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Indie game development studio since 2009. AI War, Calling The Rain, and more.
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    • Heart of the Machine
    • AI War 2
    • AI War: Fleet Command
      • AI War: The Zenith Remnant (Expansion 1)
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      • The Last Federation: Betrayed Hope (Expansion 1)
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    • In Case of Emergency, Release Raptor
  • Wiki
  • Idea/Bug Tracker
  • Discussion
  • $ Tips
  • About
    • Basics About Arcen (Ar-ken) Games
    • How To Buy Our Stuff
    • Company History “Novella”
      • Part 1: 2009-2010, AI War And Tidalis
      • Part 2: 2011-2012, A Valley Without Wind, etc
      • Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen
      • Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3D
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Recent News

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AI War 2 v0.812 Released! “Hunting Ninjas and Desyncs”

AI War 2, Dev DiaryBy Chris McElligott ParkFebruary 7, 2019Leave a comment

Release notes here. The way that the AI sneaks around has some bugfixes and works better now, and the Hunter fleet should be a lot stronger because of the AI knowing better when to retreat.  AIs choosing to sneak past your forces and harass you should now be more effective, too.  And the nanocaust should do…

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AI War 2 v0.811 Released! “Transport Ships”

AI War 2, Dev DiaryBy Chris McElligott ParkJanuary 31, 2019Leave a comment

Release notes here. At long last, transport ships in the style of the original game have been added to the sequel!  Except we implemented them in an even friendlier fashion here.  It may be possible to do some cheesy tactics with these since they load and unload instantly, but we’ll deal with that as the case…

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Whatever happened to that Chris Park guy?

AI War 2, Chris Talks, Planning and SchedulesBy Chris McElligott ParkJanuary 25, 20191 Comment

Right – so I took a 90ish day sabbatical from work. What the heck was that all about? I said I’d update you guys on that (and be coming back to work properly) in January, so here we are. This was a really tough video to make, but overall I’m doing well these days. There…

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AI War 2 v0.810 Released! “Brace for Cross Planet Attack”

AI War 2, Dev DiaryBy Chris McElligott ParkJanuary 25, 2019Leave a comment

Release notes here. This is an entire month’s worth of changes from the volunteer brigade, and the list of changes is far too long for me to fully address here.  But one thing that is almost a minor note inside the release notes list itself is the fact that CPAs are going to be properly coming…

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Whatever happened to that Chris Park guy?

AI War 2, Dev Diary, Interviews, NewsworthyBy Chris McElligott ParkJanuary 25, 20193 Comments

Right – so I took a 90ish day sabbatical from work. What the heck was that all about? I said I’d update you guys on that (and be coming back to work properly) in January, so here we are. This was a really tough video to make, but overall I’m doing well these days. There…

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AI War 2 v0.809 Released! “Divide By Human”

AI War 2, Dev DiaryBy Chris McElligott ParkDecember 19, 2018Leave a comment

Release notes here. The title of this one is a programmer-y joke at the expense of us human meatbags.  But I think it’s also a pretty apt description of some of the new AI behaviors in terms of how it decides to take major actions at a planet.  Sometimes bumrush you, sometimes go away for a…

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AI War 2 v0.808 Released! “Custom Stacks”

AI War 2, Dev DiaryBy Chris McElligott ParkDecember 10, 2018Leave a comment

Release notes here. Bunches of improvements for various factions, and also for the “unit stacks” feature.  There’s still more I plan to do with that feature in general (such as making AOE and beam weapons actually have a bonus against stacks, for one example), but for now this lets you choose custom stack sizes and how…

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AI War 2 v0.857 Released! “Cyber Command”

AI War 2, Dev DiaryBy Chris McElligott ParkNovember 27, 2018Leave a comment

Release notes here. There’s a lot of stuff in here!  Hacking is better, construction is better balanced, and balance in general has gotten a huge bunch of changes.  Visually there are some improvements in how large some ships are, so that you can see them better.  Huge thanks to particularly Puffin and Quinn on this release,…

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AI War 2 v0.856 Released! “Sabre Company”

AI War 2, Dev DiaryBy Chris McElligott ParkNovember 9, 20181 Comment

Release notes here. There are things!  They are new!  The release notes themselves are pretty much brief enough to cover it, to be honest.  There’s some good fixes and tweaks in here, again from Puffin and Badger and Quinn.  I have still been out for the count. My personal life has still been completely upside down…

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AI War 2 v0.805 Released! “Mercs, Hacks, and, Drones, Oh My”

AI War 2, Dev DiaryBy Chris McElligott ParkOctober 30, 20181 Comment

Release notes here. Right!  It’s been 17 days since the last release, which is a hugely long period for us, so there’s a ton in here.  Even though I didn’t personally do any of it; it’s all thanks to Badger, Puffin, and Quinn.  Huge, huge, thanks to those three for holding down the fort and getting…

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