More bugfixes and balance tweaks, again. And the last of the memory-usage improvements we’ll be able to safely make before 4.0 comes out.
This new version really ramps up the size and ferocity of the waves as the difficulty is increased, while at the same time making them a bit weaker at difficulties 5 and below (starships are hard to counter for true newbies, as it was pointed out). The difficulty 6 should be fairly straightforward still in terms of waves but difficulty 7 is definitely getting more harsh, and in difficulty 8 they should be a major event — not to rival a CPA or anything, but also not a complete brush-off. All those knowledge-free turrets now have a lot more of a purpose!
Also fixed some balance issues with the Neinzul roaming enclaves and preservation wardens (they were still too brutal), and a number of fixes and improvements have been made to the Objectives and References tabs.
This is a standard update that you can download through the
in-game updater itself, if you already have 3.701 or later. When you
launch the game, you’ll see the notice of the update having been found
if you’re connected to the Internet at the time. If you don’t have
3.701 or later, you can download the windows installer for 3.711, or the OSX installer for 3.712. Once you do an in-game update, they’ll both be on the latest version, despite starting at slightly different versions.