Skip to content
Facebook page opens in new windowTwitter page opens in new windowYouTube page opens in new windowWebsite page opens in new window
Arcen Games, LLC
Indie game development studio since 2009. AI War, Calling The Rain, and more.
  • News
  • Games
    • Heart of the Machine
    • AI War 2
    • AI War: Fleet Command
      • AI War: The Zenith Remnant (Expansion 1)
      • AI War: Children of Neinzul (Expansion 2)
      • AI War: Light of the Spire (Expansion 3)
      • AI War: Ancient Shadows (Expansion 4)
      • AI War: Vengeance of the Machine (Expansion 5)
      • AI War: Destroyer Of Worlds (Expansion 6)
    • The Last Federation
      • The Last Federation: Betrayed Hope (Expansion 1)
      • The Last Federation: The Lost Technologies (Expansion 2)
    • Starward Rogue
    • Bionic Dues
    • Skyward Collapse
      • Skyward Collapse: Nihon no Mura (Expansion 1)
    • A Valley Without Wind
    • Tidalis
    • Shattered Haven
    • In Case of Emergency, Release Raptor
  • Wiki
  • Idea/Bug Tracker
  • Discussion
  • $ Tips
  • About
    • Basics About Arcen (Ar-ken) Games
    • How To Buy Our Stuff
    • Company History “Novella”
      • Part 1: 2009-2010, AI War And Tidalis
      • Part 2: 2011-2012, A Valley Without Wind, etc
      • Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen
      • Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3D
    • The Arcenverse
    • Contact Us
Search:
  • News
  • Games
    • Heart of the Machine
    • AI War 2
    • AI War: Fleet Command
      • AI War: The Zenith Remnant (Expansion 1)
      • AI War: Children of Neinzul (Expansion 2)
      • AI War: Light of the Spire (Expansion 3)
      • AI War: Ancient Shadows (Expansion 4)
      • AI War: Vengeance of the Machine (Expansion 5)
      • AI War: Destroyer Of Worlds (Expansion 6)
    • The Last Federation
      • The Last Federation: Betrayed Hope (Expansion 1)
      • The Last Federation: The Lost Technologies (Expansion 2)
    • Starward Rogue
    • Bionic Dues
    • Skyward Collapse
      • Skyward Collapse: Nihon no Mura (Expansion 1)
    • A Valley Without Wind
    • Tidalis
    • Shattered Haven
    • In Case of Emergency, Release Raptor
  • Wiki
  • Idea/Bug Tracker
  • Discussion
  • $ Tips
  • About
    • Basics About Arcen (Ar-ken) Games
    • How To Buy Our Stuff
    • Company History “Novella”
      • Part 1: 2009-2010, AI War And Tidalis
      • Part 2: 2011-2012, A Valley Without Wind, etc
      • Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen
      • Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3D
    • The Arcenverse
    • Contact Us

Recent News

You are here:
  1. Home
  2. Recent News

AI War 2 v0.782 Released! “Viewport Visibility”

AI War 2, Dev DiaryBy Chris McElligott ParkOctober 11, 20181 Comment

Release notes here. (Singing) I can see clearly now, the HUD is small… Right!  I’m very excited about this one, it has a lot of long-desired pieces of polish in it.  And some bits that were not long-desired, but are exciting all the same. The settings menu is better organized, and doesn’t have any more non-functional…

Details
Oct92018

AI War 2 v0.781 Released! “Destruction Diversity”, Steam Trading Cards, New Release Date.

AI War 2, Art, NewsworthyBy Chris McElligott ParkOctober 9, 2018Leave a comment

Release notes here. Took an extra day compared to what I was planning for this release, but there’s a ton in here!  First of all, there are a ton of balance improvements that Puffin has put together in order to diversify what gets a damage bonus against what.  There’s a lot of tuning in that area…

Details

AI War 2 v0.780 Released! “Just Some Cleanup” Plus GUI modding tutorial.

AI War 2By Chris McElligott ParkOctober 5, 2018Leave a comment

Release notes here. As the first build since we started our press preview period, I wish there were some grand exciting features in here, but alas it’s just bugfixes and UI polish.  Mostly UI polish.  Frankly it makes the game experience that much more pleasant, though, so it’s worthwhile stuff to be sure.  It’s just not…

Details

AI War 2 v0.779 Released! “Quick Starts” Plus new trailer!

AI War 2, Dev Diary, NewsworthyBy Chris McElligott ParkOctober 4, 2018Leave a comment

Release notes here. This marks the first build of the game that is available to press to preview.  How nerve-wracking!  There’s still a lot we need to finish up in the next two weeks prior to Early Access when it comes to polish and bugfixing, but we have to actually let people see the game at…

Details

AI War 2 v0.778 Released! “I’m Talking To HIM, Not You!”

AI War 2By Chris McElligott ParkOctober 2, 2018Leave a comment

Release notes here. This one fixes all of the super-duper critical bugs that I’m aware of.  There are plenty more bugs to go around, and we’ll definitely be getting to those.  But right now it’s a balance between the UI work, bugfixing and balance tweaking, and other needed refinements.  I’m feeling cautiously optimistic about just spending…

Details
Oct22018

AI War 2 v0.777 Released! “First Impressions”

AI War 2, Dev DiaryBy Chris McElligott ParkOctober 2, 2018Leave a comment

Release notes here. This one has a ton of stuff in it.  The core focus for me, personally, was on making the last things more attractive that we’d need for our upcoming trailer, as well as to get the main menu improved so that it makes a better first impression.  The menu itself still needs better…

Details

AI War 2 v0.776 Released! “A Legible Galaxy Map”

AI War 2By Chris McElligott ParkSeptember 28, 2018Leave a comment

Release notes here. The title of this release is only partly sarcastic.  The old galaxy map was one of the chief complaints that people had about actually playing this game; it was something I’d put off dealing with for quite some time, because I wasn’t sure how to deal with some of the challenges presented by it. …

Details

AI War 2 v0.775 Released! “Unit Stacking”

AI War 2, Dev DiaryBy Chris McElligott ParkSeptember 25, 2018Leave a comment

Release notes here. Surprisingly large amount of stuff in this one!  Unit stacking is every bit the godsend I’d hoped it would be, performance-wise, and I’m really pleased with that.  We don’t have any remaining savegame cases where performance dips below 100% for long on my machine, and the targeting cycle keeps to sub-second times in…

Details

Early Access Approaches: Showreel Video from AI War 2 v0.774!

AI War 2, Dev Diary, NewsworthyBy Chris McElligott ParkSeptember 24, 2018Leave a comment

We’re getting very close to our Early Access release!  We currently plan on that being October 18th, or something very close to that.  Looks like a target we can actually hit this time, finally, too.  Things are looking up!  If you’re reading and you don’t already have a copy of the game, you can wishlist…

Details
Sep242018

AI War 2 v0.774 Released! “Five Thousand Days”

AI War 2, Dev DiaryBy Chris McElligott ParkSeptember 24, 2018Leave a comment

Release notes here. Holy guacamole am I excited about this one.  Buckle up, because this is going to be a long post.  I’m going to post a video in a separate update later tonight, too. Bugfixing! Let’s start with the “boring” but important: looooads of bugs have been squashed in this one.  Most if not all…

Details
1
2345678910111213141516171819202122232425
…2627282930…
313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156
157
Copyright 2009-2022 Arcen Games, LLC
Go to Top
Cleantalk Pixel