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Arcen Games, LLC
Indie game development studio since 2009. AI War, Calling The Rain, and more.
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  • News
  • Games
    • AI War 2
    • AI War: Fleet Command
      • AI War: The Zenith Remnant (Expansion 1)
      • AI War: Children of Neinzul (Expansion 2)
      • AI War: Light of the Spire (Expansion 3)
      • AI War: Ancient Shadows (Expansion 4)
      • AI War: Vengeance of the Machine (Expansion 5)
      • AI War: Destroyer Of Worlds (Expansion 6)
    • The Last Federation
      • The Last Federation: Betrayed Hope (Expansion 1)
      • The Last Federation: The Lost Technologies (Expansion 2)
    • Starward Rogue
    • Bionic Dues
    • Skyward Collapse
      • Skyward Collapse: Nihon no Mura (Expansion 1)
    • A Valley Without Wind
    • Tidalis
    • Shattered Haven
    • In Case of Emergency, Release Raptor
  • Wiki
  • Idea/Bug Tracker
  • Discussion
  • $ Tips
  • About
    • Basics About Arcen (Ar-ken) Games
    • How To Buy Our Stuff
    • Company History “Novella”
      • Part 1: 2009-2010, AI War And Tidalis
      • Part 2: 2011-2012, A Valley Without Wind, etc
      • Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen
      • Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3D
    • The Arcenverse
    • Contact Us

Recent News

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AI War Official 4.021 Released!

AI WarBy Chris McElligott ParkOctober 28, 2010Leave a comment

This release has a small number of bugfixes and tweaks that came up post-4.0, and we wanted to go ahead and get this into your hands as soon as possible just to make sure things remain clean.  Enjoy! This is a standard update that you can download through the in-game updater itself, if you already…

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Oct272010

AI War: Fleet Command 4.0 and AI War: Children of Neinzul Released!

AI WarBy Chris McElligott ParkOctober 27, 20106 Comments

This release is unreservedly huge. It’s a full re-imagining of AI War, practically a sequel (but free to existing customers). Frankly there were more updates here than in a lot of sequels we’ve seen. So it is with some difficulty that we compile these highlights, as even the list of highlights is enormous, yet omits…

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In Support Of SlimDX

ProgrammingBy Chris McElligott ParkOctober 26, 20108 Comments

With the massive new 4.0 version of AI War hitting tomorrow, one of the big bullet points from that release is a wholesale platform shift: moving to Unity 3D, away from SlimDX / .NET.  In the past, I wrote about why I chose SlimDX, and why I felt it was the best DirectX interface available…

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AI War Beta 3.908 Released – 4.0 Release Candidate One!

AI WarBy Chris McElligott ParkOctober 26, 2010Leave a comment

This huge release has a lot of good stuff, and it’s one of the last pre-official-4.0 versions.  The main outstanding item we have left is the intermediate tutorial, and everything is fixes and minor tweaks.  The shortlist of what’s new in this one: Improvements to the pre-4.0 settings importer, and making it more obvious that…

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AI War Beta 3.907 Released!

AI WarBy Chris McElligott ParkOctober 25, 2010Leave a comment

More bugfixes and balance tweaks, again. And the last of the memory-usage improvements we’ll be able to safely make before 4.0 comes out. This new version really ramps up the size and ferocity of the waves as the difficulty is increased, while at the same time making them a bit weaker at difficulties 5 and…

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Trailers For AI War 4.0 and Children of Neinzul!

AI WarBy Chris McElligott ParkOctober 25, 20102 Comments
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AI War Beta 3.906 Released!

AI WarBy Chris McElligott ParkOctober 24, 2010Leave a comment

More bugfixes and balance tweaks once again.  And some performance improvement things, and pretty huge memory usage improvements when more than one savegame is loaded per run of the application. Amongst the balance changes, all of the waves are now 3x larger than whatever they previously would have been.  The waves have been incredibly puny…

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New AI War 4.0 Video Tutorials!

AI WarBy Chris McElligott ParkOctober 23, 2010Leave a comment

Special Thanks to Moonshine Fox for creating these awesome new tutorials for AI War 4.0 — the older ones that I created were from AI War 2.0, so an update was long overdue.  An updated game manual and wiki are in the works, as well as a new trailer for the game.  So much has…

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AI War Beta 3.905 Released!

AI WarBy Chris McElligott ParkOctober 23, 2010Leave a comment

More bugfixes and balance tweaks, and a number of visual polish things.  And some performance improvement things, as well as another go at fixing that OSX threading crash. This is a standard update that you can download through the in-game updater itself, if you already have 3.701 or later. When you launch the game, you’ll…

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AI War Beta 3.904 Released!

AI WarBy Chris McElligott ParkOctober 23, 2010Leave a comment

A few tweaks, specifically to an annoying issue where AI units could “appear” on your planets as reinforcements in cases when they should not be. This is a standard update that you can download through the in-game updater itself, if you already have 3.701 or later. When you launch the game, you’ll see the notice…

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