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Indie game development studio since 2009. AI War, Calling The Rain, and more.
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    • Heart of the Machine
    • AI War 2
    • AI War: Fleet Command
      • AI War: The Zenith Remnant (Expansion 1)
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      • AI War: Vengeance of the Machine (Expansion 5)
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      • The Last Federation: Betrayed Hope (Expansion 1)
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      • Skyward Collapse: Nihon no Mura (Expansion 1)
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    • In Case of Emergency, Release Raptor
  • Wiki
  • Idea/Bug Tracker
  • Discussion
  • $ Tips
  • About
    • Basics About Arcen (Ar-ken) Games
    • How To Buy Our Stuff
    • Company History “Novella”
      • Part 1: 2009-2010, AI War And Tidalis
      • Part 2: 2011-2012, A Valley Without Wind, etc
      • Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen
      • Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3D
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Recent News

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AI War 2 v0.816 Released! “Aggressive Busting and Stacking”

AI War 2, Dev DiaryBy Chris McElligott ParkMarch 5, 2019Leave a comment

Release notes here. This is the last build before the 0.900x phase of the game’s development process, and it’s a big one! First off, what’s new in this release? A bunch of changes have been made to balance, as usual. Several new ship mechanics have been added, such as a new “Bunker Buster” and “Charger” mechanics.…

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AI War 2 v0.815 Released! “AI Multiplexion”

AI War 2, Dev DiaryBy Chris McElligott ParkFebruary 26, 2019Leave a comment

Release notes here. Badger has really outdone himself with this one, I have to say.  This adds quasi-experimental support for multiple AI factions in the galaxy, along with a bunch of new tools for letting specific AI types spawn specific things at game start. Then Puffin has been really on top of it with a bunch…

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AI War 2 v0.814 Released! “Of Runaway AIs And Tech Cost Revamps”

AI War 2, Dev DiaryBy Chris McElligott ParkFebruary 22, 2019Leave a comment

Release notes here. This version has a surprisingly-robust revamp of the tech costs and the scaling between tech levels in general, thanks to Puffin.  I didn’t have any idea this was coming, and he trialed this with players on the forums first and it quickly became clear that the new approach is better.  Huge kudos! Slightly…

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AI War 2 v0.813 Released! “Tractor Tentacles”

AI War 2, Dev DiaryBy Chris McElligott ParkFebruary 19, 2019Leave a comment

Release notes here. I’m slightly sick and very tired, so the release notes will mostly speak for themselves, I think.  But there’s a lot of amazing stuff in there from Weapon Master, helpfully integrated by Badger and Puffin, along with a long list of things that they also put together.  The Dark Spire are getting increasingly…

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AI War 2 v0.812 Released! “Hunting Ninjas and Desyncs”

AI War 2, Dev DiaryBy Chris McElligott ParkFebruary 7, 2019Leave a comment

Release notes here. The way that the AI sneaks around has some bugfixes and works better now, and the Hunter fleet should be a lot stronger because of the AI knowing better when to retreat.  AIs choosing to sneak past your forces and harass you should now be more effective, too.  And the nanocaust should do…

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AI War 2 v0.811 Released! “Transport Ships”

AI War 2, Dev DiaryBy Chris McElligott ParkJanuary 31, 2019Leave a comment

Release notes here. At long last, transport ships in the style of the original game have been added to the sequel!  Except we implemented them in an even friendlier fashion here.  It may be possible to do some cheesy tactics with these since they load and unload instantly, but we’ll deal with that as the case…

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Whatever happened to that Chris Park guy?

AI War 2, Chris Talks, Planning and SchedulesBy Chris McElligott ParkJanuary 25, 20191 Comment

Right – so I took a 90ish day sabbatical from work. What the heck was that all about? I said I’d update you guys on that (and be coming back to work properly) in January, so here we are. This was a really tough video to make, but overall I’m doing well these days. There…

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AI War 2 v0.810 Released! “Brace for Cross Planet Attack”

AI War 2, Dev DiaryBy Chris McElligott ParkJanuary 25, 2019Leave a comment

Release notes here. This is an entire month’s worth of changes from the volunteer brigade, and the list of changes is far too long for me to fully address here.  But one thing that is almost a minor note inside the release notes list itself is the fact that CPAs are going to be properly coming…

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Whatever happened to that Chris Park guy?

AI War 2, Dev Diary, Interviews, NewsworthyBy Chris McElligott ParkJanuary 25, 20193 Comments

Right – so I took a 90ish day sabbatical from work. What the heck was that all about? I said I’d update you guys on that (and be coming back to work properly) in January, so here we are. This was a really tough video to make, but overall I’m doing well these days. There…

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AI War 2 v0.809 Released! “Divide By Human”

AI War 2, Dev DiaryBy Chris McElligott ParkDecember 19, 2018Leave a comment

Release notes here. The title of this one is a programmer-y joke at the expense of us human meatbags.  But I think it’s also a pretty apt description of some of the new AI behaviors in terms of how it decides to take major actions at a planet.  Sometimes bumrush you, sometimes go away for a…

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