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Arcen Games, LLC
Indie game development studio since 2009. AI War, Calling The Rain, and more.
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  • News
  • Games
    • Heart of the Machine
    • AI War 2
    • AI War: Fleet Command
      • AI War: The Zenith Remnant (Expansion 1)
      • AI War: Children of Neinzul (Expansion 2)
      • AI War: Light of the Spire (Expansion 3)
      • AI War: Ancient Shadows (Expansion 4)
      • AI War: Vengeance of the Machine (Expansion 5)
      • AI War: Destroyer Of Worlds (Expansion 6)
    • The Last Federation
      • The Last Federation: Betrayed Hope (Expansion 1)
      • The Last Federation: The Lost Technologies (Expansion 2)
    • Starward Rogue
    • Bionic Dues
    • Skyward Collapse
      • Skyward Collapse: Nihon no Mura (Expansion 1)
    • A Valley Without Wind
    • Tidalis
    • Shattered Haven
    • In Case of Emergency, Release Raptor
  • Wiki
  • Idea/Bug Tracker
  • Discussion
  • $ Tips
  • About
    • Basics About Arcen (Ar-ken) Games
    • How To Buy Our Stuff
    • Company History “Novella”
      • Part 1: 2009-2010, AI War And Tidalis
      • Part 2: 2011-2012, A Valley Without Wind, etc
      • Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen
      • Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3D
    • The Arcenverse
    • Contact Us

Recent News

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Punchbag Artists

Game DesignBy Chris McElligott ParkOctober 4, 20103 Comments

In this recent article at Resolution Magazine, Joel Goodwin discusses the effect of destructive criticism on game developers.  Yours truly is one of a handful of developers quoted in there a couple of times, which is cool, but it’s a rather important article regardless of my ties to it.  In the end, I think Gabe…

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Oct32010

AI War Beta 3.701 Released!

AI WarBy Chris McElligott ParkOctober 3, 20101 Comment

Hot off the heels of the recent 3.700 beta of the new AI War 4 comes this new bugfix-laden version.  Seriously, that’s a lot of release notes for it having been the weekend!  Predictably, there were a number of issues with the prior beta version, and this new beta resolves most of the serious reports;…

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Oct22010

AI War 4 Beta 3.700 Released!

AI WarBy Chris McElligott ParkOctober 2, 20101 Comment

Well!  It’s been a long time since we’ve done a beta release.  About a month, which around here is just absolutely ages.  The porting of AI War to the new engine has been… intense.  No more so than we knew it would be, but that’s still quite a challenge. That said, we’ve been busy adding…

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AI War and the hidden cost of indie games

AI War, TidalisBy Chris McElligott ParkSeptember 30, 20101 Comment

We’re still hard at work on the AI War 4.0 work, which should be hitting the initial public beta today or tomorrow (for real this time).  In the meantime, if you’re interested in facts and figures about the costs of indie game development, you might enjoy this article that came out on PC Gamer’s website…

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Dev Log – AI War “Midnight Starfields”

AI War, MusicBy Chris McElligott ParkSeptember 25, 20104 Comments

View Larger Version Exclusive first peek at a new music track coming in AI War 4.0! Check out how the tempo shifts around 1:40 or so in the video — Pablo’s outdid himself, as usual. The entire AI War (and The Zenith Remnant) soundtrack is fully remastered for the upcoming AI War 4.0, but there…

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Recent Reviews For Tidalis And AI War

AI War, Reviews, TidalisBy Chris McElligott ParkSeptember 24, 20102 Comments

 Tidalis: “It’s evident from the onset that a vast amount of passion was poured into this game, from the superb piano-and-string musical score to the detailed and smoothly animated backgrounds… Seriously, the effort poured into this game cannot be stressed enough. You can submit scores to twitter, customize the appearance of blocks, even directly edit…

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A Point of Clarification: We’re Debt Free

AI War, Interviews, TidalisBy Chris McElligott ParkSeptember 16, 20106 Comments

The fact that Arcen is debt-free is an important point, and I wanted to make sure that didn’t get lost in the larger posts from the other days.  Why is that so relevant?  It means that, in the grand scheme, the company as an entity is in no danger of disappearing whatsoever. Even in this…

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Wow, a lot of people love AI War and/or Tidalis…

AI War, Interviews, TidalisBy Chris McElligott ParkSeptember 14, 201017 Comments

MANY, many thanks here, everyone.  A lot of great ideas came up through the forums discussion on this, as well as in the comments on my last post, as well as on Rock, Paper, Shotgun’s post about this, as well as elsewhere.  Some great work has already been done getting the word out the press,…

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Sep142010

Love AI War and/or Tidalis? We could really use your help…

AI War, Interviews, TidalisBy Chris McElligott ParkSeptember 14, 201017 Comments

Most game companies probably wouldn’t share this stuff, and certainly not on their front page, but as our fans know we’re not like most game companies.  So… To put it bluntly and briefly, at present we’re only bringing in about one half of the minimum money we need to survive as a company, and that’s…

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Sep132010

Reminder – Tidalis “Design A Block” Contest

TidalisBy Chris McElligott ParkSeptember 13, 20102 Comments

Don’t forget Tidalis’ design the next block contest! We already got some interesting ideas and there’s still some time left until the next free DLC. Get a chance for your idea to be actually added in the core official game.

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