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Arcen Games, LLC
Indie game development studio since 2009. AI War, Calling The Rain, and more.
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  • News
  • Games
    • Heart of the Machine
    • AI War 2
    • AI War: Fleet Command
      • AI War: The Zenith Remnant (Expansion 1)
      • AI War: Children of Neinzul (Expansion 2)
      • AI War: Light of the Spire (Expansion 3)
      • AI War: Ancient Shadows (Expansion 4)
      • AI War: Vengeance of the Machine (Expansion 5)
      • AI War: Destroyer Of Worlds (Expansion 6)
    • The Last Federation
      • The Last Federation: Betrayed Hope (Expansion 1)
      • The Last Federation: The Lost Technologies (Expansion 2)
    • Starward Rogue
    • Bionic Dues
    • Skyward Collapse
      • Skyward Collapse: Nihon no Mura (Expansion 1)
    • A Valley Without Wind
    • Tidalis
    • Shattered Haven
    • In Case of Emergency, Release Raptor
  • Wiki
  • Idea/Bug Tracker
  • Discussion
  • $ Tips
  • About
    • Basics About Arcen (Ar-ken) Games
    • How To Buy Our Stuff
    • Company History “Novella”
      • Part 1: 2009-2010, AI War And Tidalis
      • Part 2: 2011-2012, A Valley Without Wind, etc
      • Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen
      • Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3D
    • The Arcenverse
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Recent News

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AI War 2 v2.048 Released! “Bugfixes”

AI War 2, Dev DiaryBy Chris McElligott ParkMay 22, 2020Leave a comment

This one is nothing but a collection of bugfixes, but there are some very welcome ones.  Full notes here. What’s new? You can upgrade forcefield frigates beyond mark 4, as they now use the heavy hull tech type. Fleet Research Stations, new in the last version, now properly charge you AI Progress (AIP) for the…

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AI War 2 v2.047 Released! “Perks By Another Mother”

AI War 2, Dev DiaryBy Chris McElligott ParkMay 21, 2020Leave a comment

Only a day later, but this is a big one!  Full notes here. What’s new? First off, Badger found a bug in some of the fire teams code that had been leading them to be less efficient with their forces (using overwhelming force where it was not needed).  This was actually a really cool behavior…

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AI War 2 v2.045 Released! “Scientific Emergence”

AI War 2, Dev DiaryBy Chris McElligott ParkMay 20, 20203 Comments

Very similarly to the prior release, it’s been 24 days since the last writeup (and in this case, the last non-beta build).  This new version is only the fifth public build since then, though most of them were hefty and were in beta.   Full notes here. What’s new? First up, there is a brand new…

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AI War 2 v2.031 Released! “Faction Color Choice”

AI War 2, Dev DiaryBy Chris McElligott ParkApril 27, 2020Leave a comment

The last release I did a writeup on was 25 days ago, an eternity.  This new version marks the twelfth public build since then, although the most recent stretch were in beta.   Full notes here. What’s new? First up, we got GOG Galaxy support fully working, and also improved some of our Steamworks integration.  Both…

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AI War 2 v2.016 Released! “Thunderchild”

AI War 2, Dev DiaryBy Chris McElligott ParkApril 2, 2020Leave a comment

Wowzers.  This one has been a marathon, even though it hasn’t been that many days since the last release.   Notes here. A ton of under-the-hood bits have been overhauled for how to load savegames and the lobby, and everything moves a lot more smoothly now.  Specifically: The functionality for loading an existing savegame or quick…

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AI War 2 v2.012 Released! “Populous”

AI War 2, Dev DiaryBy Chris McElligott ParkMarch 26, 20202 Comments

It’s been 17 days since the last build, but there’s a whole lot of goodness in this new one.  Release notes here. Also: I got married last week!  It was supposed to be next month, but on account of pandemic we had to adjust our plans.  My wife is a physician, and in the spirit…

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AI War 2 v2.009 Released! “Plenty Of Tuning”

AI War 2, Dev DiaryBy Chris McElligott ParkMarch 9, 2020Leave a comment

We had one smaller hotfix, and then now this bigger one. The first hotfix corrected a bug that was happening with transports in the prior version with all the performance updates. There are a variety of general fixes and tweaks in both releases. The new release makes sure that you can always see your cripple…

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AI War 2 v2.007 Released! “Speed Boost”

AI War 2, Dev DiaryBy Chris McElligott ParkMarch 4, 2020Leave a comment

We’ve had a series of hotfixes since 2.001 launched, and now we’ve got a more meaty release. This one includes a variety of bugfixes and balance tweaks for both the expansion and the base game. The way that engineers do repairs or assist other ships is now in a more intelligent hierarchy, which avoids some…

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Feb272020

AI War 2 v2.001 Released! “Expansion 1: The Spire Rises!”

AI War 2, Dev Diary, NewsworthyBy Chris McElligott ParkFebruary 27, 2020Leave a comment

The first expansion for AI War 2 is out!  It’s time for a little retrospective of how things have been going since the October 1.0 launch of the base game. Base Game Updates Put most simply, we’ve had 47 patches to the base game since 1.01, which is about one every 3 days.  There have…

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AI War 2 v1.332 Released! “The Extragalactic War Nears”

AI War 2, Dev DiaryBy Chris McElligott ParkFebruary 21, 2020Leave a comment

Several minor versions and a couple of beta versions have happened since Light and Shadow, the last one with a big writeup. Release notes for the most recent one are here.  So what’s been going on? The visual updates for the game have continued apace.  There are still lot of videos on that, even more…

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