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Arcen Games, LLC
Indie game development studio since 2009. AI War, Calling The Rain, and more.
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  • News
  • Games
    • Heart of the Machine
    • AI War 2
    • AI War: Fleet Command
      • AI War: The Zenith Remnant (Expansion 1)
      • AI War: Children of Neinzul (Expansion 2)
      • AI War: Light of the Spire (Expansion 3)
      • AI War: Ancient Shadows (Expansion 4)
      • AI War: Vengeance of the Machine (Expansion 5)
      • AI War: Destroyer Of Worlds (Expansion 6)
    • The Last Federation
      • The Last Federation: Betrayed Hope (Expansion 1)
      • The Last Federation: The Lost Technologies (Expansion 2)
    • Starward Rogue
    • Bionic Dues
    • Skyward Collapse
      • Skyward Collapse: Nihon no Mura (Expansion 1)
    • A Valley Without Wind
    • Tidalis
    • Shattered Haven
    • In Case of Emergency, Release Raptor
  • Wiki
  • Idea/Bug Tracker
  • Discussion
  • $ Tips
  • About
    • Basics About Arcen (Ar-ken) Games
    • How To Buy Our Stuff
    • Company History “Novella”
      • Part 1: 2009-2010, AI War And Tidalis
      • Part 2: 2011-2012, A Valley Without Wind, etc
      • Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen
      • Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3D
    • The Arcenverse
    • Contact Us

Recent News

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AI War Beta 4.073 Released — Release Candidate 4!

AI WarBy Chris McElligott ParkJanuary 21, 2011Leave a comment

This one has another handful of maintenance fixes.   We’re mostly laying low on AI War while we wait for players to be able to test for really serious issues (so that we don’t introduce more in the meantime!).  So far, no reports of any desyncs since a few versions back, which is seeming very promising. …

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Jan192011

AI War Beta 4.072 Released — Release Candidate 3!

AI WarBy Chris McElligott ParkJanuary 19, 2011Leave a comment

This one is small, but exciting.  We may have finally found that phantom desync!  For anyone who has been having any multiplayer desyncs in the last week, we’d love to hear from you if your issues seem to be gone, or especially if you get a new desync with this version.  Fingers crossed! A short…

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Jan192011

Tidalis Official 1.016 Released, Along With Official Release Of Tidalis Lite!

TidalisBy Chris McElligott ParkJanuary 19, 20112 Comments

Tidalis Official 1.016 This release doesn’t include any new content, but it really improves the game in general. The biggest change here is an upgrade of the Unity 3D engine (which powers Tidalis) from version 2.6 to version 3.1. The number of improvements in the Unity engine between those two versions is nothing short of…

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AI War Beta 4.071 Released — Release Candidate 2!

AI WarBy Chris McElligott ParkJanuary 18, 2011Leave a comment

This one is just a small maintenance patch to fix some crash issues in RC1.

Jan182011

AI War Beta 4.070 Released — Release Candidate 1!

A Valley Without Wind, AI WarBy Chris McElligott ParkJanuary 18, 2011Leave a comment

This one brings us very close to the next official release, which will be 5.0.  The last major issue is one multiplayer desync that we’re chasing down.  As soon as that is resolved, we’re pretty much ready to go.  There are a few last things we intend to tweak and fix, but it’s expected that…

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Jan172011

AI War Beta 4.069 Released!

AI WarBy Chris McElligott ParkJanuary 17, 2011Leave a comment

This one has yet more polish, mostly fixes and balance updates.  Once again, the list is fairly lengthy and is quite all over the place, so it’s difficult to summarize without just restating the entire thing.  Here are a few particularly notable items, though: Desync handling is now way better.  It logs some important data…

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Jan162011

AI War Beta 4.068 Released!

AI WarBy Chris McElligott ParkJanuary 16, 2011Leave a comment

This one has a long list of small tweaks and fixes, some more notable than others.  It’s all over the place, so it’s quite hard to summarize — it’s also really late at night.  Between those two factors, I’ll mostly leave you to read them on your own.  A few things to bring to your…

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Jan142011

AI War Beta 4.067 Released!

AI WarBy Chris McElligott ParkJanuary 14, 2011Leave a comment

Well, nuts — we’d hoped to have code/art files for the 5.0 version of AI War, plus the first official version of Light of the Spire, ready either today or Monday.  But, as of today we discovered a couple of major bugs in the current betas, and so we need to take a little more…

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Jan132011

AI War Beta 4.066 Released!

AI WarBy Chris McElligott ParkJanuary 13, 2011Leave a comment

Polish incoming. As promised, this one is mostly about bugfixes and balance tweaks.  The biggest group of rebalancements is in the Fallen Spire campaign, which now has to cope with largely-immobile forcefields (even moreso in this release).  Fortunately, with some shifts to the Shards themselves, that problem should be handled — but let us know…

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Jan132011

Tidalis Lite — First Beta WebPlayer!

TidalisBy Chris McElligott ParkJanuary 13, 2011Leave a comment

Big news!  We’ve been talking about doing a web-player version of Tidalis for a long time, but it’s always been “sometime in the future.”  Well… the future is now! Tidalis Lite is an interesting experiment for us.  It’s completely free, and basically a scaled-down version of the full game.  It’s not a demo — we…

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