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Arcen Games, LLC
Indie game development studio since 2009. AI War, Calling The Rain, and more.
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      • AI War: The Zenith Remnant (Expansion 1)
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  • News
  • Games
    • Heart of the Machine
    • AI War 2
    • AI War: Fleet Command
      • AI War: The Zenith Remnant (Expansion 1)
      • AI War: Children of Neinzul (Expansion 2)
      • AI War: Light of the Spire (Expansion 3)
      • AI War: Ancient Shadows (Expansion 4)
      • AI War: Vengeance of the Machine (Expansion 5)
      • AI War: Destroyer Of Worlds (Expansion 6)
    • The Last Federation
      • The Last Federation: Betrayed Hope (Expansion 1)
      • The Last Federation: The Lost Technologies (Expansion 2)
    • Starward Rogue
    • Bionic Dues
    • Skyward Collapse
      • Skyward Collapse: Nihon no Mura (Expansion 1)
    • A Valley Without Wind
    • Tidalis
    • Shattered Haven
    • In Case of Emergency, Release Raptor
  • Wiki
  • Idea/Bug Tracker
  • Discussion
  • $ Tips
  • About
    • Basics About Arcen (Ar-ken) Games
    • How To Buy Our Stuff
    • Company History “Novella”
      • Part 1: 2009-2010, AI War And Tidalis
      • Part 2: 2011-2012, A Valley Without Wind, etc
      • Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen
      • Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3D
    • The Arcenverse
    • Contact Us

Recent News

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Jul212010

Some of the first Tidalis reviews are in, and the game is getting top marks!

Reviews, TidalisBy Chris McElligott ParkJuly 21, 20101 Comment

“Tidalis is a match-3 game that doesn’t feel tired or repetitive: I actually want to play it, which says something considering how many puzzle games I’ve reviewed. I don’t think it’s a stretch to say that Tidalis is one of the best puzzle game I’ve ever played. Simply put, if you like puzzle games (and…

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Official Steam Community Group For Tidalis

TidalisBy Chris McElligott ParkJuly 19, 2010Leave a comment

For those interested in Steam Community Groups, there is now an official one for Tidalis: http://steamcommunity.com/games/tidalis

Two Articles About Arcen In the Chapel Hill Herald-Sun!

AI War, TidalisBy Chris McElligott ParkJuly 18, 2010Leave a comment

There was an article just yesterday in the Chapel Hill Herald-Sun about the upcoming for-charity micro expansion that we’re doing for AI War. I didn’t even know that article was going to be coming out! Charity accesses games for children’s hospitals This is the main article that was in the Chapel Hill Herald-Sun yesterday, discussing…

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Jul172010

Tidalis Officially Launches — and 10% off for a week!

TidalisBy Chris McElligott ParkJuly 17, 2010Leave a comment

The day that puzzle fans have been waiting for has finally arrived!  After three months in public beta, the official version of Tidalis has finally launched!  The game is now out on Steam, Impulse, Direct2Drive, GamersGate, myGameIQ (who just had their own launch this week, too, by the way), MacGameStore.com, and our own site store.…

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AI War and Zenith Remnant Bundle 66% Off During Steam’s Summer Sale

AI WarBy Chris McElligott ParkJune 24, 2010Leave a comment

Today through July 4th, there’s an incredible discount on AI War: Fleet Command and AI War: The Zenith Remnant via the Steam “Perils of Summer” sale! We’re experimenting a bit by trying out a discount rate of 66%, which is unusually large for us. We recently did something similar with Direct2Drive, and now we’re trying…

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Response to “The Kotaku Review”

Game DesignBy Chris McElligott ParkJune 21, 20101 Comment

The Kotaku Review is a great article by Jordan Rivas, presenting what I think is a healthy way of thinking about game reviews. I’ll let you read the full article, but the basic gist is that the numeric scores are meaningless (which lots of folks have said), and that the long-form describe-everything-in-the-game-briefly is fundamentally flawed…

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Tidalis Beta 0.854 Released (Gargantuan Updates) and New Videos

TidalisBy Chris McElligott ParkJune 18, 2010Leave a comment

It’s been a while since we’ve done an update to the installer for Tidalis, but if you’ve been following the Tidalis forums or the budding Tidalis wiki, you already know that the game has been seeing massive nearly-weekly public beta releases since mid-April. The latest version, 0.854, represents the culmination of everything we wanted to…

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Curatorial Vs Exploratory Game Design

Game DesignBy Chris McElligott ParkMay 25, 20102 Comments

Two big trends in game design these days are “cinematic” game design (ala Uncharted 2), and “sandbox” games (ala Grand Theft Auto). These are trendy things to talk about, and tons of people have really strong opinions about one or the other type of game for various reasons. However, I think that both cinematic and…

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Designing Emergent AI, Part 6: The “Tempo,” and AI vs. Player Agency

AI War, Game Design, Most Popular, ProgrammingBy Chris McElligott ParkMay 11, 2010Leave a comment

In the fifth installment of this series, I talked about the reasons for not over-engineering AIs and thus letting them fall into traps by making them too predictable. That was intended to be the final article in the series, unless more questions came up that I needed to address. Recently a new topic has arisen,…

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May62010

AI War 3.120 Released!

AI WarBy Chris McElligott ParkMay 6, 2010Leave a comment

Arcen’s primary focus has still been on Tidalis since the release of our last massive 3.060 update to AI War: Fleet Command, but nonetheless a ton has been happening over the last few months with our massive strategy title. The AI has learned some new tricks, performance and balance are better than ever, Golems (from…

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