AI War 2 – Beta 3.796 Greatly Thinning The Turncoats

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Great_Refactor#Beta_3.796_Greatly_Thinning_The_Turncoats This one still has an occasional turncoat unit (grrr), but they are REALLY hard for us to hit, now. Versus after yesterday’s build, threads were no longer insane, but turncoats were still frustratingly frequent. There was also a performance regression in the build of yesterday or the day before, and that’s fixed…

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AI War 2 – Beta 3.794 Synchronicity

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Great_Refactor#Beta_3.794_Synchronicity This one has some (hopefully) major improvements to some of the odd threading issues we’ve been seeing on the beta branch. The release notes have the details, but essentially I had switched a couple of our pools that are used in a cross-thread fashion to use the (relatively) new Concurrent collections from…

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AI War 2 – Beta 3.793 The Turncoat Question

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Great_Refactor#Beta_3.793_The_Turncoat_Question There was limited time today, but this one includes the new Dire CPAs feature thanks to Badger for DLC3 testers to experiment with (it will be public to everyone on the beta branch soon). This one also includes more instrumentation to try to figure out why ships are switching sides, since they…

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AI War 2 – Beta 3.792 Thread And Entity Sanity

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Great_Refactor#Beta_3.792_Thread_And_Entity_Sanity Wow, I keep thinking that we’re getting close to being out of beta, and then more strange stuff pops up. Thank you so much to everyone testing on the beta branch, because this really helps us to make sure things are as clean as possible when we come back off this branch.…

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AI War 2 – Beta 3.791 Network Defragmentation

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Great_Refactor#Beta_3.791_Network_Defragmentation There are a few new expert mode additions in here, making that even more difficult and interesting — thanks to Badger for adding those! Also some nice DLC3 improvements. On the networking front, I’ve made a number of improvements that should yield a better experience, lower bandwidth usage, reduced errors in some…

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AI War 2 – Beta 3.790 Defense Against Rogues

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Great_Refactor#Beta_3.790_Defense_Against_Rogues This one has some improvements from Badger to the tech window, and also includes several bugfixes from him (including some cross-threading fixes that are high-priority and were bothering folks over the weekend). Beyond that, StarKelp has a number of fixes and improvements to his Lost Humans mod, including adding new Rogues for…

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AI War 2 – Beta 3.789 Network Consolidation

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Great_Refactor#Beta_3.789_Network_Consolidation This one has a whole lot of cool new things for the necromancer, if you’re a DLC3 tester at the moment. For everyone, there’s a lot of networking improvements in here. Accuracy, speed, and a lower number of options when it comes to steam networking. I also found that the steam networking…

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AI War 2 – Beta 3.788 Canary Search

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Great_Refactor#Beta_3.788_Canary_Search This one fixes a bunch of more stuff with multiplayer, and a few single player bugs like tachyon beams not working. This also gives some great new quality of life improvements when dealing with cloaked enemy ships on a planet. As far as multiplayer goes, I think it’s pretty much more solid…

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