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Indie game development studio since 2009. AI War, Calling The Rain, and more.
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    • Heart of the Machine
    • AI War 2
    • AI War: Fleet Command
      • AI War: The Zenith Remnant (Expansion 1)
      • AI War: Children of Neinzul (Expansion 2)
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      • AI War: Vengeance of the Machine (Expansion 5)
      • AI War: Destroyer Of Worlds (Expansion 6)
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      • The Last Federation: Betrayed Hope (Expansion 1)
      • The Last Federation: The Lost Technologies (Expansion 2)
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      • Skyward Collapse: Nihon no Mura (Expansion 1)
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    • In Case of Emergency, Release Raptor
  • Wiki
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  • Discussion
  • $ Tips
  • About
    • Basics About Arcen (Ar-ken) Games
    • How To Buy Our Stuff
    • Company History “Novella”
      • Part 1: 2009-2010, AI War And Tidalis
      • Part 2: 2011-2012, A Valley Without Wind, etc
      • Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen
      • Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3D
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Recent News

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AI War 2 v0.748 Released! “Macrophage Teeth”

AI War 2, Dev DiaryBy Chris McElligott ParkJuly 5, 2018Leave a comment

Release notes here. This week hasn’t exactly gone as I expected, but it’s been very productive.  I had planned on working on the lobby, first of all, but then some performance-unfriendly saves came to light and I decided I’d work on that instead.  The biggest hog in large battles is the vis-layer movement of ships around,…

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AI War 2 v0.747 Released! “Improper Handling Of Forcefields”

AI War 2, Dev DiaryBy Chris McElligott ParkJuly 2, 2018Leave a comment

Release notes here. We remain back on a quicker release schedule, now that we’re past that initial hump of the pivot.  At this point there’s a fair bit to clean up, though, so I’ve been focusing on that instead of heading straight for the lobby revamp.  I’m pleased with the progress that we’re seeing, based largely on…

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AI War 2 v0.746 Released! “Disposing of the Invisible Man”

AI War 2By Chris McElligott ParkJune 29, 2018Leave a comment

Release notes here. Expect more frequent releases again, now that we’re past that initial hump of getting the pivot in a functional and basically-fun state. This build is on the smaller side, but includes a lot of interesting stuff nonetheless. There are a variety of bugfixes and usability improvements based on feedback from Badger, Ovalcircle, and dv…

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AI War 2 v0.745 Released! “A Pivot And A Leap Forward”

AI War 2By Chris McElligott ParkJune 27, 2018Leave a comment

Release notes here. Wheeew!  This one is massive.  It’s been almost two months since our last release, and it shows.  Here are some highlights of what’s new: The first two (out of five) waves of the pivot are done. As part of that, you’ll notice that the game feels way more like the Classic experience, and…

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AI War 2 v0.743 Released! “Music Blooms”

AI War 2By Chris McElligott ParkMay 2, 2018Leave a comment

Release notes here. Surprise!  The soundtrack is here. 🙂 For all kickstarter and backerkit backers with that as a reward, you should have an email now with the link to download it, or you can log in here to download it: https://aiwar2.backerkit.com/ For everybody else, these tracks are now a part of the game in general and…

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AI War 2 v0.742 Released! “Darkly Loading Spire”

AI War 2By Chris McElligott ParkMay 1, 2018Leave a comment

Release notes here. Not sure why I went with a Dexter reference, but the new Dark Spire faction certainly are murderous.  Thanks once again goes to Badger for implementing yet another faction into the game.  Holy smokes this guy is on fire.  The Dark Spire are a bit more involved this time around, which is quite…

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AI War 2 v0.741 Released! “Music Part 1 Of 2”

AI War 2By Chris McElligott ParkApril 29, 2018Leave a comment

Release notes here. The entire soundtrack for the game has been completed, although only the first half of it has been mastered so far.  That half is now in place in the game, comprising 6 new tracks.  Overall the new soundtrack pieces are about an hour in length, adding to something like 15 minutes of music…

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AI War 2 v0.740 Released! “Clean Up That Nebula, Young Man!”

AI War, AI War 2By Chris McElligott ParkApril 26, 2018Leave a comment

Release notes here. Not a huge amount in here, although there are a lot of quality of life improvements in terms of faster load speeds, lower RAM usage, and a few bugfixes.  And some much prettier nebula backgrounds, and out with some older backgrounds that were ugly. Overall this was just a small maintenance release, but part…

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AI War 2 v0.722 Released! “Down the Wormhole”

AI War 2By Chris McElligott ParkApril 24, 2018Leave a comment

Release notes here and here. Goodness, lots of changes right in advance of the big pivot.  Fitting, I suppose. Let’s see… in no particular order… Various performance improvements, some of them minor, some of them pretty darn major. The “hey we’re in combat” voice warning is now considerably less common and more appropriate (thanks Badger!).…

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Apr232018

Pivoting AI War 2: Bring The Fun!

AI War 2, Game Design, NewsworthyBy Chris McElligott ParkApril 23, 20185 Comments

Hey all — Chris here. We’ve hit a juncture point with AI War 2. We’ve built a lot of cool things, learned a lot, and now it’s time for a soft reboot. The current plan is to pivot the gameplay to very closely resemble the original AI War, but on our new engine, and then…

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