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Arcen Games, LLC
Indie game development studio since 2009. AI War, Calling The Rain, and more.
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  • News
  • Games
    • AI War 2
    • AI War: Fleet Command
      • AI War: The Zenith Remnant (Expansion 1)
      • AI War: Children of Neinzul (Expansion 2)
      • AI War: Light of the Spire (Expansion 3)
      • AI War: Ancient Shadows (Expansion 4)
      • AI War: Vengeance of the Machine (Expansion 5)
      • AI War: Destroyer Of Worlds (Expansion 6)
    • The Last Federation
      • The Last Federation: Betrayed Hope (Expansion 1)
      • The Last Federation: The Lost Technologies (Expansion 2)
    • Starward Rogue
    • Bionic Dues
    • Skyward Collapse
      • Skyward Collapse: Nihon no Mura (Expansion 1)
    • A Valley Without Wind
    • Tidalis
    • Shattered Haven
    • In Case of Emergency, Release Raptor
  • Wiki
  • Idea/Bug Tracker
  • Discussion
  • $ Tips
  • About
    • Basics About Arcen (Ar-ken) Games
    • How To Buy Our Stuff
    • Company History “Novella”
      • Part 1: 2009-2010, AI War And Tidalis
      • Part 2: 2011-2012, A Valley Without Wind, etc
      • Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen
      • Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3D
    • The Arcenverse
    • Contact Us

Recent News

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Tidalis Reviewed At PC Games And Reviews

Reviews, TidalisBy Chris McElligott ParkAugust 18, 2010Leave a comment

“Tidalis is well produced in both the looks and sound departments and sports a puzzle mechanic I’ve not seen before. It has literally hours of stream-building puzzle action, plus it has a character called Humphrey and if that isn’t an excuse to buy this I don’t know what is! Puzzlers: Go Get!” Andy Yates, PC…

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AI War Prerelease 3.182/3 (Ship Type Buttons+, Balance+, Bugfixes, Lobby Code Revamp)

AI WarBy Chris McElligott ParkAugust 17, 2010Leave a comment

The full release notes are on the Arcen forums.  This release is actually a pair of releases, one released this morning and the other released tonight. This release pair has a lot of important stuff in it, but it’s nothing game-changingly exciting.  The 3.181 release had an issue that would cause some long-running savegames to…

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Aug172010

Arcen Games Composer: Pablo Vega

AI War, MusicBy Pablo VegaAugust 17, 2010Leave a comment

Hello everyone, my name is Pablo Vega, and I’m the Composer and Lead Sound Designer for Arcen Games. It’s been an absolute dream working for Arcen and getting the opportunity to share my music with you! In the coming weeks, I’m going to be blogging more and more about the music and general sound of…

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Aug162010

AI War Prerelease 3.181 (New CoN features, AI Ship Counts Down, 45 New Guard Posts)

AI WarBy Chris McElligott ParkAugust 16, 2010Leave a comment

The full release notes are on the Arcen forums. This update has such a broad spectrum of new stuff that it’s difficult to summarize. First of all, on the Children of Neinzul expansion side we’re getting quite close to done with the initial feature set — though there’s still a long way to go with…

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AI War Prerelease 3.180 (Completely New Endgame)

AI WarBy Chris McElligott ParkAugust 13, 2010Leave a comment

The full release notes are on the Arcen forums.  This one is a HUGE and exciting change to the base game: the endgame has been completely overhauled for AI War. Previously, the home planets for the AI were always very similar to one another, and often they were something of a grind. The chief problem…

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AI War Prerelease 3.179 (Warheads+, Neinzul Silos, Transport II, Harvesters II and III)

AI WarBy Chris McElligott ParkAugust 12, 2010Leave a comment

The full release notes are on the Arcen forums.  This is another big mix of stuff for the CoN expansion and the base game. Overall, this release is a human-player-focused one, whereas a number of the recent updates could have been described as being more AI-favoring.  There are six new warheads added in this version,…

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AI War Prerelease 3.178 (Neinzul Clusters/Nests/Bombers/Virals, New Ion Cannons, Starships Improvements)

AI WarBy Chris McElligott ParkAugust 11, 2010Leave a comment

The full release notes are on the Arcen forums.  This beta has a mix of new stuff for the base game, as well as specific to the Children of Neinzul micro-expansion. The biggest new addition for the CoN expansion are the new Neinzul Clusters and Neinzul Nests, and their related new ships.  There are a…

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Release Schedule Updated, Alden Ridge Arcade

A Valley Without Wind, AI War, Shattered HavenBy Chris McElligott ParkAugust 11, 20101 Comment

The new schedule (also visible on the left sidebar of our main site): Oct ’10: AI War Unity/OSX Oct ’10: AIW: Children of Neinzul Dec ’10: Alden Ridge Arcade Q3 ’11: Alden Ridge Q2 ’11: AI War Expansion 3 Q3 ’12: A Valley Without Wind 2013: AI War Expansion 4 2013: Cayenne What is this…

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AI War Prerelease 3.177 (Knowledge Changes, Civilians, 3 Home Planet Outposts)

AI WarBy Chris McElligott ParkAugust 10, 2010Leave a comment

The full release notes are on the Arcen forums.  This is another impactful release, mainly for the base game (a lot of CoN work is in progress but not yet ready for even beta release quite yet). With this release, the knowledge-per-plant jumps from 2500 to 3000.  It wasn’t all that long ago that the…

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More Great Tidalis Reviews!

Reviews, TidalisBy Chris McElligott ParkAugust 10, 2010Leave a comment

“Tidalis is a dream of a game, and more than worth the money paid for purchase. If you like Bejewelled, Tetris or any title that tests your brain, Tidalis is a must-buy.” Harry Balls (5/5 Stars) “Overall it’s a cracking puzzle game title – it looks great, is easy to pick up the basics but…

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