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Arcen Games, LLC
Indie game development studio since 2009. AI War, Calling The Rain, and more.
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  • News
  • Games
    • Heart of the Machine
    • AI War 2
    • AI War: Fleet Command
      • AI War: The Zenith Remnant (Expansion 1)
      • AI War: Children of Neinzul (Expansion 2)
      • AI War: Light of the Spire (Expansion 3)
      • AI War: Ancient Shadows (Expansion 4)
      • AI War: Vengeance of the Machine (Expansion 5)
      • AI War: Destroyer Of Worlds (Expansion 6)
    • The Last Federation
      • The Last Federation: Betrayed Hope (Expansion 1)
      • The Last Federation: The Lost Technologies (Expansion 2)
    • Starward Rogue
    • Bionic Dues
    • Skyward Collapse
      • Skyward Collapse: Nihon no Mura (Expansion 1)
    • A Valley Without Wind
    • Tidalis
    • Shattered Haven
    • In Case of Emergency, Release Raptor
  • Wiki
  • Idea/Bug Tracker
  • Discussion
  • $ Tips
  • About
    • Basics About Arcen (Ar-ken) Games
    • How To Buy Our Stuff
    • Company History “Novella”
      • Part 1: 2009-2010, AI War And Tidalis
      • Part 2: 2011-2012, A Valley Without Wind, etc
      • Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen
      • Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3D
    • The Arcenverse
    • Contact Us

Recent News

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Gaming Dead: Chris Park Talks AI War, Indie Strategy and Post-Launch Support

AI War, InterviewsBy Chris McElligott ParkDecember 10, 2009Leave a comment

Gaming Dead: “In a recent interview with Gaming Dead, Arcen Games’ Chris Park, developer of the eight player co-op massive RTS title AI War: Fleet Command elaborated on how he’s implementing a post-launch support model in the form of free monthly DLC updates in the interest of seeing the game become the largest strategy title…

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Gaming Nexus: Chris Park Interviewed About Design And Development of AI War

AI War, InterviewsBy Chris McElligott ParkDecember 10, 2009Leave a comment

Gaming Nexus recently conducted an interview with Chris Park about AI War, the Arcen Games design philosophy, and a lot of interesting questions about the development/distribution/support of the game itself. Read The Interview

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Encapsulated Businesses For Indie Development

Game DesignBy Chris McElligott ParkDecember 10, 20094 Comments

Justin Vincent recently wrote a blog post about what he calls the Venture Matrix, which is basically a way to create a huge company out of a lot of little companies– or, alternatively/additionally to make it easier to launch successful startup companies. It’s a long article, and it starts out with a lot of semi-tangential…

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Design Mostly Right: Co-Op In New Super Mario Bros. Wii

Game DesignBy Chris McElligott ParkDecember 9, 20091 Comment

This post is a response to the co-op review of New Super Mario Bros. Wii on Co-Optimus. I’m a longtime fan of co-optimus, and so I found it interesting that they gave NSMBW a 2.5/5 on their co-op review, and a 4.5/5 overall. I’ve had the game for a few days now, and have made…

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Indie XMas, And The Start Of A New Adventure

AI War, Other IndiesBy Chris McElligott ParkDecember 1, 20094 Comments

First off, let me plug the Indie Games Xmas 2009 Calendar. This was something originally proposed over on the excellent GameProducer blog, which we at Arcen quickly knew we wanted to be a part of. The idea is that this is an Advent Calendar wherein every day a new indie game, trailer, or similar is…

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DarkZero Review of AI War

AI War, ReviewsBy Chris McElligott ParkNovember 30, 2009Leave a comment

My views of indie games have forever been altered. When was the last time you played an indie game that contained the amount of content of several retail games? If you have ever played and enjoyed Sins of a Solar Empire but cried because you couldn’t play it on a laptop or that the scale…

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Thanksgiving Special! 25% Off Arcen Titles

AI War, TidalisBy Chris McElligott ParkNovember 25, 2009Leave a comment

In celebration of the Thanksgiving holiday here in the US, we’re having our first multi-product discount sale on our site!   Enter code BLLR0018P to get a 25% discount on all games bought directly from Arcen through 11/30/2009.  This means that you can pick up AI War: Fleet Command for $14.99 USD, and/or preorder AI…

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AceGamez Review of AI War

AI War, ReviewsBy Chris McElligott ParkNovember 16, 2009Leave a comment

[I]f you love realistic, complex and thorough space-based real time strategies, purchase this game right now as it is an aspiring space commander’s dream. – Tom Clark, AceGamez

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The Claw – Google Wave with Chris Park

AI War, InterviewsBy Chris McElligott ParkNovember 12, 2009Leave a comment

The Claw has recently conducted a massive Google Wave interview with Chris Park about AI War, other upcoming Arcen titles, Chris’s design philosphy and inspirations, and the future for Arcen Games in general. Read The Interview

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Gaming Nexus Review of AI War

AI War, ReviewsBy Chris McElligott ParkNovember 10, 2009Leave a comment

For me, it’s a rare thing indeed for a game to move from total obscurity to a fixed place on my hard drive in the course of a handful of days… [AI War] is just brimming with innovative twists on the 4X-style RTS. – Tyler Sager, Gaming Nexus

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