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Arcen Games, LLC
Indie game development studio since 2009. AI War, Calling The Rain, and more.
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  • News
  • Games
    • Heart of the Machine
    • AI War 2
    • AI War: Fleet Command
      • AI War: The Zenith Remnant (Expansion 1)
      • AI War: Children of Neinzul (Expansion 2)
      • AI War: Light of the Spire (Expansion 3)
      • AI War: Ancient Shadows (Expansion 4)
      • AI War: Vengeance of the Machine (Expansion 5)
      • AI War: Destroyer Of Worlds (Expansion 6)
    • The Last Federation
      • The Last Federation: Betrayed Hope (Expansion 1)
      • The Last Federation: The Lost Technologies (Expansion 2)
    • Starward Rogue
    • Bionic Dues
    • Skyward Collapse
      • Skyward Collapse: Nihon no Mura (Expansion 1)
    • A Valley Without Wind
    • Tidalis
    • Shattered Haven
    • In Case of Emergency, Release Raptor
  • Wiki
  • Idea/Bug Tracker
  • Discussion
  • $ Tips
  • About
    • Basics About Arcen (Ar-ken) Games
    • How To Buy Our Stuff
    • Company History “Novella”
      • Part 1: 2009-2010, AI War And Tidalis
      • Part 2: 2011-2012, A Valley Without Wind, etc
      • Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen
      • Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3D
    • The Arcenverse
    • Contact Us

Recent News

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Skyward Collapse 1.013 “Godly Gods” Released!

Skyward CollapseBy Chris McElligott ParkJune 21, 2013Leave a comment

This one fixes the resource drops not working in the last couple of versions.  Even more substantially, it majorly increases both the health and the attack power of gods.  Those guys aren’t such pushovers anymore! There’s lots more in the hopper in terms of free updates, and we’re still steadily working away on the first…

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Valley 2 Official 1.007 “Thorns In The Sink” Released!

A Valley Without Wind 2By Chris McElligott ParkJune 21, 2013Leave a comment

This one tweaks a tiny bit more balance relating to the Thorncerer and the blast spells.  It also puts in some automatic re-syncing during multiplayer after each turn is advanced, after each time an NPC order is given, and after each time morale is lost due to a death.  Desyncs were not common at all…

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Skyward Collapse 1.012 “Just Bonuses All The Way Down” Released!

Skyward CollapseBy Chris McElligott ParkJune 19, 2013Leave a comment

This one has a number of bugfixes, tweaks, and refinements.  Nothing grandly exciting in the main, but the fixes to certain mythological and god tokens not working in the prior version is obviously welcome. One big thing here is that bandit units dying now gives you points.  This makes it a lot easier to get…

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Valley 2 Official 1.006 “Five Tier Rejuvenation” Released!

A Valley Without Wind 2By Chris McElligott ParkJune 18, 2013Leave a comment

This one addresses the balance between some of the mage classes; in particular, focusing on those at Tier 5. Enjoy! This is a standard update that you can download through the  in-game updater itself, if you already have any version of the game.  If you have the beta on Steam, it will automatically update for…

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Jun182013

AI War: First Four Years Postmortem (And By Extension Arcen History)

AI War, NewsworthyBy Chris McElligott ParkJune 18, 201315 Comments

Postmortem sounds so grisly, doesn’t it?  I was tempted to call this a retrospective, but that sounds a bit foofy.  So here we are.  This isn’t even a true retrospective, because AI War is still going strong and looks to remain that way for some time. The time period this postmortem will examine is May…

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Jun182013

AI War Four Year Anniversary Edition and Vengeance of the Machine Now Available

AI War, NewsworthyBy Erik JohnsonJune 18, 2013Leave a comment

Franchise Sale celebrates AI War 7.0 launch on Steam, GamersGate and the Arcen Store Arcen Games is excited to announce the launch of AI War 7.0, its latest expansion Vengeance of the Machine, and the new AI War Four Year Anniversary Edition – all available now and on sale at major discounts across various digital…

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AI War Official 7.0 Released!

AI War, NewsworthyBy Chris McElligott ParkJune 17, 2013Leave a comment

This one is 7.0! And only 7.0! I literally only changed the version number! Why am I shouting like this were a TF2 Update! Anyway, 7.0 is out in patch form now, and we’re working behind the scenes on installers and some other stuff you can probably guess at. Update: 7.001 released to fix a…

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AI War Beta 6.050 “Release Candidate 3” Released!

AI WarBy Keith LaMotheJune 16, 2013Leave a comment

This one is the third release candidate, and is 7.0, unless some fairly critical bug or other such issue comes to our attention over the rest of the weekend. Actually the changes in this were not for critical issues, but there were a couple very simple (as in just changing a couple boolean flags) changes…

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AI War Beta 6.049 “Release Candidate 2” Released!

AI WarBy Keith LaMotheJune 15, 2013Leave a comment

This one is the second release candidate, and is 7.0, unless some fairly critical bug or other such issue comes to our attention over the rest of the weekend. The main thing was to fix a bug that could let the Special Forces attack your planets (by choosing one of them as a “staging point”,…

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Skyward Collapse 1.010-1.011 “Self Immolation” Released!

Skyward CollapseBy Chris McElligott ParkJune 14, 2013Leave a comment

This one is super exciting to me.  I’m really short on time, though, so I’ll have to make my notes brief.  Here are my three favorite things about this release: 1. The left sidebar has new icons that are a lot easier to visually parse in terms of remember which thing does what.  Even I…

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