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Arcen Games, LLC
Indie game development studio since 2009. AI War, Calling The Rain, and more.
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  • News
  • Games
    • AI War 2
    • AI War: Fleet Command
      • AI War: The Zenith Remnant (Expansion 1)
      • AI War: Children of Neinzul (Expansion 2)
      • AI War: Light of the Spire (Expansion 3)
      • AI War: Ancient Shadows (Expansion 4)
      • AI War: Vengeance of the Machine (Expansion 5)
      • AI War: Destroyer Of Worlds (Expansion 6)
    • The Last Federation
      • The Last Federation: Betrayed Hope (Expansion 1)
      • The Last Federation: The Lost Technologies (Expansion 2)
    • Starward Rogue
    • Bionic Dues
    • Skyward Collapse
      • Skyward Collapse: Nihon no Mura (Expansion 1)
    • A Valley Without Wind
    • Tidalis
    • Shattered Haven
    • In Case of Emergency, Release Raptor
  • Wiki
  • Idea/Bug Tracker
  • Discussion
  • $ Tips
  • About
    • Basics About Arcen (Ar-ken) Games
    • How To Buy Our Stuff
    • Company History “Novella”
      • Part 1: 2009-2010, AI War And Tidalis
      • Part 2: 2011-2012, A Valley Without Wind, etc
      • Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen
      • Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3D
    • The Arcenverse
    • Contact Us

Recent News

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AVWW Beta 0.528, “The Overlord Experience,” Released!

A Valley Without WindBy Chris McElligott ParkOctober 20, 2011Leave a comment

This one is really a pretty small release in terms of what is publicly ready in it, but there were enough player-requested tweaks in there that I felt like it was worth getting out tonight rather than waiting for a larger batch of stuff tomorrow.  The minimap has a few more options and works a…

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AVWW Beta 0.527, “Greater Teleport and Lightning Rocket,” Released!

A Valley Without WindBy Chris McElligott ParkOctober 19, 20114 Comments

This one is a quite a lengthy set of release notes, because I decided to make today a “mantis day” and just plow through a ton of the higher-priority bug reports, feature suggestions, and so on.  I also added a couple of random smaller spells and scrolls that I’ve been meaning to add for a…

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AVWW Beta 0.526, “Telegraphing Crates,” Released!

A Valley Without WindBy Chris McElligott ParkOctober 18, 2011Leave a comment

This one is a longer set of release notes again, but it’s been a couple of days since the last beta update.  What gives?  Well, at the moment we’re simply sinking a lot of time into some larger features rather than focusing on vast amounts of smaller stuff. Multiplayer Status Multiplayer is one gargantuan feature,…

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New Interviews, Previews, and LP Videos

A Valley Without Wind, InterviewsBy Erik JohnsonOctober 18, 20112 Comments

So much has happened since we launched public beta for A Valley Without Wind back in late September. In some respects it feels like it’s been out forever, when really we’ve just reached three weeks. It’s been fantastic to have anyone interested finally able to play the game. We’ve received both a wonderful response as well as…

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Oct172011

AI War 2 Featured Spot

Top RotatorBy Chris McElligott ParkOctober 17, 2011Leave a comment

AI War 2 is a grand strategy/RTS hybrid against a galaxy that has already been conquered by rogue artificial intelligence. It’s also “a sequel to [Arcen’s] enormo-space RTS AI War, which we called ‘one of this year’s finest strategy games‘ back in 2009″ (Tom Sykes, PC Gamer) The most devious and acclaimed artificial intelligence in strategy…

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AVWW Beta 0.525, “Rushing Minis,” Released!

A Valley Without WindBy Chris McElligott ParkOctober 15, 2011Leave a comment

This one is again a shorter release notes, and again there’s some… extra something in this release not noted.  But this time, pretty well everyone should find that extra stuff because it’s so darn pervasive in most any building now. The two big things in this release, aside from the various tweaks and the “extra…

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AVWW Beta 0.524, “Lieutenant Battle Rock,” Released!

A Valley Without WindBy Chris McElligott ParkOctober 13, 2011Leave a comment

This one is a much shorter-than-average set of release notes, so for the most part I’m just going to point you to them.  But it’s been a busy day indeed!  Yesterday and today a lot of my and Josh’s time has been spent on… something.  Sometimes it’s just more fun if you find it for…

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AVWW Beta 0.523, “Miniatures and Health/MP Drops,” Released!

A Valley Without WindBy Chris McElligott ParkOctober 12, 2011Leave a comment

This one is really all over the place in terms of what it adds — a lot of things people have wanted for a while, plus yet more internal progress on the multiplayer front. The first really huge change is to how the balance is handled for your equipment as your civ level increases.  The…

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AVWW Beta 0.522, “Shadow Pathing,” Released!

A Valley Without WindBy Chris McElligott ParkOctober 11, 2011Leave a comment

This one is our first release in a couple of days, which is certainly atypical for us!  There’s a couple of things that have been going on.  Firstly, I was out yesterday for some personal reasons; nothing bad, so don’t worry, but it was something that I needed to do and which took more time…

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New AI War Reviews and LP Videos

AI War, ReviewsBy Erik JohnsonOctober 10, 2011Leave a comment

Several reviews and Let’s Play videos have hit the net for AI War: Fleet Command 5.0 over this past year that we’ve been meaning to pass along. They all have some very nice words on the game, which is always rewarding for us to hear. They’re also a great reference point to have as a developer, especially…

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