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Arcen Games, LLC
Indie game development studio since 2009. AI War, Calling The Rain, and more.
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  • News
  • Games
    • Heart of the Machine
    • AI War 2
    • AI War: Fleet Command
      • AI War: The Zenith Remnant (Expansion 1)
      • AI War: Children of Neinzul (Expansion 2)
      • AI War: Light of the Spire (Expansion 3)
      • AI War: Ancient Shadows (Expansion 4)
      • AI War: Vengeance of the Machine (Expansion 5)
      • AI War: Destroyer Of Worlds (Expansion 6)
    • The Last Federation
      • The Last Federation: Betrayed Hope (Expansion 1)
      • The Last Federation: The Lost Technologies (Expansion 2)
    • Starward Rogue
    • Bionic Dues
    • Skyward Collapse
      • Skyward Collapse: Nihon no Mura (Expansion 1)
    • A Valley Without Wind
    • Tidalis
    • Shattered Haven
    • In Case of Emergency, Release Raptor
  • Wiki
  • Idea/Bug Tracker
  • Discussion
  • $ Tips
  • About
    • Basics About Arcen (Ar-ken) Games
    • How To Buy Our Stuff
    • Company History “Novella”
      • Part 1: 2009-2010, AI War And Tidalis
      • Part 2: 2011-2012, A Valley Without Wind, etc
      • Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen
      • Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3D
    • The Arcenverse
    • Contact Us

Recent News

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AI War Beta 3.904 Released!

AI WarBy Chris McElligott ParkOctober 23, 2010Leave a comment

A few tweaks, specifically to an annoying issue where AI units could “appear” on your planets as reinforcements in cases when they should not be. This is a standard update that you can download through the in-game updater itself, if you already have 3.701 or later. When you launch the game, you’ll see the notice…

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Oct222010

AI War Beta 3.903, “The Performer,” Released!

AI WarBy Chris McElligott ParkOctober 22, 2010Leave a comment

Lots of performance improvements in this one.  Also, the last two stats tabs have been ported, and the new Children of Neinzul music track will actually play (whoops that it wasn’t before).  These are tiny release notes compared to our usual, but it’s actually been an enormously busy, stressful day.  Lots of preparations with distributors,…

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AI War 4.0 and Children of Neinzul Coming on the 27th.

AI WarBy Chris McElligott ParkOctober 22, 20101 Comment

We’d been thinking we were going to release on the 25th, this coming Monday, but we need a couple of extra days.  Aside from one OSX crash all is well — very well — with the betas, but we still have a lot of last-minute stuff to prepare, and our distribution partners need time to…

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AI War Beta 3.902 Released!

AI WarBy Chris McElligott ParkOctober 22, 2010Leave a comment

This one mainly fixes a bug in the last one that was causing savegames to all be 0 bytes.  Yikes.  We rushed this fix out as soon as we’d realized, thanks for your patience. This is a standard update that you can download through the in-game updater itself, if you already have 3.701 or later.…

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AI War Beta 3.901 Released!

AI WarBy Chris McElligott ParkOctober 22, 2010Leave a comment

This version re-implements more of the statistics window tabs, hopefully fixes the too-low-ship-caps thing, fixes a couple of other exceptions and bugs, nerfs the Zenith Polarizer, and improves memory allocation a bit more.  The memory allocation thing in particular changed a few thousand of lines of code scattered throughout the program, so please do keep…

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Oct212010

AI War Beta 3.900, “Taunts In Your General Direction,” Released!

AI WarBy Chris McElligott ParkOctober 21, 2010Leave a comment

This release is smaller on the surface than usual, but it still packs a punch. The biggest thing fixed here is that now the AI Taunts are once again functioning.  On OSX, this is a pretty critical fix, as it was apparently deadlocking the game when trying to taunt on that side (or after 25…

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Oct212010

AI War Beta 3.801, “Lobby Revisitation,” Released!

AI WarBy Chris McElligott ParkOctober 21, 2010Leave a comment

This release has a lot of miscellaneous stuff in it, but there is particular attention paid to the lobby in there.  Specifically, all of the known lobby bugs should be resolved as of this release — including that squirrely one where settings weren’t really taking, etc. Also in this one: Unique graphics for the avenger…

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AI War Beta 3.800, “The Refinery,” Released!

AI WarBy Chris McElligott ParkOctober 20, 201011 Comments

Well, the release notes for this one are immense. I mean, really really immense.  At the risk of seeming terse, I’m just largely going to point you to those, because the fixes and tweaks are all over the place and I’m running really short on time, anyway.  But, some of the most exciting points: Lots…

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AI War Beta 3.719, “And There Was Much Rejoicing,” Released!

AI WarBy Chris McElligott ParkOctober 19, 20101 Comment

Today’s release is perhaps the biggest bugfix release we’ve had by far.  The three biggest issues on people’s minds are all now fixed: the “Network host initialization error,” the “Access Denied: Could Not Get Cursor Position” error, and the clunky-feeling (compared to the SlimDX version) zooming.  We also fixed some bugs from the prior version…

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Oct182010

AI War Beta 3.718, “Humanity’s Bruised Ego,” Released!

AI WarBy Chris McElligott ParkOctober 18, 20102 Comments

Today’s release is a major one.  Really, really gigantic.  Not because it adds any new ships or features, but because it really polishes the balance and difficulty — including fixing some nasty bugs — to such a heavy degree.  Let’s see, where to even begin: In the prior version, the economy costs weren’t working properly,…

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