Skip to content
Facebook page opens in new windowTwitter page opens in new windowYouTube page opens in new windowWebsite page opens in new window
Arcen Games, LLC
Indie game development studio since 2009. AI War, Calling The Rain, and more.
  • News
  • Games
    • AI War 2
    • AI War: Fleet Command
      • AI War: The Zenith Remnant (Expansion 1)
      • AI War: Children of Neinzul (Expansion 2)
      • AI War: Light of the Spire (Expansion 3)
      • AI War: Ancient Shadows (Expansion 4)
      • AI War: Vengeance of the Machine (Expansion 5)
      • AI War: Destroyer Of Worlds (Expansion 6)
    • The Last Federation
      • The Last Federation: Betrayed Hope (Expansion 1)
      • The Last Federation: The Lost Technologies (Expansion 2)
    • Starward Rogue
    • Bionic Dues
    • Skyward Collapse
      • Skyward Collapse: Nihon no Mura (Expansion 1)
    • A Valley Without Wind
    • Tidalis
    • Shattered Haven
    • In Case of Emergency, Release Raptor
  • Wiki
  • Idea/Bug Tracker
  • Discussion
  • $ Tips
  • About
    • Basics About Arcen (Ar-ken) Games
    • How To Buy Our Stuff
    • Company History “Novella”
      • Part 1: 2009-2010, AI War And Tidalis
      • Part 2: 2011-2012, A Valley Without Wind, etc
      • Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen
      • Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3D
    • The Arcenverse
    • Contact Us
Search:
  • News
  • Games
    • AI War 2
    • AI War: Fleet Command
      • AI War: The Zenith Remnant (Expansion 1)
      • AI War: Children of Neinzul (Expansion 2)
      • AI War: Light of the Spire (Expansion 3)
      • AI War: Ancient Shadows (Expansion 4)
      • AI War: Vengeance of the Machine (Expansion 5)
      • AI War: Destroyer Of Worlds (Expansion 6)
    • The Last Federation
      • The Last Federation: Betrayed Hope (Expansion 1)
      • The Last Federation: The Lost Technologies (Expansion 2)
    • Starward Rogue
    • Bionic Dues
    • Skyward Collapse
      • Skyward Collapse: Nihon no Mura (Expansion 1)
    • A Valley Without Wind
    • Tidalis
    • Shattered Haven
    • In Case of Emergency, Release Raptor
  • Wiki
  • Idea/Bug Tracker
  • Discussion
  • $ Tips
  • About
    • Basics About Arcen (Ar-ken) Games
    • How To Buy Our Stuff
    • Company History “Novella”
      • Part 1: 2009-2010, AI War And Tidalis
      • Part 2: 2011-2012, A Valley Without Wind, etc
      • Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen
      • Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3D
    • The Arcenverse
    • Contact Us

Recent News

You are here:
  1. Home
  2. Recent News

Tidalis #2 On Tom Chick’s Games You Should Have Played This Year

Reviews, TidalisBy Chris McElligott ParkDecember 16, 2010Leave a comment

Tom Chick, taste-maker PC games reviewer also to be found on SyFy channel’s blog Fidgit, has recently been posting his 2010-in-retrospective posts.  The most recent, Ten games you should have played in 2010, held an excellent surprise for us: Tidalis in the #2 spot.  “The thinking man’s Bejeweled 3,” indeed.  His original review of the…

Details
Dec152010

AI War Beta 4.051 Released!

AI WarBy Chris McElligott ParkDecember 15, 2010Leave a comment

For being our second release of the day, this one isn’t small.  It’s yet another balance/bugfix release, since we’re solidly in that polish mode for the game.  This one focuses on minor factions more than anything else, and pretty heavily re-imagines the circumstances under which both marauders and resistance fighters will show up, as well…

Details
Dec152010

AI War Beta 4.050 Released!

AI WarBy Chris McElligott ParkDecember 15, 2010Leave a comment

This one is another really long set of release notes, partly because it’s been several working days since we’ve done an AI War release — just due to timing, other obligations, the Tidalis updates, etc.  But we’ve been working on AI War all throughout that time, too, which makes the list longer-ish, though not as…

Details
Dec142010

Tidalis Beta 1.010 (Bugfixes, And Fanfare-Disable Option)

TidalisBy Chris McElligott ParkDecember 14, 20102 Comments

This release has a number of bugfixes in it, for stuff that has been working suboptimally since all the recent upgrades of the Unity engine, our drawing mechanics, etc.  This should take care of nearly all the issues we’re aware of at the moment (with a question mark on one issue, further testing needed), which…

Details
Dec142010

Update On Children Of Neinzul Donations For Child’s Play

AI WarBy Chris McElligott ParkDecember 14, 2010Leave a comment

Progress, progress, progress!  As of December 14th, 2010, we have so far raised and donated $8,097.29! Bear in mind that the money that was generated in November via distributors like Steam and Impulse won’t reach us until the end of December, and we can already tell that our total donated is going to increase substantially…

Details

Tidalis Beta 1.009 (Bugfix)

TidalisBy Chris McElligott ParkDecember 11, 2010Leave a comment

This one is a bugfix version intended to fix a crash bug present in the prior version This is a standard update that you can download through the in-game updater itself, if you already have 1.000 or later. When you launch the game, you’ll see the notice of the update having been found if you’re…

Details

AI War Beta 4.049, “Firepower,” Released!

AI WarBy Chris McElligott ParkDecember 11, 20101 Comment

It’s 2am and I’ve stayed up far later than I should have to get this release ready, so for the most part I’ll just leave you with these massive release notes.  Suffice it to say, this release is really exciting, and normally I’d write a pretty huge summary of the changes.  The short short version…

Details
Dec102010

Tidalis Beta 1.008 (Unity 3.1, Second Keyboard Player, Bugfixes)

TidalisBy Chris McElligott ParkDecember 10, 2010Leave a comment

Has it really been three months since our last Tidalis update? Sure looks like it. The last update for Tidalis was uploaded two days before my son was born, so that fits. To say that a lot has happened in the intervening time, both for me personally and for Arcen as well, would be a…

Details

AI War Beta 4.048 Released!

AI WarBy Chris McElligott ParkDecember 9, 2010Leave a comment

As expected, this one is mostly just to fix some bugs in the prior version.  It also improves sniper turrets, spider turrets, and how firepower ratings are calculated. This is a standard update that you can download through the in-game updater itself, if you already have 4.000 or later. When you launch the game, you’ll…

Details
Dec92010

AI War Beta 4.047 Released!

AI WarBy Chris McElligott ParkDecember 9, 2010Leave a comment

This one is another long list of bugfixes and balance changes.  There is still more to be done, but we’re making our way steadily through pretty much all the bonus ship types to tighten them up, linearize their stats between mark levels a bit better, and otherwise make them more sensible and better to play…

Details
1
23456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123
…124125126127128…
129130131132133134135136137138139140141142143144145146147148149150151
152
Copyright 2009-2022 Arcen Games, LLC
Go to Top
Cleantalk Pixel