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Arcen Games, LLC
Indie game development studio since 2009. AI War, Calling The Rain, and more.
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  • News
  • Games
    • Heart of the Machine
    • AI War 2
    • AI War: Fleet Command
      • AI War: The Zenith Remnant (Expansion 1)
      • AI War: Children of Neinzul (Expansion 2)
      • AI War: Light of the Spire (Expansion 3)
      • AI War: Ancient Shadows (Expansion 4)
      • AI War: Vengeance of the Machine (Expansion 5)
      • AI War: Destroyer Of Worlds (Expansion 6)
    • The Last Federation
      • The Last Federation: Betrayed Hope (Expansion 1)
      • The Last Federation: The Lost Technologies (Expansion 2)
    • Starward Rogue
    • Bionic Dues
    • Skyward Collapse
      • Skyward Collapse: Nihon no Mura (Expansion 1)
    • A Valley Without Wind
    • Tidalis
    • Shattered Haven
    • In Case of Emergency, Release Raptor
  • Wiki
  • Idea/Bug Tracker
  • Discussion
  • $ Tips
  • About
    • Basics About Arcen (Ar-ken) Games
    • How To Buy Our Stuff
    • Company History “Novella”
      • Part 1: 2009-2010, AI War And Tidalis
      • Part 2: 2011-2012, A Valley Without Wind, etc
      • Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen
      • Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3D
    • The Arcenverse
    • Contact Us

Recent News

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AVWW Post-Release 1.104-105 “The Victorious Return Of… Levels!” Released!

A Valley Without WindBy Chris McElligott ParkJune 28, 2012Leave a comment

This one is as ginormous as they come, even for us here at Arcen.  Where to even begin? Out With Per-Continent Tiers, In With Global Levels At the broadest level, the idea here is that it’s more of a traditional RPG flow now.  None of that “New Game+” stuff when you get to a new…

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Jun222012

AVWW 1.1, IndieCade E3 Showcase Press Coverage

A Valley Without WindBy Erik JohnsonJune 22, 2012Leave a comment

A Valley Without Wind 1.1 is officially out (along with an official hotfix) and we’re happy to hear some really great reactions from players and press, including Tom Chick of Quarter to Three weighing in on what he’s enjoying about the new update. We’ve built up quite a long list of links over the past couple…

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AVWW Official Hotfix 1.103 Released!

A Valley Without WindBy Chris McElligott ParkJune 21, 2012Leave a comment

This one adds a couple of last little tweaks in to the fixes we already had in 1.102 yesterday, and now this is our hotfix version — essentially we felt a couple of these changes were important enough to go out to all customers immediately rather than waiting until the official version of  1.2 comes…

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AVWW Post-Release 1.102 “Stop Wiggling!” Released!

A Valley Without WindBy Chris McElligott ParkJune 20, 2012Leave a comment

This one is pretty much a bugfix and slight polish version.  If things look solid here, then we’ll do a hotfix official version tomorrow — so let us know if you see any problems or if everything looks okay! Internally we’ve been mapping out what we’re going to do for 1.2, and work on that…

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A Valley Without Wind 1.1 Out Now

A Valley Without WindBy Erik JohnsonJune 19, 2012Leave a comment

Arcen Games is ecstatic to announce the official release of A Valley Without Wind 1.1, available now as a free update for the procedurally-generated open world sidescroller through its various digital distributors. The release notes come in at around 48,500 words, which is why we’ve put together this summarized feature list to give an idea…

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Jun152012

AI War: Children of Neinzul donations to Child’s Play reach $34,494.20

AI WarBy Chris McElligott ParkJune 15, 2012Leave a comment

As of June 15th, 2012, we have so far raised and donated $34,494.20 for Child’s Play! That’s $3752.31 since our December update, all of which has already gone directly to the charity.  In 2011 we managed to raise a total of $20,212.18, which smashed our 2010 numbers and well more than doubled our original goal…

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Reflections On A Valley Without Wind’s Transformation From 1.0 to 1.1

A Valley Without Wind, Game DesignBy Chris McElligott ParkJune 14, 20127 Comments

Whew!  It’s been a busy month and a half since A Valley Without Wind 1.0 launched. The release notes are available online in full, and I won’t even attempt to summarize all that has happened during this period.  Microsoft Word informs me that the release notes are about 48,500 words long (the equivalent of 194…

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AVWW Post-Release 1.061 “Release Candidate 8” Released!

A Valley Without WindBy Chris McElligott ParkJune 13, 2012Leave a comment

This one is the third release candidate of the day, and hopefully the last release prior to the official 1.1 version. There were a couple of more performance issues still present in the prior RC version that we’ve now fixed, but beyond that all other issues that we’ve deemed important enough to go into 1.1…

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AVWW Post-Release 1.060 “Release Candidate 7” Released!

A Valley Without WindBy Chris McElligott ParkJune 13, 2012Leave a comment

This one is the second release candidate of the day.  There are still a couple of very teeny things we want to fix up this morning, but aside from that this is going to be the 1.1 version unless someone finds a problem.  So if there’s a problem, we definitely want to know about it!…

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AVWW Post-Release 1.059 “Release Candidate 6” Released!

A Valley Without WindBy Chris McElligott ParkJune 13, 2012Leave a comment

This one is yet another release candidate.  There are still a couple of very teeny things we want to fix up this morning, but aside from that this is going to be the 1.1 version unless someone finds a problem.  So if there’s a problem, we definitely want to know about it! In the prior…

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