Release notes here.
This one is a bunch of bugfixes and some balance tweaks, and some bits to help you find the in-game tutorial.
Sidebar: The title of this release is randomly a reference to Meet the Robinsons, which I highly recommend to anyone with kids. But it kinda fits the mix of “tutorials plus AI,” I guess.
- A lot of people were missing the “How To Play” section, and asking the same questions over and over again. Even some of us directly working on the game were not remembering that you could see it in the in-game escape/pause menu. Clutter! There’s colorization now to make it way easier to see.
- The How To Play section has a new bit on hacking, with some useful tidbits.
- The AI warden and hunter logic is now improved such that it should now be much more formidable. Before the units could sometimes trickle in, and now they go in full-force.
- There were some truly infuriating-to-players bugs (sorry about that!) relating to the fact that player units can now stack. When I wrote the stacking code, it assumed it would never be for human units, so there was some older code fighting against us. All seems to be well, now.
- There was also an unrelated bug with waves not spawning units. Wow that made things easier!
- The balance of some of the key AI structures has been tuned based on player feedback.
- Similarly, the balance of some of the player starting fleets.
More to come soon. Enjoy!
Problem With The Latest Build?
If you right-click the game in Steam and choose properties, then go to the Betas tab of the window that pops up, you’ll see a variety of options. You can always choose most_recent_stable from that build to get what is essentially one-build-back. Or two builds back if the last build had a known problem, etc. Essentially it’s a way to keep yourself off the very bleeding edge of updates, if you so desire.
The Usual Reminders
Quick reminder of our new Steam Developer Page. If you follow us there, you’ll be notified about any game releases we do.
Also: Would you mind leaving a Steam review for some/any of our games? It doesn’t have to be much more detailed than a thumbs up, but if you like a game we made and want more people to find it, that’s how you make it happen. Reviews make a material difference, and like most indies, we could really use the support.