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Arcen Games, LLC
Indie game development studio since 2009. AI War, Calling The Rain, and more.
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    • Heart of the Machine
    • AI War 2
    • AI War: Fleet Command
      • AI War: The Zenith Remnant (Expansion 1)
      • AI War: Children of Neinzul (Expansion 2)
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      • AI War: Vengeance of the Machine (Expansion 5)
      • AI War: Destroyer Of Worlds (Expansion 6)
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      • The Last Federation: Betrayed Hope (Expansion 1)
      • The Last Federation: The Lost Technologies (Expansion 2)
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      • Skyward Collapse: Nihon no Mura (Expansion 1)
    • A Valley Without Wind
    • Tidalis
    • Shattered Haven
    • In Case of Emergency, Release Raptor
  • Wiki
  • Idea/Bug Tracker
  • Discussion
  • $ Tips
  • About
    • Basics About Arcen (Ar-ken) Games
    • How To Buy Our Stuff
    • Company History “Novella”
      • Part 1: 2009-2010, AI War And Tidalis
      • Part 2: 2011-2012, A Valley Without Wind, etc
      • Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen
      • Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3D
    • The Arcenverse
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Recent News

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TLF Version 1.018 Released (Treasure Trove)

The Last FederationBy Chris McElligott ParkMay 13, 2014Leave a comment

Version 1.018 is out, and I hardly know where to begin, this one is so large. – The way that races are born, mature, and die has been tuned quite a bit, and is more interesting and better balanced.  A lot of folks won’t notice much effect from this directly, but it’s a subtle thing…

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TLF Version 1.017 Released (Back From A Long Quest)

The Last FederationBy Chris McElligott ParkMay 12, 2014Leave a comment

Version 1.017 is out at long last!  Sorry for the delay with this one, but it’s packed full of goodies.  There were a number of things that just needed more testing time internally, or to all be completed together, before we publicly released them. So what’s new? – Well, there’s a whole host of smaller…

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AI War Beta 7.025-7.028 “Extermination Protocol MkI” Released!

AI WarBy Keith LaMotheMay 12, 2014Leave a comment

This one focuses on polishing recently-introduced rough edges (mainly in terms of balance) and in general is the first step in a new effort to fix The Bug (10/10 being winnable). We don’t want that setting to be an immediate “you die in the first 30 minutes, no questions asked” button, but things have clearly…

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TLF Version 1.016 Released (Finish Him!)

The Last FederationBy Chris McElligott ParkMay 7, 2014Leave a comment

Version 1.016 is now out, and has a huge amount of refinement to solar balance, autoresolve, and combat balance. The way that races get techs is also a ton more clear, which also should help further clarify the uses of raw resources for players, too.  In the past version there was unfortunately a very nasty…

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TLF Version 1.015 Released (Nuanced Bloodshed)

The Last FederationBy Chris McElligott ParkMay 6, 2014Leave a comment

Version 1.015 is now out, and continues to refine both how the AI acts on the solar map, and how you can impact it.  You now have much greater power to mow down a bunch of AI armadas at a planet if you so desire, for instance.  And the AI now takes a much more…

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TLF Version 1.013-1.014 Released (Love, Hate, And Challenge)

The Last FederationBy Chris McElligott ParkMay 5, 2014Leave a comment

Version 1.013 is now out, and is kind of all over the place.  I went through our issue tracker and was just really in kind of hoover mode today, cleaning up all the little bits and pieces that I could easily deal with, rather than focusing on anything singularly big.  Makes it a relatively easier…

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AI War Beta 7.023-7.024 “So This Carrier And A MkIII Lightning Warhead Walk Into A Bar…” Released!

AI WarBy Keith LaMotheMay 5, 2014Leave a comment

This one is kind of a beast. With TLF doing so well most of our time is going in that direction, but since it’s doing well we also have a little time to spare for stuff like AIW. Which is nice. The biggest individual thing is a major revision of the Alternate Champion Progress feature…

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TLF Version 1.012 Released (War And Spies)

The Last FederationBy Chris McElligott ParkMay 2, 2014Leave a comment

Version 1.012 is now out, and I have to say, I’m really excited about this one.  The biggest thing is that you can now tell why races are going to war when they do.  But you can also see a lot of things about why you can’t get races to go to war when you…

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TLF Version 1.010-1.011 Released (Pacing And RCI)

The Last FederationBy Chris McElligott ParkMay 1, 2014Leave a comment

Version 1.010 is now out, and has a ton of good stuff.  The biggest thing is that you now wield vastly more power on the solar map — your actions matter more.  How?  The most of the simulation actions are slowed way down, so that your actions don’t get washed away in the butterfly effect…

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TLF Version 1.009 Released (Merging Beta Branch With Official)

The Last FederationBy Chris McElligott ParkApril 30, 2014Leave a comment

Version 1.009 is now out, and overall it is individually a small release.  But this is the first official update to include all the goodies from 1.005 onwards.  So for those not playing the beta branch, this new version is HUGE For those who were playing the beta branch, this one mainly brings improvements to…

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