Beta 3.744 Pathfinding

New beta build, lots of fixes once again! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Great_Refactor#Beta_3.744_Pathfinding One of the most annoying issues lately has been “pathfinder errors,” and it turns out they were a source of memory leaks, as well. And also just some general performance degradation, and over-use of RAM. I’ve done a massive refactor on it, and it now uses…

Details

Beta 3.742 “Classic Map” For DLC1

New build, and there’s some surprises in here! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Great_Refactor#Beta_3.742_.22Classic_Map.22_For_DLC1 1. First off, there’s a new map type for DLC1 (hey, wasn’t that complete in early 2020?) based loosely on some of the favorite maps from AI War Classic. In general, we’re going to be beefing up DLC1 and adding more to it over the next…

Details

Beta 3.741 Clogging Holes

New build, not nearly as exciting as yesterday, but it’s solid progress: https://wiki.arcengames.com/index.php?title=AI_War_2:The_Great_Refactor#Beta_3.741_Clogging_Holes 1. On the subject of trying to hot-reload the xml files: I’ve made some progress on that, but there’s still more to do. There’s some added functionality I need to add, apparently, before that’s really going to work as well as I…

Details

Beta 3.740 Code Panopticon

Whew, okay, this one is pretty huge: https://wiki.arcengames.com/index.php?title=AI_War_2:The_Great_Refactor#Beta_3.740_Code_Panopticon The idea of a “panopticon” is that it’s a structure where there’s absolutely no privacy, and there’s perfect observation of everything that happens inside. Dystopian thought, right? Well, in this case, I’ve been working on constructing a panopticon… for memory leaks. The idea is for myself or…

Details

Beta 3.711 More Fixes

Second beta build of the day: https://wiki.arcengames.com/index.php?title=AI_War_2:The_Great_Refactor#Beta_3.711_More_Fixes I still have to chase the memory leak that we’ve got going on, and a new rash of reports of various things arrived this evening thanks to Daniexpert (that really is helpful, so thank you!), but this build cleans up some of the issues, and also adds a…

Details

Beta 3.710 Hotfixes Serialization and Performance

New beta build! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Great_Refactor#Beta_3.710_Hotfixes_Serialization_and_Performance Possibly the first of two for today, we’ll see. This one fixes some latent bugs in the prior build, mostly about loading transports and saving the game. You know, not anything important. This also makes the UI sidebars more responsive, and fixes a possible glitch in xml importing and two definite…

Details

AI War 2 – Beta 3.709 Upgrades And Serialization Fix

New beta build! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Great_Refactor#Beta_3.709_Upgrades_And_Serialization_Fix This one upgrades to a newer version of unity, fixing a number of bugs of relevance, including likely fixing the freeze on startup that was sometimes happening. Additionally, this release should fix the bug where sometimes units would just turn feral on you when loading a savegame, and all bumrush you…

Details

Beta 3.708 Bugfixes And Death Spawn

Another new beta build! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Great_Refactor#Beta_3.708_Bugfixes_And_Death_Spawn This one is smaller, but hits a number of bugs that were bothering people. It also adds some more new features that SirLimbo is working on for some of his new guardians and such. There is still a serialization bug at the moment (probably), and at any rate I still…

Details

Beta 3.706 Expanded Wormhole Invasions And Raid Engines

New beta build! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Great_Refactor#Beta_3.706_Expanded_Wormhole_Invasions_And_Raid_Engines (Please note: this one again breaks savegames, and there’s a known save corruption glitch from the prior version.) Well! It’s been a busy six days since the last release. This new build mainly has cool new things from Badger and SirLimbo, however, so let’s talk about those things first. I tried…

Details