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Arcen Games, LLC
Indie game development studio since 2009. AI War, Calling The Rain, and more.
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  • News
  • Games
    • AI War 2
    • AI War: Fleet Command
      • AI War: The Zenith Remnant (Expansion 1)
      • AI War: Children of Neinzul (Expansion 2)
      • AI War: Light of the Spire (Expansion 3)
      • AI War: Ancient Shadows (Expansion 4)
      • AI War: Vengeance of the Machine (Expansion 5)
      • AI War: Destroyer Of Worlds (Expansion 6)
    • The Last Federation
      • The Last Federation: Betrayed Hope (Expansion 1)
      • The Last Federation: The Lost Technologies (Expansion 2)
    • Starward Rogue
    • Bionic Dues
    • Skyward Collapse
      • Skyward Collapse: Nihon no Mura (Expansion 1)
    • A Valley Without Wind
    • Tidalis
    • Shattered Haven
    • In Case of Emergency, Release Raptor
  • Wiki
  • Idea/Bug Tracker
  • Discussion
  • $ Tips
  • About
    • Basics About Arcen (Ar-ken) Games
    • How To Buy Our Stuff
    • Company History “Novella”
      • Part 1: 2009-2010, AI War And Tidalis
      • Part 2: 2011-2012, A Valley Without Wind, etc
      • Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen
      • Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3D
    • The Arcenverse
    • Contact Us

Recent News

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AI War Beta 6.047 “Activating Vengeful Sanding Machine MkIII” Released!

AI WarBy Keith LaMotheJune 13, 2013Leave a comment

This one is almost the last polish for the upcoming 7.0/VotM official release. Notable changes include: 1) Updated the tutorial. I went through them all in the process, but if some of you could do a run through the four tutorials in 6.047 (or whatever the current version is at the time) as a sanity…

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Valley 2 Official 1.005 “Fear Of Bats” Released!

A Valley Without Wind 2By Chris McElligott ParkJune 13, 2013Leave a comment

This one addresses one and only one balance issue: shadow bats outside of The Deep, particularly on harder difficulties.  These guys really could make the overlord’s keep unwinnable in certain circumstances. Enjoy! This is a standard update that you can download through the  in-game updater itself, if you already have any version of the game. …

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Shattered Haven 1.012 “Flying High” Released!

Shattered HavenBy Chris McElligott ParkJune 12, 2013Leave a comment

This one is just a couple of minor tweaks and fixes that mostly affect bonus content after the game has already been won. Enjoy! This is a standard update that you can download through the  in-game updater itself, if you already have any version of the game.  When you  launch the game, hit the big…

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Skyward Collapse 1.008-1.009 “Massive Bigness” Released!

Skyward CollapseBy Chris McElligott ParkJune 12, 2013Leave a comment

This one has… quite a lot going on, as you can no doubt surmise from my tongue-in-cheek title for it.  Though the title isn’t really an exaggeration, either.  This release has five groups of new features that would each be considered a pretty substantial change on its own, and then a myriad of other smaller…

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AI War Beta 6.046 “Activating Vengeful Sanding Machine MkII ” Released!

AI WarBy Keith LaMotheJune 12, 2013Leave a comment

This one is another heap of polish as we near the 7.0/VotM official release. Zenith Hydras, one of the new VotM ships, were significantly reworked. Before they were a solid combat ship, but ultimately not very interesting. Now they spawn extra heads (as separate ships) after taking a certain amount of damage. The heads are…

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Jun102013

AI War Beta 6.044-6.045 “So That’s What A Vines Map Looks Like” Released!

AI WarBy Keith LaMotheJune 10, 2013Leave a comment

This one is a relatively small release but it addresses one of our longest-standing player requests: automated map untangling! If you’ve ever seen the Vines, Spokes, or Tree map types you’ve probably noticed that it’s pretty hard to read them. There tend to be a lot of planets connected to planets on the other side…

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AI War Beta 6.043 “Controllers Out Of Control” Released!

AI WarBy Keith LaMotheJune 8, 2013Leave a comment

This one addresses several things but mainly reworks the new expansion’s Core Turret Controllers to better achieve their goal: easier distributed defense, and being more of a benefit to distributed defense than chokepoints (not trying to nerf the latter, just trying to not buff them much either). Basically, the core turrets you can build with…

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Jun72013

AI War: Vengeance of the Machine Headlines All-Arcen Indie RoyaleArclight Bundle

AI War, NewsworthyBy Erik JohnsonJune 7, 2013Leave a comment

So some very exciting news today, as we announce the launch of the Arcen-enriched Arclight Bundle — available now on Indie Royale. As you can see, with the exception of Skyward Collapse, we packed this one to the brim: That’s five (or 83.3%) of our releases, but did you think we’d stop there? Not if…

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Jun52013

AI War: Vengeance of the Machine Preorders Starting Soon!

AI War, NewsworthyBy Keith LaMotheJune 5, 2013Leave a comment

AI War: Fleet Command recently celebrated the fourth anniversary of its official 1.0 release. Its official 7.0 release comes later this month. It’s been a long, awesome haul and we’re still going strong! But the AI’s gotten kind of upset. You might say Stark Raving Mad. Well, maybe not raving, it’s really a pretty cool…

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AI War Beta 6.042 “Activating Vengeful Sanding Machine” Released!

AI WarBy Keith LaMotheJune 5, 2013Leave a comment

This one is a whole big pile of polish for 7.0 and the VotM expansion. Some highlights: – Working with the ship design screen should be easier with shift-click support for copying a module from one slot to one or more others, and the logic to auto-upgrade your champion designs when you unlock a higher-mark…

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