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Arcen Games, LLC
Indie game development studio since 2009. AI War, Calling The Rain, and more.
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  • News
  • Games
    • Heart of the Machine
    • AI War 2
    • AI War: Fleet Command
      • AI War: The Zenith Remnant (Expansion 1)
      • AI War: Children of Neinzul (Expansion 2)
      • AI War: Light of the Spire (Expansion 3)
      • AI War: Ancient Shadows (Expansion 4)
      • AI War: Vengeance of the Machine (Expansion 5)
      • AI War: Destroyer Of Worlds (Expansion 6)
    • The Last Federation
      • The Last Federation: Betrayed Hope (Expansion 1)
      • The Last Federation: The Lost Technologies (Expansion 2)
    • Starward Rogue
    • Bionic Dues
    • Skyward Collapse
      • Skyward Collapse: Nihon no Mura (Expansion 1)
    • A Valley Without Wind
    • Tidalis
    • Shattered Haven
    • In Case of Emergency, Release Raptor
  • Wiki
  • Idea/Bug Tracker
  • Discussion
  • $ Tips
  • About
    • Basics About Arcen (Ar-ken) Games
    • How To Buy Our Stuff
    • Company History “Novella”
      • Part 1: 2009-2010, AI War And Tidalis
      • Part 2: 2011-2012, A Valley Without Wind, etc
      • Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen
      • Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3D
    • The Arcenverse
    • Contact Us

Recent News

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Bits And Pieces From PAX East

A Valley Without Wind, Game Design, InterviewsBy Chris McElligott ParkApril 13, 2012Leave a comment

Volatar on the forums reminded me that I needed to do a post about how PAX went — so here I am!  It’s been a whirlwind since getting back from PAX, and I still have an enormous backlog of emails that I’ve not yet had a chance to respond to.  I’m getting to them —…

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Apr132012

PAX East 2012 Coverage For A Valley Without Wind

A Valley Without Wind, InterviewsBy Erik JohnsonApril 13, 20122 Comments

We spent much of our time at PAX East chatting it up with press, filling interview appointments and having them take a quick tour of A Valley Without Wind. Here’s the coverage to come about from our trip to Boston thus far: John Polson interviews Chris in an excellent piece on IndieGames.com entitled Indie Devs Weigh in on…

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AVWW Beta 0.926 “Things You Might Like To Know” Released!

A Valley Without WindBy Chris McElligott ParkApril 13, 2012Leave a comment

This one is our first release since getting back from PAX East, and it’s a big one.  Not only does it have all the stuff that Keith and Josh were working on while the rest of us were at the convention, it also has a first round of improvements based on our observations of players…

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A Valley Without Wind at PAX East 2012!

A Valley Without WindBy Chris McElligott ParkApril 6, 20124 Comments

We’re all so excited to be at the PAX East Expo 2012! If you’re at the expo, be sure to stop by our booth (#364)! Check out our Facebook page or twitter account for pictures!

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AVWW Beta 0.925 “Dispelling The Lieutenant Pact ” Released!

A Valley Without WindBy Chris McElligott ParkApril 4, 2012Leave a comment

This one is our second release of today, and it’s just another bunch of bugfixes and polish.  Basically, the last bit of tidying up prior to PAX East. Unless there are some major issues found with this one, this will probably be our last public update to the game until next Wednesday the 11th.  It…

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AVWW Beta 0.924 “Gaping Caverns” Released!

A Valley Without WindBy Chris McElligott ParkApril 4, 2012Leave a comment

This one focuses on more polish and bugfixes relating to the new player experience as we move toward PAX East.  In particular a lot of things relating to caverns and underground seeding, hence the name above.  We’re only showing solo directly at PAX, so that’s where the bulk of our focus has been on the…

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AVWW Heading To PAX East And Steam In April

A Valley Without WindBy Erik JohnsonApril 4, 2012Leave a comment

Arcen Games is excited to announce A Valley Without Wind, our upcoming co-op 2D sidescroller of near-infinite proportions, will be on display at PAX East April 6-8 in Boston. We’re also thrilled to reveal AVWW 1.0 will coincide with the title’s Steam release on April 23. AVWW has heavily evolved since we began openly developing it back in January…

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AVWW 1.0 Now To Launch On April 23rd

A Valley Without WindBy Chris McElligott ParkApril 3, 2012Leave a comment

Just a couple of weeks ago, we announced that we’d be launch on April 16th on Steam, and that we were lowering the price of the game.  All of that is still true, except that we’ve shifted the release date back a week to the 23rd instead of the 16th. Why the shift?  Well, to…

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Final AVWW System Requirements Updated

A Valley Without WindBy Chris McElligott ParkApril 3, 2012Leave a comment

Now that the game has been out in beta for months and months, we have the data to set our final system requirements.  Here they are: COMPATIBLE OPERATING SYSTEMS —————————- Windows XP SP2 or later; Mac OSX Intel CPU and “Leopard” 10.5 or later. Linux is not officially supported by Unity 3D, the engine AVWW…

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Apr32012

Images Of Our AVWW Banners For PAX East!

A Valley Without Wind, Art, Game DesignBy Chris McElligott ParkApril 3, 2012Leave a comment

These are all at a lower scale, of course, but I thought you might enjoy these.  The first two are being printed at 3 feet by five 5 feet in size and will go on either side of our 33 inch video monitor mounted at the back of our booth.  The third image is being…

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