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Arcen Games, LLC
Indie game development studio since 2009. AI War, Calling The Rain, and more.
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  • News
  • Games
    • AI War 2
    • AI War: Fleet Command
      • AI War: The Zenith Remnant (Expansion 1)
      • AI War: Children of Neinzul (Expansion 2)
      • AI War: Light of the Spire (Expansion 3)
      • AI War: Ancient Shadows (Expansion 4)
      • AI War: Vengeance of the Machine (Expansion 5)
      • AI War: Destroyer Of Worlds (Expansion 6)
    • The Last Federation
      • The Last Federation: Betrayed Hope (Expansion 1)
      • The Last Federation: The Lost Technologies (Expansion 2)
    • Starward Rogue
    • Bionic Dues
    • Skyward Collapse
      • Skyward Collapse: Nihon no Mura (Expansion 1)
    • A Valley Without Wind
    • Tidalis
    • Shattered Haven
    • In Case of Emergency, Release Raptor
  • Wiki
  • Idea/Bug Tracker
  • Discussion
  • $ Tips
  • About
    • Basics About Arcen (Ar-ken) Games
    • How To Buy Our Stuff
    • Company History “Novella”
      • Part 1: 2009-2010, AI War And Tidalis
      • Part 2: 2011-2012, A Valley Without Wind, etc
      • Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen
      • Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3D
    • The Arcenverse
    • Contact Us

Recent News

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Q&A: PC Indie Game Sales Numbers

AI War, Game DesignBy Chris McElligott ParkMarch 9, 201010 Comments

I get mail from time to time from aspiring indies, and recently I was asked an intriguing question: “The fact is that I have no idea what is the average number of sales for indie pc games… more like 10,000 or 30,000? More? Less? I know it’s around 50 000 for XBLA titles but I…

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Announcing… The Indie Strategy Bundle!

AI War, Other IndiesBy Chris McElligott ParkMarch 4, 2010Leave a comment

Indie developers Arcen Games, Cryptic Comet, and Positech Games have joined forces to bring strategy fans the ultimate bundle: Gratuitous Space Battles + The Tribe Expansion, Solium Infernum, and AI War + The Zenith Remnant Expansion. This weekend only, the three companies are offering this special package for a mere $49.99 (for the math impaired,…

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Playing Well With Others

AI War, Game Design, Other IndiesBy Chris McElligott ParkMarch 4, 2010Leave a comment

Okay, so you’ve seen the post I made about the Indie Strategy Bundle, which was just a re-post of Cliff’s, Vic’s, and my press release. Cliff and Vic, naturally, made much more interesting posts on their own blogs, talking about the context of the bundle, their own feelings about it, etc. I thought I’d add…

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Mar12010

AI War 3.060 Released!

AI WarBy Chris McElligott ParkMarch 1, 2010Leave a comment

Since January, Arcen’s focus has shifted from large-scale development of AI War to our other upcoming titles — with AI War, our intent had been to simply maintain and refine the existing game, while adding a handful of exciting new features every month as free DLC.  As you may imagine, therefore, we were quite surprised…

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Choosing A Network Library in C#

Game Design, ProgrammingBy Chris McElligott ParkFebruary 25, 201023 Comments

I am a bad, bad man for not having blogged about this sooner. Last year I blogged about How I Chose SlimDX as my graphics/sound/etc library of choice. And I’ve been meaning to blog about how I chose my network library, and what I think of it, yet have failed to do so. This was…

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Fanboyism And The Cycle Of Perceived Inferiority

Game DesignBy Chris McElligott ParkFebruary 24, 20103 Comments

I’m not known for being brief, but I’ll try to keep it as short as possible for this post. Fact is, I have a ton of work I should be doing on Tidalis, but I was struck by inspiration today after watching the various shows of the Penny Arcade TV Show, which I hadn’t managed…

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Feb172010

Arcen’s Upcoming Puzzle Game Gets Official Name, New Alpha-Version Screenshots

TidalisBy Chris McElligott ParkFebruary 17, 2010Leave a comment

Arcen’s currently-inwork puzzle game now has an official name: Tidalis.  The teaser preview for the game has been updated to show the game’s new logo, as well as a lot of the game’s current art.  Please bear in mind that most of the middle-ground sprites are currently missing from the shown backgrounds, and that the…

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HellBored: Chris Park Interviewed About AI War and The Zenith Remnant

AI War, InterviewsBy Chris McElligott ParkFebruary 16, 2010Leave a comment

HellBored recently conducted an interview with Chris Park about AI War, the reception of The Zenith Remnant, developing games as an individual versus as part of a team, and why developing capable RTS AI is such a challenge for the industry. Read The Interview

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Metacritic: AI War 40th Best PC Game of 2009

AI War, ReviewsBy Chris McElligott ParkFebruary 16, 2010Leave a comment

All the way back in December, Metacritic released their annual list of the year’s best-reviewed games on each platform. Things have been so busy here at Arcen that somehow we missed posting a news item about this, but we thought it was pretty cool to say the least. For a game that started out as…

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Complexity for the sake of complexity.

Game DesignBy Chris McElligott ParkJanuary 18, 20104 Comments

Recently an IGF judge accused me of seemingly adding “complexity for the sake of complexity” to AI War. Naturally I disagree with him/her, but I think that it does raise some interesting design questions that are very much worth exploring. So here we are. The Merits of SimplicityFirst of all, let’s talk about simplicity. Simplicity…

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