Day: October 22, 2010

AI War Beta 3.903, “The Performer,” Released!

Lots of performance improvements in this one.  Also, the last two stats tabs have been ported, and the new Children of Neinzul music track will actually play (whoops that it wasn’t before).  These are tiny release notes compared to our usual, but it’s actually been an enormously busy, stressful day.  Lots of preparations with distributors, I’ve been working on the trailers and the website pages for the games, Keith was working on deep memory performance stuff all day…  Busy day, but a good one.

Tomorrow the new trailers should be out, and then I’ll finally be working on updating the last two tutorials in the game.  Then the credits/story needs to go on the main menu, the “tip of the day” thing needs to go on the main menu, and then… that’s it!  We’ll be feature-complete as far as version 4.0 of the game is concerned.  Anything not on that list (like, notably, the in-game graphs and the rest of the context menu) is not going to be until post-4.0.  The rest of our time leading up until Wednesday will be spent on documentation, the wiki, bugfixes, balance fixes, and last bits of polish — that non-feature stuff that’s in Mantis, basically.

Once 4.0 is out the door on Wednesday, we’re going to be launching straight into… another short-term project. ;)  Stay tuned!

This is a standard update that you can download through the
in-game updater itself, if you already have 3.701 or later. When you
launch the game, you’ll see the notice of the update having been found
if you’re connected to the Internet at the time. If you don’t have
3.701 or later, you can download the windows installer for 3.711, or the OSX installer for 3.712. Once you do an in-game update, they’ll both be on the latest version, despite starting at slightly different versions.

AI War 4.0 and Children of Neinzul Coming on the 27th.

We’d been thinking we were going to release on the 25th, this coming Monday, but we need a couple of extra days.  Aside from one OSX crash all is well — very well — with the betas, but we still have a lot of last-minute stuff to prepare, and our distribution partners need time to get the stuff online, too.  So, mark your calendars for Wednesday instead of Monday!

AI War Beta 3.902 Released!

This one mainly fixes a bug in the last one that was causing savegames to all be 0 bytes.  Yikes.  We rushed this fix out as soon as we’d realized, thanks for your patience.

This is a standard update that you can download through the
in-game updater itself, if you already have 3.701 or later. When you
launch the game, you’ll see the notice of the update having been found
if you’re connected to the Internet at the time. If you don’t have
3.701 or later, you can download the windows installer for 3.711, or the OSX installer for 3.712. Once you do an in-game update, they’ll both be on the latest version, despite starting at slightly different versions.

AI War Beta 3.901 Released!

This version re-implements more of the statistics window tabs, hopefully fixes the too-low-ship-caps thing, fixes a couple of other exceptions and bugs, nerfs the Zenith Polarizer, and improves memory allocation a bit more.  The memory allocation thing in particular changed a few thousand of lines of code scattered throughout the program, so please do keep an eye out for wonkiness in the next couple of days.  So far it seems good, though, and the improvement to RAM use was worth the smaller risk of new bugs at this stage.

This is a standard update that you can download through the
in-game updater itself, if you already have 3.701 or later. When you
launch the game, you’ll see the notice of the update having been found
if you’re connected to the Internet at the time. If you don’t have
3.701 or later, you can download the windows installer for 3.711, or the OSX installer for 3.712. Once you do an in-game update, they’ll both be on the latest version, despite starting at slightly different versions.