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Arcen Games, LLC
Indie game development studio since 2009. AI War, Calling The Rain, and more.
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      • AI War: The Zenith Remnant (Expansion 1)
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  • News
  • Games
    • Heart of the Machine
    • AI War 2
    • AI War: Fleet Command
      • AI War: The Zenith Remnant (Expansion 1)
      • AI War: Children of Neinzul (Expansion 2)
      • AI War: Light of the Spire (Expansion 3)
      • AI War: Ancient Shadows (Expansion 4)
      • AI War: Vengeance of the Machine (Expansion 5)
      • AI War: Destroyer Of Worlds (Expansion 6)
    • The Last Federation
      • The Last Federation: Betrayed Hope (Expansion 1)
      • The Last Federation: The Lost Technologies (Expansion 2)
    • Starward Rogue
    • Bionic Dues
    • Skyward Collapse
      • Skyward Collapse: Nihon no Mura (Expansion 1)
    • A Valley Without Wind
    • Tidalis
    • Shattered Haven
    • In Case of Emergency, Release Raptor
  • Wiki
  • Idea/Bug Tracker
  • Discussion
  • $ Tips
  • About
    • Basics About Arcen (Ar-ken) Games
    • How To Buy Our Stuff
    • Company History “Novella”
      • Part 1: 2009-2010, AI War And Tidalis
      • Part 2: 2011-2012, A Valley Without Wind, etc
      • Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen
      • Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3D
    • The Arcenverse
    • Contact Us

Recent News

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Apr62010

AI War takes Best Overall Game in the 2010 Bytten Ernie Awards

AI War, ReviewsBy Chris McElligott ParkApril 6, 2010Leave a comment

Indie review site Bytten was among the first three sites to review AI War last year.  Today the 2010 iteration of their annual Ernie awards has come out, and (spoiler alert) AI War: Fleet Command received the Best Overall Game award from them.  We’re couldn’t be more pleased, as they were one of Arcen’s earliest…

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Week-Long Steam Sale: AI War and Zenith Remnant 50% Off!

AI WarBy Chris McElligott ParkMarch 29, 2010Leave a comment

If you or someone you know hasn’t yet taken the plunge into AI War or its first expansion, now’s a great time to pick it up! Today is the start of a week-long sale at Steam on both AI War: Fleet Command and AI War: The Zenith Remnant. If you’re already an AI War player,…

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Indie Game News: Exclusive Screenshots: Tidalis now on Unity3D

Interviews, TidalisBy Chris McElligott ParkMarch 24, 2010Leave a comment

Over at Indie Game News, where Arcen’s Chris Park is a contributing writer, we’ve revealed a new screenshot of our upcoming puzzle game Tidalis, along with major news: Arcen is going cross-platform with a move to Unity 3D. It is not yet certain whether or not that will affect AI War down the road, but…

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Q&A: PC Indie Game Sales Numbers

AI War, Game DesignBy Chris McElligott ParkMarch 9, 201010 Comments

I get mail from time to time from aspiring indies, and recently I was asked an intriguing question: “The fact is that I have no idea what is the average number of sales for indie pc games… more like 10,000 or 30,000? More? Less? I know it’s around 50 000 for XBLA titles but I…

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Announcing… The Indie Strategy Bundle!

AI War, Other IndiesBy Chris McElligott ParkMarch 4, 2010Leave a comment

Indie developers Arcen Games, Cryptic Comet, and Positech Games have joined forces to bring strategy fans the ultimate bundle: Gratuitous Space Battles + The Tribe Expansion, Solium Infernum, and AI War + The Zenith Remnant Expansion. This weekend only, the three companies are offering this special package for a mere $49.99 (for the math impaired,…

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Playing Well With Others

AI War, Game Design, Other IndiesBy Chris McElligott ParkMarch 4, 2010Leave a comment

Okay, so you’ve seen the post I made about the Indie Strategy Bundle, which was just a re-post of Cliff’s, Vic’s, and my press release. Cliff and Vic, naturally, made much more interesting posts on their own blogs, talking about the context of the bundle, their own feelings about it, etc. I thought I’d add…

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Mar12010

AI War 3.060 Released!

AI WarBy Chris McElligott ParkMarch 1, 2010Leave a comment

Since January, Arcen’s focus has shifted from large-scale development of AI War to our other upcoming titles — with AI War, our intent had been to simply maintain and refine the existing game, while adding a handful of exciting new features every month as free DLC.  As you may imagine, therefore, we were quite surprised…

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Choosing A Network Library in C#

Game Design, ProgrammingBy Chris McElligott ParkFebruary 25, 201023 Comments

I am a bad, bad man for not having blogged about this sooner. Last year I blogged about How I Chose SlimDX as my graphics/sound/etc library of choice. And I’ve been meaning to blog about how I chose my network library, and what I think of it, yet have failed to do so. This was…

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Fanboyism And The Cycle Of Perceived Inferiority

Game DesignBy Chris McElligott ParkFebruary 24, 20103 Comments

I’m not known for being brief, but I’ll try to keep it as short as possible for this post. Fact is, I have a ton of work I should be doing on Tidalis, but I was struck by inspiration today after watching the various shows of the Penny Arcade TV Show, which I hadn’t managed…

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Feb172010

Arcen’s Upcoming Puzzle Game Gets Official Name, New Alpha-Version Screenshots

TidalisBy Chris McElligott ParkFebruary 17, 2010Leave a comment

Arcen’s currently-inwork puzzle game now has an official name: Tidalis.  The teaser preview for the game has been updated to show the game’s new logo, as well as a lot of the game’s current art.  Please bear in mind that most of the middle-ground sprites are currently missing from the shown backgrounds, and that the…

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