Archive for the ‘Newsworthy’ Category

AI War 2 v0.781 Released! “Destruction Diversity”, Steam Trading Cards, New Release Date.

Release notes here. Took an extra day compared to what I was planning for this release, but there’s a ton in here!  First of all, there are a ton of balance improvements that Puffin has put together in order to diversify what gets a damage bonus against what.  There’s a lot of tuning in that area […]

AI War 2 v0.779 Released! “Quick Starts” Plus new trailer!

Release notes here. This marks the first build of the game that is available to press to preview.  How nerve-wracking!  There’s still a lot we need to finish up in the next two weeks prior to Early Access when it comes to polish and bugfixing, but we have to actually let people see the game at […]

Early Access Approaches: Showreel Video from AI War 2 v0.774!

We’re getting very close to our Early Access release!  We currently plan on that being October 18th, or something very close to that.  Looks like a target we can actually hit this time, finally, too.  Things are looking up!  If you’re reading and you don’t already have a copy of the game, you can wishlist […]

Pivoting AI War 2: Bring The Fun!

Hey all — Chris here. We’ve hit a juncture point with AI War 2. We’ve built a lot of cool things, learned a lot, and now it’s time for a soft reboot. The current plan is to pivot the gameplay to very closely resemble the original AI War, but on our new engine, and then […]

AI War 2 Music – Patreon for Pablo Vega

Hello Arcen fans, I’m really excited to announce the launch of something that has been in the works for about a year. Chris reached out to me a while back and mentioned that it would be great for our fans to get an inside look at the music creation for our games, and help get […]

AuGMENTED Goes Gold

It’s here! Arcen Games are proud to finally announce the launch of the first Starward Rogue expansion: AuGMENTED. Available now! This is a bumper content pack for Starward Rogue featuring the following list of goodies: * A new gold floor with unique challenges and rewards * 4 new music tracks composed by Pablo Vega and […]

Plans and Status Updates for AI War 2

(Crossposted from kickstarter.) Chris and Keith here! Apologies for not having made any kickstarter updates since June, good grief. We’ve had daily or weekly interactions and updates on our forums, blog, youtube dev diary, and release notes pages for anyone who wanted the full firehose info dump, but that’s no excuse. Schedule Slippage – Overview Let’s get to the toughest topic […]

AI War 2 Early Access: Good News and Bad News

Please see our latest update on Kickstarter for all the details. What’s The TLDR? 1. We’re going to delay the actual Early Access launch on Steam until something like late June or early July. Previously it was intended to be May 29th. 2. BUT, for all the “Early Access” level backers from Kickstarter and BackerKit, […]

AI War 2 is a GO! Thank you! Here’s what happens next.

Chris here! On behalf of Keith and the rest of us: you folks seriously rock. We’re grateful for all the support you’ve shown us and this project, which has really brightened the end of a hard year. Now for some housekeeping and general timeline information. This is a long post broken into sections, so feel […]

BackerKit for AI War 2 — missed the kickstarter? Look here.

TLDR: Here’s our BackerKit store page! Chris here!  If you missed the kickstarter campaign for AI War 2, you’re not alone.  Sometimes news just takes a while to percolate around, and that’s no reason for you to be unable to get into the alpha or whatever tier if you want to kick in for the […]

AI War 2 Kickstarter: Paypal at last!

Update October 31st, 2017: Note that a number of older options have been removed, since we’re now closer to launch.  So this page has been cut down quite a bit in terms of what all is on here. Chris here.  Well, gee!  I am super slow off the starting line on this one, and I apologize for […]

AI War 2 Kickstarter re-launch hits goal in 22 hours! Plus new video.

Um… wow?  Folks are absolutely amazing in their support, and I’m just agog at this.  I’m going to be out most of the weekend, but I just wanted to say thanks in advance if we hit any stretch goals before Monday.  At the moment we seem likely to hit the stretch goal for new music […]

AI War 2 Kickstarter re-launches… 50% funded in 4 hours!

Good grief!  People are awesome.  I didn’t mean to update folks here “late,” but the new campaign for AI War 2 has already reached half of its (admittedly much more modest) funding goal. I’ve already written a first update post that has a large Q&A based on early questions.  Apologies that the video above is just […]

Headtalker! Please sign up. Plus more “Reverse AI War” tidbits.

Chris here.  I’m going to keep this brief and try not to be annoying!  First up: if you didn’t already know, we’re running a kickstarter for the sequel to AI War, and that’s a pretty big deal to us. If you have not already, please consider signing up for the Headtalker campaign for AI War […]

The Last Federation Version 3.003 Released!

Bugfixes and an AI War II kickstarter notice on the main menu.  The release notes cover the details, and we hope that you enjoy those fixes. :) We also hope you’ll stop by the campaign for AI War II and see if you think it’s worth your time and/or money.  We are having an exceedingly […]

Reddit /r/Games AMA with us starting now!

Just a very quick note to point you to this link.  We won’t normally bug you with every little thing, but we wanted to give you a chance to get in any questions you might have if reddit is your bag. Obviously you can ask us anything in general, but it’s nice to have an […]

AI War II: Kickstarter launches on Monday!

We’re finally almost there!  If you want a sneak preview of what the campaign looks like (minus some of the graphics and the video), here’s a link.  Please feel free to offer us feedback on it, and if you want to be notified when the campaign starts on Monday, you can either click the button […]

AI War II Music Theme Teaser

Pablo getting prepped for the newly reorchestrated AI War II theme. The kickstarter for this sequel to AI War Classic is launching in the next 1-3 weeks. Email arcengames at gmail dot com if you want to be notified when it goes live. If you want to participate in discussions about the growing design document […]

AI War II: Design Document First Unveiling Is Now!

This is only the beginning.  The first 36 pages of the AI War II design document are in place.  I’m sure that folks on the forums will have a lot of commentary already about this.  I’m going to be out over the weekend, just to warn you, but I wanted to leave this with you […]

Release Raptor is now free, and freely refund-available.

Okay, wow.  It’s been a busy couple of days figuring some things out.  Thanks for your patience during this time.  Things are slightly different than I had expected, but the current setup should let people get the exact result they want. You will need to request the refund yourself, though, which is different from what I […]

Time for some straight talk: Release Raptor is being pulled and refunded.

First up: as promised, Alpha 16 is now out.  This includes fixes, improved and extended AI, a new robot, and a minimap. In A Nutshell, What’s Up? I’m going to give all the customers of In Case of Emergency, Release Raptor a full refund and let them keep the game, then take the game off sale.  The […]

Alpha 15 out for In Case of Emergency, Release Raptor!

Here are the release notes! Okay, so first of all I want to apologize for not having the minimap in here or any new robots, which were things I’d said I was going to do today.  We do have some new rooms for you, though, and some various tweaks and fixes to a number of […]

In Case of Emergency, Release Raptor… well, released (Early Access).

So… many… puns possible.  I look forward to seeing what the press come up with (as long as it’s not along the lines of No Man Buy, heh). At any rate, today has been really hectic and I had to push the release back by one hour so that I could finish getting the video […]

Pre-EA Demo 13 Out Now; EA Starts Tomorrow; Plus a Let’s Play!

Release Raptor Pre-EA Demo 13 is now out for testers!  Demo 12 came out earlier today, so we’ve been busy. Tomorrow is our release into Early Access, and while we haven’t been able to do everything I had hoped by this point, we have done a lot of things that I hadn’t expected to get […]

Release Raptor Build For Testers Is Now Out!

Just a brief note now, to let folks that we are (roughly) on schedule for once.  It took me about 8 hours longer than I expected, but it didn’t push back into a further day, so that’s good. ;) For folks who are doing testing, there’s a guide that I ask you read if you […]

Tomorrow: Day of the Testers; Wednesday: Day of the Release

We have been very busy.  That said, another minor delay.  But!  This time there is a huuuge silver lining if you just can’t wait to get your hands on the game: you CAN get it tomorrow. Wat? The current delay is caused by a couple of things, but the need for adequate testing (even for an […]

The Last “Two-Level Demo” For Release Raptor!

…and I just realized I forgot to update the main menu text to reflect that.  Bah!  Always something. ;) Well, as you can see from the release notes, we’re getting darn close to being ready. We have a variety of new enemies (though there are lots more coming — it was hard to tear myself […]

August 22nd release and Arcen AMA.

First of all, I want to do a shout-out to the reddit AMA that we did yesterday.  We’re still answering questions in there some, even though the AMA is technically over. I am going to be traveling this afternoon and over the weekend, so will be responding less (if at all) during that time.  However, […]