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Arcen Games, LLC
Indie game development studio since 2009. AI War, Calling The Rain, and more.
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  • Games
    • Heart of the Machine
    • AI War 2
    • AI War: Fleet Command
      • AI War: The Zenith Remnant (Expansion 1)
      • AI War: Children of Neinzul (Expansion 2)
      • AI War: Light of the Spire (Expansion 3)
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      • AI War: Vengeance of the Machine (Expansion 5)
      • AI War: Destroyer Of Worlds (Expansion 6)
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      • The Last Federation: Betrayed Hope (Expansion 1)
      • The Last Federation: The Lost Technologies (Expansion 2)
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      • Skyward Collapse: Nihon no Mura (Expansion 1)
    • A Valley Without Wind
    • Tidalis
    • Shattered Haven
    • In Case of Emergency, Release Raptor
  • Wiki
  • Idea/Bug Tracker
  • Discussion
  • $ Tips
  • About
    • Basics About Arcen (Ar-ken) Games
    • How To Buy Our Stuff
    • Company History “Novella”
      • Part 1: 2009-2010, AI War And Tidalis
      • Part 2: 2011-2012, A Valley Without Wind, etc
      • Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen
      • Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3D
    • The Arcenverse
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Recent News

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AVWW Beta 0.911 “Fifty Craters ” Released!

A Valley Without WindBy Chris McElligott ParkMarch 20, 2012Leave a comment

This one is our second release of the day, and its main feature is a new “Defend Supply Depot From Meteor Storm” mission type, which is a pretty cool new mission vaguely reminiscent of missile command (but with tons of twists making this a lot more interesting). This also fixes a few bugs, one of…

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AVWW Beta 0.910 “Grains Of Sand” Released!

A Valley Without WindBy Chris McElligott ParkMarch 20, 2012Leave a comment

This one is just a small bugfix version, although it also does improve the look of desert sand edges so that deserts feel more desert-y.  We’re in progress on a number of things internally that weren’t quite ready for this one, but which will be released later today, though. More to come soon — 1.0…

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GDC 2012 Wrap-Up

A Valley Without Wind, Other IndiesBy Erik JohnsonMarch 20, 20121 Comment

Earlier this month I attended GDC in San Francisco, it was my first time doing so and it ended up being quite an experience. I was pulling double duty, covering the event itself and its happenings as a journalist for DIYGamer and MCV during the day, and talking Arcen and indie game development in general…

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AVWW Beta 0.909 “A Perfectly Anachronistic Escape” Released!

A Valley Without WindBy Chris McElligott ParkMarch 19, 2012Leave a comment

This one is another biggie.  This time literally in terms of filesize, as well as in terms of what it changes.  Visuals Visually this is a giant release because it really improves the character art (making it look painterly) and does the same for the monsters that aren’t particle-effect-based.  There are also a few minor…

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AVWW Beta 0.907/0.908 “Defeating The Regressive Guard” Released!

A Valley Without WindBy Chris McElligott ParkMarch 17, 2012Leave a comment

This one is mostly just a bugfix patch, fixing a number of issues from the prior version as well as longstanding issues that the prior version made apparent.  It also adds a couple of little tweaks and features, and makes Skelebot Guards less of a pain to deal with inside. EDIT: Then there was one…

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AVWW Beta 0.906 “Of Terrain Upheavals And Server Browsers” Released!

A Valley Without WindBy Chris McElligott ParkMarch 17, 2012Leave a comment

This one took us a lot longer than we expected, but when you see what’s in it, you’ll see why.  First of all, there’s a bunch of fixes in there, as per usual.  Secondly, there’s a big efficiency gain with the size of the save files, which has a number of benefits (faster saves, faster…

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AI War Beta 5.030, “Refined Hacking,” Released!

AI WarBy Chris McElligott ParkMarch 14, 2012Leave a comment

This one is basically “just” a laundry list of fixes, tweaks, and balance adjustments that you folks asked for.  Not really any new features, and no single item jumps out above all the rest, but there’s a lot of solid refinement here that I know people have been waiting for.  Sorry for the delay on…

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Gratuitous Tank Battles Pre-Order And Beta

Other IndiesBy Erik JohnsonMarch 14, 20122 Comments

Wanted to drop a quick note that our good friend and excellent indie game designer/developer Cliff Harris has announced the beta launch for his new game Gratuitous Tank Battles. As RPS notes, the game is a mix of RTS, simulation, and tower defense. It’s set as if World War I never came to an end — with trench warfare evolving through…

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A Crash Course On A Valley Without Wind

A Valley Without Wind, Game DesignBy Chris McElligott ParkMarch 13, 2012Leave a comment

So… today for me has been pretty much all about the documentation.  I wanted to go ahead and get this done so that Erik could start using it in his emails to press. I had something similar for AI War that was hugely useful for explaining to new players (and to press) just what it…

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AVWW Beta 0.905 “Refined Gargantua” Released!

A Valley Without WindBy Chris McElligott ParkMarch 12, 2012Leave a comment

This one has been almost a week in the making, so it stands to reason that it’s massive.  And as releases go, even for us this one is particularly massive.  It wasn’t until today that I realized it had almost been a week since our last release… or that it has literally been a month…

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