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Arcen Games, LLC
Indie game development studio since 2009. AI War, Calling The Rain, and more.
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  • News
  • Games
    • Heart of the Machine
    • AI War 2
    • AI War: Fleet Command
      • AI War: The Zenith Remnant (Expansion 1)
      • AI War: Children of Neinzul (Expansion 2)
      • AI War: Light of the Spire (Expansion 3)
      • AI War: Ancient Shadows (Expansion 4)
      • AI War: Vengeance of the Machine (Expansion 5)
      • AI War: Destroyer Of Worlds (Expansion 6)
    • The Last Federation
      • The Last Federation: Betrayed Hope (Expansion 1)
      • The Last Federation: The Lost Technologies (Expansion 2)
    • Starward Rogue
    • Bionic Dues
    • Skyward Collapse
      • Skyward Collapse: Nihon no Mura (Expansion 1)
    • A Valley Without Wind
    • Tidalis
    • Shattered Haven
    • In Case of Emergency, Release Raptor
  • Wiki
  • Idea/Bug Tracker
  • Discussion
  • $ Tips
  • About
    • Basics About Arcen (Ar-ken) Games
    • How To Buy Our Stuff
    • Company History “Novella”
      • Part 1: 2009-2010, AI War And Tidalis
      • Part 2: 2011-2012, A Valley Without Wind, etc
      • Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen
      • Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3D
    • The Arcenverse
    • Contact Us

Recent News

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AI War Beta 6.042 “Activating Vengeful Sanding Machine” Released!

AI WarBy Keith LaMotheJune 5, 2013Leave a comment

This one is a whole big pile of polish for 7.0 and the VotM expansion. Some highlights: – Working with the ship design screen should be easier with shift-click support for copying a module from one slot to one or more others, and the logic to auto-upgrade your champion designs when you unlock a higher-mark…

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AI War Beta 6.041 “Brutalizing Expansion Features” Released!

AI WarBy Keith LaMotheJune 4, 2013Leave a comment

This one contains the last new content for the expansion (the two new “Brutal-pick” Core Guard Posts) and starts the polish-phase for the expansion and 7.0 in earnest. The two new Brutal Core Guard posts are the Shredder and the Hunter-Killer Factory. C’mon, H/K, say hi to the audience. … guess not. Anyway. The main…

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AI War Beta 6.040 “The Kinder, Gentler Sort Of Core Guard Post” Released!

AI WarBy Keith LaMotheJune 1, 2013Leave a comment

This one adds the expansion’s 3 non-brutal core guard post types. An AI Homeworld gets about 8 core posts in general, and picks a few (from 0 to 3, depending on difficulty and sometimes a little randomness) from the “brutal” list like Core Raid Engine and Core Wrath Lance, and the rest from this entirely…

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AI War Beta 6.039 “Carrying The Combat ” Released!

AI WarBy Keith LaMotheMay 31, 2013Leave a comment

This one is relatively small but contains the last new bonus ship type of the expansion, a few important changes to Showdown Devices, and a few less-important-but-still-nice other changes. That last bonus ship type is the “Neinzul Combat Carrier”, which is a light combatant starship that can also build any youngling types you have unlocked.…

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Skyward Collapse 1.007 “Stats Fit For A God” Released!

Skyward CollapseBy Chris McElligott ParkMay 30, 2013Leave a comment

This one has a wide variety of stuff in it.  Most exciting for most players are likely going to be the new counts and stats on both the left and right sidebars.  Without getting too cluttered, you now have a much better view of what is going on in your dominions. There are also several…

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Welcome To the Arcen Way Of Doing Post-Release Support :)

Game Design, Newsworthy, Skyward CollapseBy Chris McElligott ParkMay 30, 20131 Comment

Hello there!  Looks like, as usual with a game launch, we have a lot of new players to our games.  Welcome!  I think you’ll find Arcen is a bit… unusual… when it comes to our development process, though, and this may come as a bit of a surprise. Two Different Software Development Philosophies I used…

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AI War Beta 6.035-6.038 “Dire Protector” Released!

AI WarBy Keith LaMotheMay 29, 2013Leave a comment

This one introduces Dire Guardians to the alpha players of the upcoming Vengeance of the Machine expansion. This won’t hurt a bit, really. Remember, if you’re interested in alpha testing for the expansion, please shoot me a PM in the forums. This release also adds the fifth of six new bonus ship types planned for…

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Skyward Collapse 1.006 “Listen When I Command!” Released!

Skyward CollapseBy Chris McElligott ParkMay 28, 2013Leave a comment

This one has two very key bugfixes, and a handful of other tweaks. The first bugfix is one that was causing desyncs in multiplayer, occasional stupidity on the part of the AI, units moving onto enemy units, and more.  It wasn’t very easily reproducible, and wasn’t super common in every game, but it all tracked…

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Skyward Collapse 1.005 “Player’s Choice” Released!

Skyward CollapseBy Chris McElligott ParkMay 28, 2013Leave a comment

This one reverts two very unpopular recent changes.  We’ve made some cool shifts post-1.0 on the game, but these two were not viewed to be among them.  Players complained, loudly, and so after listening to the reasoning we’ve decided to revert the changes.  Not the first time this has happened in an Arcen title, and…

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May282013

Players and Press React To Skyward Collapse

Newsworthy, Reviews, Skyward CollapseBy Erik JohnsonMay 28, 2013Leave a comment

It’s been a crazy few days since Skyward Collapse launched late last week. The game has received a few new updates, the Steam community already has a guide up, and players (QuartertoThree, Octopus Overlords, Bay 12 Forums), video channel owners and press (Kotaku, PC Gamer, Cult of Mac) seem to be buzzing about it — for…

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