AI War 2 – 5.518 Conveniences And Quickstarts

New build for AI War 2! https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.518_Conveniences_And_Quickstarts This one has a number of small conveniences from Badger and Dismiss, ranging from being able to see your remaining required spire city counts in the interface, to more permissive placement of turrets when you are clicking in an area. This one also has a number of new…

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AI War 2 – 5.514 Refinements

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.514_Refinements This one has a whole lot of refinements in a variety of areas. Some more multiplayer fixes and improvements from Badger. Some encyclopedia improvements from Dismiss. A number of DLC2-focused balance changes, and some additional starting battlestation fleet styles from CRCGamer. Lots of mod updates from Badger and Dismiss. I did a…

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AI War 2 – 5.512 Dyson Reapers

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.512_Dyson_Reapers This one allows exo-war units to attack the necromancer. Spicy! Maybe convert them to mummies, or maybe run in fear? (I’m sure it will be mummies) This one has a huge rebalance of the Dyson Sidekick mod by Badger, making them a lot more balanced and interesting based on his ongoing playtesting…

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AI War 2 – 5.511 Modtopia

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.511_Modtopia This one has yet more multiplayer improvements, and some general bugfixes, both from Badger. There are also a number of balance improvements from CRCGamer, and some quality of life improvements by Dismiss, and then… so many new mods, and mod changes! There’s a new Exowar Overhaul mod by Lord of Nothing, which…

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