the…

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AI War Beta 4.036 Released!

AI WarBy Chris McElligott ParkNovember 17, 2010Leave a comment

This release is a maintenance patch for a few issues with the last patch that we wanted to resolve before our next full release tonight. This is a standard update that you can download through the in-game updater itself, if you already have 4.000 or later. When you launch the game, you’ll see the notice…

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Nov172010

AI War Beta 4.035 Released!

AI WarBy Chris McElligott ParkNovember 17, 2010Leave a comment

This release is pretty darn huge.  The main draws are episode 7 of the Fallen Spire story-driven minor faction campaign-within-a-campaign, and the 30 new ships (5 each in 6 new bonus ship classes) for players and the AI to enjoy. There will be 9 new bonus ship classes in all in this expansion, the first…

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Nov162010

2010 Indie Of The Year Awards

AI War, TidalisBy Chris McElligott ParkNovember 16, 2010Leave a comment

Greetings Arcen fans! We wanted to take a quick moment to let you know that three of our games are on the selection list for the 2010 Indie Of The Year Awards. The selection is very simple, as it’s up to the fans to get the games to the next Top 50 round! All you…

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Nov152010

AI War Beta 4.034 Released!

AI WarBy Chris McElligott ParkNovember 15, 2010Leave a comment

This release brings more bugfixes and balance goodies, as well as episode 6 of the Fallen Spire story-driven minor faction campaign-within-a-campaign.  It’s late and it’s been a very long day, so for now I’ll just refer you to the release notes above.  There’s a lot of changes in this version, but they’re all over the…

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Nostalgia: Final Fantasy VI Is An Allegory (And, “When I Was A Paperboy”)

Game DesignBy Chris McElligott ParkNovember 14, 20103 Comments

I just today realized this.  It goes without saying that there are major spoilers ahead for FFVI, so if you haven’t played that game yet you should stop reading.  And go play that game.  Right now.  To me, it’s the best game ever made. But I digress.  I said it was an allegory.  Usually when…

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Nov132010

AI War Beta 4.033 Released!

AI WarBy Chris McElligott ParkNovember 13, 2010Leave a comment

This release includes some bugfixes and balance fixes, as well as episode 5 of the Fallen Spire story campaign.  The Fallen Spire story is really coming together at this stage, and this also has a lot of refinements to the prior episodes. Also of significance is that the model for how big waves are has…

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Nov122010

AI War Beta 4.032 Released!

AI WarBy Chris McElligott ParkNovember 12, 2010Leave a comment

This release adds a bunch of stuff.  For the base game, that includes a number of balance tweaks to make the Heavy and UltraHeavy hull types not quite as hard-countered by bombers and the like, and some performance tweaks.  It also has some minor interface tweaks and extensions, as well as a few other balance…

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