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Arcen Games, LLC
Indie game development studio since 2009. AI War, Calling The Rain, and more.
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  • News
  • Games
    • Heart of the Machine
    • AI War 2
    • AI War: Fleet Command
      • AI War: The Zenith Remnant (Expansion 1)
      • AI War: Children of Neinzul (Expansion 2)
      • AI War: Light of the Spire (Expansion 3)
      • AI War: Ancient Shadows (Expansion 4)
      • AI War: Vengeance of the Machine (Expansion 5)
      • AI War: Destroyer Of Worlds (Expansion 6)
    • The Last Federation
      • The Last Federation: Betrayed Hope (Expansion 1)
      • The Last Federation: The Lost Technologies (Expansion 2)
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    • Bionic Dues
    • Skyward Collapse
      • Skyward Collapse: Nihon no Mura (Expansion 1)
    • A Valley Without Wind
    • Tidalis
    • Shattered Haven
    • In Case of Emergency, Release Raptor
  • Wiki
  • Idea/Bug Tracker
  • Discussion
  • $ Tips
  • About
    • Basics About Arcen (Ar-ken) Games
    • How To Buy Our Stuff
    • Company History “Novella”
      • Part 1: 2009-2010, AI War And Tidalis
      • Part 2: 2011-2012, A Valley Without Wind, etc
      • Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen
      • Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3D
    • The Arcenverse
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Recent News

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AVWW Beta 0.585 “Go With The Flow” Released!

A Valley Without WindBy Chris McElligott ParkFebruary 28, 2012Leave a comment

This one is a relatively small release, but it fixes a few bugs and it greatly eases the game flow for when new players encounter the world map for the first time (after the intro mission).  There are still a few last things we are working on in terms of both that early game flow…

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AVWW Beta 0.584 “Supply Train Map ” Released!

A Valley Without WindBy Chris McElligott ParkFebruary 28, 2012Leave a comment

This one has a lot fewer bugfixes than the last few days, which is a great sign that we’re really nearing beta phase 3 — in fact, we hope for the next release, to come out tomorrow, to be the last release from beta phase 2. This release is mostly focused on polish, clarity, and…

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AVWW Beta 0.583 “The Elusive Lumbermancer” Released!

A Valley Without WindBy Chris McElligott ParkFebruary 27, 2012Leave a comment

This one is another one focused on usability and clarity.  It also fixes a number of bugs, improves the graphics of a few areas, adds a sixth difficulty level, and adds the ability to start on the second continent for expert players. Professions And Guardian Power Shortages Resolved One of the big changes in this…

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AVWW Beta 0.582 “Still Paddling The Old Knew ” Released!

A Valley Without WindBy Chris McElligott ParkFebruary 25, 2012Leave a comment

This one fixes a variety of bugs and regressions, and in general focuses on polish. Ocean Travel However, it also introduces a new guardian power — create buoy — and new ocean travel mechanics in general.  You no longer get sucked into ocean tiles, but you also can’t go into “turbulent” waters.  And you now…

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AVWW Beta 0.581 “Oh, Carp!” Released!

A Valley Without WindBy Chris McElligott ParkFebruary 24, 2012Leave a comment

This one is primarily a bugfix/balance/polish release, but there’s some really good stuff in there in that regard.  Among them are some fixes to some unfortunate regressions in the past version (which were due to the scope of the changes of that version). Also as a part of this version are three new enemy types…

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Thoughts On Post-1.0 AVWW In The Wake Of Terraria’s Development Halt

A Valley Without Wind, AI War, Game DesignBy Chris McElligott ParkFebruary 23, 2012Leave a comment

Like many others, I recently read the news that Terraria is no longer going to be actively developed First, A Few Thoughts About Terraria (Full Disclosure: Which I Still Have Yet To Play) 1. It’s sad news for the fans of the game, but ultimately they more than got their money’s worth.  The game is…

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AI War Beta 5.027, “SuperTerminal Overload,” Released!

AI WarBy Chris McElligott ParkFebruary 23, 2012Leave a comment

This one has a variety of balance tweaks, the most substantial of which is to prevent certain kinds of exploits with super-terminals.  Warbird and Beam starships also got a heck of a lot more awesome, and mapgen is no longer quite so unkind with where it is able to put Dyson Sphere planets. Enjoy! This…

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AVWW – Learning The Game, FAQ, and Wiki Updated

A Valley Without WindBy Chris McElligott ParkFebruary 23, 2012Leave a comment

Environ is a hostile place, but the game itself endeavors to teach you everything you need to know as you get started.  However, if you wish to know more about how the game works before playing, or if you’re the sort of person who simply prefers external manuals, then these are the links for you!…

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AVWW Beta 0.580 “Volcanic Gangs” Released!

A Valley Without WindBy Chris McElligott ParkFebruary 23, 2012Leave a comment

This one is another big one — three days in the making, it ought to be!  Despite the fact that I lost about half of Monday to my motherboard frying.  But that’s another story. There are an unusually high number of random tweaks and fixes and balance improvements in this one — too many to…

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Daily Deal: AI War Products 66% Off On Steam

AI WarBy Erik JohnsonFebruary 21, 20123 Comments

Following yesterday’s price reductions, a well-timed Daily Deal has appeared on Steam for AI War and the Alien Bundle. Both are 66% off their recently lowered price, so if you’re looking for some deep space strategy on the very cheap make sure you make your move before tomorrow at 10 AM PST. The discounts are…

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