AI War 2 – 5.012 Necromancer Balance

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.012_Necromancer_Balance Lots and lots of things in this one. Among the most notable is, as you might guess, some more balance to the necromancer, thanks to Zeus. This also includes a number of improvements to the modding framework from Tom Prince, and some extra flexibility to how campaign types can set various properties.…

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AI War 2 – 5.011 Autobuild And Home Ark Strength

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.011_Autobuild_And_Home_Ark_Strength A number of more fixes and improvements and extensions to things from SirLimbo and Tom Prince, and then the new DZ Sidekick mod from Badger also got some balance updates. A regression in the tooltip code is what led to the errors on swapping fleet lines, and that’s been cleaned up now.…

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AI War 2 – 5.010 Client Message Order

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.010_Client_Message_Order This one is smaller, but for MP players it should be quite welcome. It fixes an issue where certain messages from clients could arrive out of order and then cause the game to get stuck “waiting on that client” indefinitely until that client disconnected and reconnected. Included also are some excellent balance…

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AI War 2 – 5.009 Zeusathon II And DZ Sidekicks

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.009_Zeusathon_II_And_DZ_Sidekicks This continues our recent trend of Very Large Builds. There’s a ton of fixes and tweaks in here from Tom Prince and SirLimbo, as is a bit usual for recently. But this time, Zeus has come back and put out his “largest patch since DLC3 released,” which is almost an understatement. Tons…

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AI War 2 – 5.007 The Reasonable Architrave

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.007_The_Reasonable_Architrave Heck of a lot in this one. The Zenith Architrave were accidentally still generating income for themselves while the game was paused, and that is stopped now; they should be way more consistent difficulty. Thanks to Badger for finding that rabbit hole. Really a lot of necromancer odds and ends that constitute…

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AI War 2 – 5.006 End To Spontaneous Combustion

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.006_End_To_Spontaneous_Combustion More cleanup and fixes, and this also puts an end to the “my ships spontaneously combust sometimes” bug that has been around in rare reports for the last month, and then got more common with the influx of new players. Big thanks to Badger for figuring out the solution on that one.…

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AI War 2 – 5.005 Threat Properly Threatens

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.005_Threat_Properly_Threatens Lots of fixes, and some balance tweaks. The threat counter shows properly again, which is probably the most notable fix in here. That was a recent regression. The second most notable fix is that some of the AI Eyes and similar in DLC3 no longer are quite so good at taking your…

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AI War 2 – 5.004 Misc Polish

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.004_Misc_Polish Just various polish and bugfixes, nothing too earth shattering (hooray!). There’s still more to fix and polish what with the major new influx of players in the DLC3 code and multiplayer and so forth, but in general we’re really pleased how clean things have been. More to come soon.Enjoy!

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AI War 2 – 5.002 Venators Optional

First of what is probably two hotfix builds for today: https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.002_Venators_Optional This one makes the scary new Venators from DLC3 optional, unless you are playing on Challenger mode or higher. Thanks to Badger on that. This also lets you cycle through ships with unspent modules by repeatedly clicking that notification, which is really nice. Thanks…

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