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Arcen Games, LLC
Indie game development studio since 2009. AI War, Calling The Rain, and more.
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  • News
  • Games
    • AI War 2
    • AI War: Fleet Command
      • AI War: The Zenith Remnant (Expansion 1)
      • AI War: Children of Neinzul (Expansion 2)
      • AI War: Light of the Spire (Expansion 3)
      • AI War: Ancient Shadows (Expansion 4)
      • AI War: Vengeance of the Machine (Expansion 5)
      • AI War: Destroyer Of Worlds (Expansion 6)
    • The Last Federation
      • The Last Federation: Betrayed Hope (Expansion 1)
      • The Last Federation: The Lost Technologies (Expansion 2)
    • Starward Rogue
    • Bionic Dues
    • Skyward Collapse
      • Skyward Collapse: Nihon no Mura (Expansion 1)
    • A Valley Without Wind
    • Tidalis
    • Shattered Haven
    • In Case of Emergency, Release Raptor
  • Wiki
  • Idea/Bug Tracker
  • Discussion
  • $ Tips
  • About
    • Basics About Arcen (Ar-ken) Games
    • How To Buy Our Stuff
    • Company History “Novella”
      • Part 1: 2009-2010, AI War And Tidalis
      • Part 2: 2011-2012, A Valley Without Wind, etc
      • Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen
      • Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3D
    • The Arcenverse
    • Contact Us

Recent News

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Jul172010

Tidalis Officially Launches — and 10% off for a week!

TidalisBy Chris McElligott ParkJuly 17, 2010Leave a comment

The day that puzzle fans have been waiting for has finally arrived!  After three months in public beta, the official version of Tidalis has finally launched!  The game is now out on Steam, Impulse, Direct2Drive, GamersGate, myGameIQ (who just had their own launch this week, too, by the way), MacGameStore.com, and our own site store.…

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AI War and Zenith Remnant Bundle 66% Off During Steam’s Summer Sale

AI WarBy Chris McElligott ParkJune 24, 2010Leave a comment

Today through July 4th, there’s an incredible discount on AI War: Fleet Command and AI War: The Zenith Remnant via the Steam “Perils of Summer” sale! We’re experimenting a bit by trying out a discount rate of 66%, which is unusually large for us. We recently did something similar with Direct2Drive, and now we’re trying…

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Response to “The Kotaku Review”

Game DesignBy Chris McElligott ParkJune 21, 20101 Comment

The Kotaku Review is a great article by Jordan Rivas, presenting what I think is a healthy way of thinking about game reviews. I’ll let you read the full article, but the basic gist is that the numeric scores are meaningless (which lots of folks have said), and that the long-form describe-everything-in-the-game-briefly is fundamentally flawed…

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Tidalis Beta 0.854 Released (Gargantuan Updates) and New Videos

TidalisBy Chris McElligott ParkJune 18, 2010Leave a comment

It’s been a while since we’ve done an update to the installer for Tidalis, but if you’ve been following the Tidalis forums or the budding Tidalis wiki, you already know that the game has been seeing massive nearly-weekly public beta releases since mid-April. The latest version, 0.854, represents the culmination of everything we wanted to…

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Curatorial Vs Exploratory Game Design

Game DesignBy Chris McElligott ParkMay 25, 20102 Comments

Two big trends in game design these days are “cinematic” game design (ala Uncharted 2), and “sandbox” games (ala Grand Theft Auto). These are trendy things to talk about, and tons of people have really strong opinions about one or the other type of game for various reasons. However, I think that both cinematic and…

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Designing Emergent AI, Part 6: The “Tempo,” and AI vs. Player Agency

AI War, Game Design, Most Popular, ProgrammingBy Chris McElligott ParkMay 11, 2010Leave a comment

In the fifth installment of this series, I talked about the reasons for not over-engineering AIs and thus letting them fall into traps by making them too predictable. That was intended to be the final article in the series, unless more questions came up that I needed to address. Recently a new topic has arisen,…

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May62010

AI War 3.120 Released!

AI WarBy Chris McElligott ParkMay 6, 2010Leave a comment

Arcen’s primary focus has still been on Tidalis since the release of our last massive 3.060 update to AI War: Fleet Command, but nonetheless a ton has been happening over the last few months with our massive strategy title. The AI has learned some new tricks, performance and balance are better than ever, Golems (from…

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Like Chess, A Game Of AI War Has Three Abstract “Phases”

AI WarBy Chris McElligott ParkMay 5, 20103 Comments

Normally I don’t cross-post topics from the Arcen Wiki, but this one I wrote tonight, and was so fundamental and helpful in explaining many of the intricacies of AI War in broad terms that I thought it would be a worthwhile one to share directly here on my blog. Q: The game doesn’t seem to…

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All Advice You Hear (Even From Me) Is Wrong

Game DesignBy Chris McElligott ParkMay 4, 20102 Comments

Bold statement, no? But this is a pretty simple post, actually. It shouldn’t come as surprise to anyone that we live in a complex world, but we tend to rely on mental models that oversimplify things. Even without discussing heuristics and the problems those can create, we can simply think of this in terms of…

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Tidalis Beta 0.407 Released, Major Updates and New Videos

TidalisBy Chris McElligott ParkMay 4, 2010Leave a comment

Version 0.407 of Tidalis, which has been inwork for a surprisingly long amount of time for one of our beta updates, is now out. If you look at the full features list, you can definitely see why it took more time than usual. The major new feature here is multi-well co-op play on the local…

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