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Arcen Games, LLC
Indie game development studio since 2009. AI War, Calling The Rain, and more.
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    • Heart of the Machine
    • AI War 2
    • AI War: Fleet Command
      • AI War: The Zenith Remnant (Expansion 1)
      • AI War: Children of Neinzul (Expansion 2)
      • AI War: Light of the Spire (Expansion 3)
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      • AI War: Vengeance of the Machine (Expansion 5)
      • AI War: Destroyer Of Worlds (Expansion 6)
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      • The Last Federation: Betrayed Hope (Expansion 1)
      • The Last Federation: The Lost Technologies (Expansion 2)
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      • Skyward Collapse: Nihon no Mura (Expansion 1)
    • A Valley Without Wind
    • Tidalis
    • Shattered Haven
    • In Case of Emergency, Release Raptor
  • Wiki
  • Idea/Bug Tracker
  • Discussion
  • $ Tips
  • About
    • Basics About Arcen (Ar-ken) Games
    • How To Buy Our Stuff
    • Company History “Novella”
      • Part 1: 2009-2010, AI War And Tidalis
      • Part 2: 2011-2012, A Valley Without Wind, etc
      • Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen
      • Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3D
    • The Arcenverse
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Recent News

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AI War 2 v0.752 Released! “Mathematics Milestone”

AI War 2By Chris McElligott ParkJuly 19, 2018Leave a comment

Release notes here. First note: we’re still running our #loveindies giveaway through the end of tomorrow.  Sign up to potentially get a free copy of AI War 2 or Stars Beyond Reach.  On the subject of #loveindies, would you mind leaving a Steam review for some/any of our games?  It doesn’t have to be much more detailed than a…

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Jul162018

Arcen #loveindies Giveaway!

AI War 2, Stars Beyond ReachBy Chris McElligott ParkJuly 16, 20181 Comment

We’re taking part in #loveindies week! If you’ve enjoyed any of our games and want to give a brief impression, or even just a thumbs up, that’s a really big deal to us. If you feel the burning need to go in there and warn folks off of one of our titles, that’s of course…

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Jul132018

AI War 2 v0.750 Released! “My Friend The Marauder”

AI War 2, Dev DiaryBy Chris McElligott ParkJuly 13, 2018Leave a comment

Release notes here. Lots of happiness in this one!  So first, a picture for you: I have absolutely hated how the forcefields looked in this game ever since the start.  I’ve kept working on new versions, but never was happy with them.  Thanks to work by Oranged Keys, we’ve finally got a version that makes me go ooh!  As…

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AI War 2 v0.749 Released! “Release The Hounds”

AI War 2, Dev DiaryBy Chris McElligott ParkJuly 11, 2018Leave a comment

Are you a programmer interested in helping out on a multithreading issue?  Be sure to see the bottom (or this forum thread). Case Study of Modding: Marauders Before talking about the release or multithreading, this is a great time to talk about the power that our Modder #1 (and volunteer developer to boot), Badger, has been…

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AI War 2 v0.748 Released! “Macrophage Teeth”

AI War 2, Dev DiaryBy Chris McElligott ParkJuly 5, 2018Leave a comment

Release notes here. This week hasn’t exactly gone as I expected, but it’s been very productive.  I had planned on working on the lobby, first of all, but then some performance-unfriendly saves came to light and I decided I’d work on that instead.  The biggest hog in large battles is the vis-layer movement of ships around,…

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AI War 2 v0.747 Released! “Improper Handling Of Forcefields”

AI War 2, Dev DiaryBy Chris McElligott ParkJuly 2, 2018Leave a comment

Release notes here. We remain back on a quicker release schedule, now that we’re past that initial hump of the pivot.  At this point there’s a fair bit to clean up, though, so I’ve been focusing on that instead of heading straight for the lobby revamp.  I’m pleased with the progress that we’re seeing, based largely on…

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AI War 2 v0.746 Released! “Disposing of the Invisible Man”

AI War 2By Chris McElligott ParkJune 29, 2018Leave a comment

Release notes here. Expect more frequent releases again, now that we’re past that initial hump of getting the pivot in a functional and basically-fun state. This build is on the smaller side, but includes a lot of interesting stuff nonetheless. There are a variety of bugfixes and usability improvements based on feedback from Badger, Ovalcircle, and dv…

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AI War 2 v0.745 Released! “A Pivot And A Leap Forward”

AI War 2By Chris McElligott ParkJune 27, 2018Leave a comment

Release notes here. Wheeew!  This one is massive.  It’s been almost two months since our last release, and it shows.  Here are some highlights of what’s new: The first two (out of five) waves of the pivot are done. As part of that, you’ll notice that the game feels way more like the Classic experience, and…

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AI War 2 v0.743 Released! “Music Blooms”

AI War 2By Chris McElligott ParkMay 2, 2018Leave a comment

Release notes here. Surprise!  The soundtrack is here. 🙂 For all kickstarter and backerkit backers with that as a reward, you should have an email now with the link to download it, or you can log in here to download it: https://aiwar2.backerkit.com/ For everybody else, these tracks are now a part of the game in general and…

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AI War 2 v0.742 Released! “Darkly Loading Spire”

AI War 2By Chris McElligott ParkMay 1, 2018Leave a comment

Release notes here. Not sure why I went with a Dexter reference, but the new Dark Spire faction certainly are murderous.  Thanks once again goes to Badger for implementing yet another faction into the game.  Holy smokes this guy is on fire.  The Dark Spire are a bit more involved this time around, which is quite…

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